rattler01 wrote:OK thx its fixed. Now is the fact that I have no VP/NM values showing, no battle info, or portraits a known issue? If not let me know and I'll post the game.
Stauffenberg wrote:Great pic!
Stauffenberg wrote:There was a discussion a while back about perhaps allowing Richmond and Washington to have automatically built-up fortifications year by year. Perhaps this can be put into a future patch. If so, the highest rated fortification on the map should go to Washington by 1864. Even as early as December 1862, the total armament actually mounted in the forts around Washington was some 642 guns and 75 mortars.
A nice touch would be to give the US the option to dismantle the "heavies" at this time, as Grant himself did, deploying those guns to front line service. In game terms just drop the fortification level by two levels or so and have some heavy artillery rgts appear in the city.
Captain_Orso wrote:Fortifications Around Washington and Richmond
I'm totally against making such things automatic. There already is an event causing the Union to garrison DC. It might be ok to stipulate in the event that artillery also be incorporated, maybe even that a fortification itself be erected, but having it appear per event, not really. DC already has a large number of units in 'reserve'--I always wonder, reserved for what--that practically never get used.
Leader Casualties
Having generals wounded during combat does not happen all that often unless the stack they are leading is completely or mostly destroyed. Having them outright killed, there is a 0.2% chance for every general to be killed in every battle regardless of rank.
This is that status quo since as long as I've been playing the game. I'm sure this system could be improved upon, but I know that in this game there will be no such changes at this late date.
Captain_Orso wrote:Fortifications Around Washington and Richmond
I'm totally against making such things automatic. There already is an event causing the Union to garrison DC. It might be ok to stipulate in the event that artillery also be incorporated, maybe even that a fortification itself be erected, but having it appear per event, not really. DC already has a large number of units in 'reserve'--I always wonder, reserved for what--that practically never get used.
Stauffenberg wrote:They were reserved, at the very least, for political reasons, pretty much in line with why Lincoln made sure construction work on the capitol dome continued.
I think a very good case can be made for automatic fortifications appearing around Washington for these reasons. It was a manifestation of political will for all to see: control of the city would be maintained at all costs. Once McClellan took over, work on 33 miles of fortifications was inevitable, and by the end of the war there were some 1500 guns in 68 forts and 20 miles of rifle pits. It is an anomaly in game terms, and historically it had to be the most fortified place on earth by the end of the war.
Really, a move the capital to New York option is a non-starter: if Washington is lost, the war is effectively over. Hence the massive fortifications and garrison.
Captain_Orso wrote:I think it's per battle, but I've never thought about it.
Making the chance of wounding or death for generals dependent on how many rounds of battle were fought, if the battle actually when to melee and in how many places, if and how many regiments retreated or were routed. The whole thing could be handled in much detail. But I think that would be a whole new game.
Lodi, I know that there is the ldrDeathBySickness parameter, but what other parameters are there that might be tweaked to affect the chances of leaders being wounded or killed? I couldn't find anything that looked relevant.
Stauffenberg wrote:They were reserved, at the very least, for political reasons, pretty much in line with why Lincoln made sure construction work on the capitol dome continued.
Stauffenberg wrote: I think a very good case can be made for automatic fortifications appearing around Washington for these reasons. It was a manifestation of political will for all to see: control of the city would be maintained at all costs. Once McClellan took over, work on 33 miles of fortifications was inevitable, and by the end of the war there were some 1500 guns in 68 forts and 20 miles of rifle pits. It is an anomaly in game terms, and historically it had to be the most fortified place on earth by the end of the war.
Really, a move the capital to New York option is a non-starter: if Washington is lost, the war is effectively over. Hence the massive fortifications and garrison.
Captain_Orso wrote:I think it's per battle, but I've never thought about it.
Making the chance of wounding or death for generals dependent on how many rounds of battle were fought, if the battle actually when to melee and in how many places, if and how many regiments retreated or were routed. The whole thing could be handled in much detail. But I think that would be a whole new game.
Lodi, I know that there is the ldrDeathBySickness parameter, but what other parameters are there that might be tweaked to affect the chances of leaders being wounded or killed? I couldn't find anything that looked relevant.
Franciscus wrote:Soooo...
Apparently, apart from the ledger issue when units are selected and the sound bug, no other significant bugs are apparent in this beta, right ?
Time to go official ?![]()
PhilThib wrote:Yes, similar but does not require Linux and faster to operate, directly onto excel files sources
This help solve a lot of pre-release "bugs" or errors, although it will require a little bit of extra time, this is a great improvement...
And yes, Lafrite is helping the team....but that does not mean he was part of it originally...so don't try to grab info from him![]()
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