nadia911
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Wed Jan 25, 2012 3:47 pm

If you believe that criticizing something you do not like is lack of fairness, If only positive comments are accepted, definitely makes me think that AGEOD is going badly...(more)

Bye, luck

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wijse
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Wed Jan 25, 2012 3:49 pm

Why would anyone attack a group that is creating a new AGE game? Makes no sense at all.
Also known as wis on the paradox forums.

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lodilefty
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Wed Jan 25, 2012 4:00 pm

nadia911 wrote:If you believe that criticizing something you do not like is lack of fairness, If only positive comments are accepted, definitely makes me think that AGEOD is going badly...(more)

Bye, luck


Critique of something is OK :)
We value your thoughts, and look to see if we can incorporate the ideas.


Insulting other users [blatantly, or sarcastically] is not... :(
..very important difference.
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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nadia911
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Wed Jan 25, 2012 4:12 pm

Originally Posted by Ilitarist
Please, stop this stupid elitism.


I insult?

:bonk:

Ilitarist
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Wed Jan 25, 2012 4:21 pm

nadia911 wrote:Clauzewitz is not real time?????
:mdr:
What exactly is it????

First: you think Paradox games are as complex as AGEOD games????
Second: depends of the player IQ...
Third: Of course, do not change then

"Good game is fun game. Complexity and challenge are tools for producing fun"

Paradox games is out of complexity and challenge, so boring no?


Paradox games are turn-based with auto-end turn. In this game even in multiplayer any player can pause the game and make series of any complex commands.

So my ability to enjoy both Paradox and AGEOD games is connected to my IQ? Thank god for my broad-looking IQ then.

In fact most latest paradox games are more complex than AGEOD games I've played. Ah, challenge. Depends on who you play with.

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gchristie
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Wed Jan 25, 2012 4:23 pm

[SIZE="3"][font="Franklin Gothic Medium"]Gentlemen,

I think the First Amendment to our Constitution is one of the great feats of civil society. But with that right and as a gentleman one must persevere to uphold civil discourse. Argue as forcefully as you will, but argue the point and withhold attacks upon those you disagree with.

I remind us of a post Aphrodite Mae made recently about such heated debating.[/font][/size]

"Maybe you've heard the expression, "Ignore the problem, and it will go away." That's exactly what I propose that we do... but in a way that might be a bit different than what you might think I mean.

If someone makes a post that you think is offensive, don't respond. At all. In any way. No matter how mad you are. You see, some people, for whatever reason, think it's fun to "get a rise" out of someone. These guys think it's entertaining to watch someone get angry.

Well... don't give them the pleasure. In fact, don't even give them the courtesy of a response, since such "courtesy" can be misconstrued as "a rise". Instead, hit the little red and white button at the bottom of the avatar panel of the offending post. That will set off a silent alarm.

Then, the provocateur can enjoy getting a rise out of a Moderator, instead. Since you won't be a part of the conversation, the Moderator will focus all of his or her love on the provocateur.

In the panel on the left of your User Control Panel, you'll find a button that's labeled "edit Ignore list". If someone is consistently rude, aggressive, or obnoxious, then I suggest that you put them on your "Ignore" list. Many of you have made new friends, here. I propose that you inform your friends via Private Message that you are putting the provocateur on your "Ignore" list, explain why, and invite them to join you in doing the same thing. If your friend agrees, then he, in turn, will PM his friends, and do the same thing. It will be a chain reaction that will spread.

Of course, the idea is that if enough people ignore an offensive person, he will eventually find himself alone, with no one to hear him except others of his kind. Indeed, he will find that even his legitimate questions and concerns won't be heard, except by his fellow provocateurs and the forum moderators... and I somehow suspect that because of their heavy workload, forum moderators won't be able to respond right away. If ever. "

[SIZE="3"][font="Franklin Gothic Medium"]
Shall we move on, gentlemen?[/font][/size]
"Now, back to Rome for a quick wedding - and some slow executions!"- Miles Gloriosus

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lodilefty
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Wed Jan 25, 2012 4:34 pm

stop now!!!!!!

[not you, gchristie: good reminder :thumbsup: ]
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Ilitarist
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Wed Jan 25, 2012 4:39 pm

And now to something completely different.

I have little expiriense with AGE engine games (Rise of Prussia and RUS) so I wonder if I could be a good tester for NPC2 because of my relatively fresh view. Will it be relevant for beta?

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lodilefty
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Wed Jan 25, 2012 4:41 pm

Ilitarist wrote:And now to something completely different.

I have little expiriense with AGE engine games (Rise of Prussia and RUS) so I wonder if I could be a good tester for NPC2 because of my relatively fresh view. Will it be relevant for beta?


How about also for NCP currently in beta? :w00t:
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Ilitarist
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Wed Jan 25, 2012 4:56 pm

lodilefty wrote:How about also for NCP currently in beta? :w00t:


But then I'll have to buy that game! ;)

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lodilefty
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Wed Jan 25, 2012 4:57 pm

Ilitarist wrote:But then I'll have to buy that game! ;)


:D Let us know....
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nadia911
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Wed Jan 25, 2012 5:04 pm

Ilitarist wrote:But then I'll have to buy that game! ;)


Buy it, you will not regret, is an excellent game :thumbsup:

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W.Barksdale
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Thu Jan 26, 2012 6:57 am

It is a definate downside for players like me. I like a challenge. I apologize if I offend anyone here, but the level of sophistication of AIs for many developers just does not suffice. You need to play a human being to get the immersion, to offer a real challenge without purposely retarding your playstyle.

Unfortunately, life is very busy. Real time multiplayer games just do not go well with a hectic life, especially when you life on the otherside of the world from most opponents. PBEM allows you to have two completely different schedules yet still immerse yourself in the same game at different times.

Nevertheless, I realize most people play by themselves. And so perhaps this will not be an issue for alot of people. For people like me, however, it precludes the purchase of such a game.
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg

Ilitarist
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Thu Jan 26, 2012 11:13 am

W.Barksdale wrote:It is a definate downside for players like me. I like a challenge. I apologize if I offend anyone here, but the level of sophistication of AIs for many developers just does not suffice.


That's indeed a big issue in grand strategy games: AI. As the game can last for dozens of hours you obviously have problem with MP partners.

But do remember this: AGEOD has different approach to AI than Paradox. And as the game is different from any P-x game most AI (except dull things like path-finding) will be written by AGEOD.
(OFFTOPIC BELOW)
You see, P-x games are not challenging because it's sandbox. They try to create believable world and still maintain process if history goes very wrong. Also the game (for example, Europa Universalis) is very broad: you have diplomacy, war, economy, research etc, and all of them are equally important. AI has to be "natural", so small countries don't strife for world domination, each nation has it's own small goal. So player who wants to gain land can do so easily - although he will have problems in a hundred years because of economical and political problems.

So for wargamer EU isn't challenging. You can't win war against AI if he has ten times bigger armies. Challenge is in politics and surviving as a big empire.
(END OF OFFTOPIC)

NCP2 will have much less diplomacy or economy and very small period. There're only several significant powers. So diplomacy and economy aren't path to victory like in P-x games. AI can give very little time to them to remain competent. So you'll have your wargame. And as it will be multicore and graphics are run by GPU you'll have biggest AI AGEOD ever produces. Think about it.

Ilitarist
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Thu Jan 26, 2012 11:17 am

W.Barksdale wrote:It is a definate downside for players like me. I like a challenge.


By the way, I recommend you games with stupid-by-design AI. Humanity can't write competent AI for any game more complex than chess so there are games were AI is more like deck in solitaire games: you can easily predict his actions but you have different goals or positions. Tower defense genre is ideal: usually AI there just goes in straight line and you have to figure out way to stop it. There are some more complex examples straight to roguelikes or dwarf fortress.

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