DanSez
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Sat Jan 21, 2012 5:05 pm

wosung wrote:It's interesting, that, until now, the ... impact of Nappy 2 is much greater here and at the Wargamer than at the Paradox forum. But it won't stay this way.



Well guys, I hope not to bring ire down on my head but I'm concerned the avid historian love of the European Battlefield that exist here (and in parts of my heart too) will continue to make these games a niche appeal/small market game. - not too much excitement at Paradox over a Napolean Campaign, heck guys (and gals) 90% of the Paradox fan base couldn't tell you three battles that occured in that whole time span even if you spot them Trafalgar and Waterloo... seriously.

The call for a 30yrs War - again, same niche, same elements, same small market. For the good of the AGEOD and this community I would hope they would learn from the success and mistakes of the RUS experience and tackle another under represented market - the Chinese Warlords, or Latin American wars of liberation, which can be a whole series of games (time periods) and might tap into a new and growing market for customers.

Please don't hate on me - I have many of the AGEOD titles and love the games, but either tackle a new bigger campaign linked battle histor of the American Civil War, a South American Liberation War series, or do the Chinese Warlord history - staying in the Euro zone is comfortable and interesting - to those of us gathered here right now, but you need to grow to survive. Paradox is eating up your main title effort already. If your 2nd team game goes the way of Rise of Prussia (again same area/zone), there may not be a 2nd team AGEOD game developed next time.

wosung
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Sat Jan 21, 2012 6:03 pm

DanSez wrote:The call for a 30yrs War - again, same niche, same elements, same small market. For the good of the AGEOD and this community I would hope they would learn from the success and mistakes of the RUS experience and tackle another under represented market - the Chinese Warlords, or Latin American wars of liberation, which can be a whole series of games (time periods) and might tap into a new and growing market for customers.

Please don't hate on me - I have many of the AGEOD titles and love the games, but either tackle a new bigger campaign linked battle histor of the American Civil War, a South American Liberation War series, or do the Chinese Warlord history - staying in the Euro zone is comfortable and interesting - to those of us gathered here right now


As a matter of fact, in wargaming as it is now Chinese Warlords and Latin American wars of liberation are even more niche products than anything set in the "Euro zone".
Plus, for Chinese Warlords, you'll need much more political options and role playing than arguably AGE can handle right now.



DanSez wrote: but you need to grow to survive. Paradox is eating up your main title effort already. If your 2nd team game goes the way of Rise of Prussia (again same area/zone), there may not be a 2nd team AGEOD game developed next time.


Since one or two years Ageod is part of Paradox, labelled "Paradox, France".
It's not about eating and surviving.

deoved
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Sat Jan 21, 2012 6:20 pm

Rise of Prussia II: Europe Shall Kneel... Again.

:bonk:

Ilitarist
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Sat Jan 21, 2012 7:02 pm

DanSez wrote:90% of the Paradox fan base couldn't tell you three battles that occured in that whole time span even if you spot them Trafalgar and Waterloo... seriously.


Dirty peasants! Underhumans!

DanSez wrote:The call for a 30yrs War - again, same niche, same elements, same small market. For the good of the AGEOD and this community I would hope they would learn from the success and mistakes of the RUS experience and tackle another under represented market - the Chinese Warlords, or Latin American wars of liberation, which can be a whole series of games (time periods) and might tap into a new and growing market for customers.


Was RUS succesfull? Strange. I think it's clear they should focus on american market, but I don't think there was anything interesting there that they haven't made game of. Maybe big game "100 years of american history" with scenarious from revolution till civil war?

As for underrepresented wars you can go anywhere if it isn't WW2, ACW, Napoleon and Rome. Romance of Three Kingdoms you've mentioned, Italian wars, 100 years war, Mongol conquers etc etc etc.

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jack54
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Sat Jan 21, 2012 7:47 pm

Oh well, for me this is a bit of a disappointment... maybe it will work out. I must confess to knowing very little about Napoleon's Campaigns but was hoping that Nappy2 would get me into it much as RUS and AACW got me interested in their respective areas. Right now I am actually considering the purchase of the original 'Napoleon's Campaigns' as it's one of the AGE games I don't own. ;)
AGE games I own; RUS ,AJE, BOR, H:ToR, AACW, WIA, ROP,NC, CWII, Espana 1936, TYW
[SIGPIC][/SIGPIC]

DanSez
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Sat Jan 21, 2012 8:00 pm

opinions - each colored by our own likes and dislikes -

I think RUS is a facinating game and subject but I am an outsider and only know small pieced of the puzzle of how that game came to be and the "grumpy souls" divisions mentioned above - maybe clash of personalities, maybe the subject itself is problematic ... so from my limited pov, I thought RUS was a somewhat successful attempt to evolve the AGEOD type game format.

Asto Paradox and Paradox France - I was commenting on the general tone of turned based games and rts (sorta). A lot of concern has been expressed in this thread about the potential demise of turned base - sorry if I overstated the concern.

Yes, I guess if you tried to market just to the US - you might be able to break the whole Civil War down into components - the border wars between the North and South as a unique game, the Northern Virginia theatre, the campaigns down the Mississippi, and the Georgia/Carolinas march of Sherman.

Outside the US, another interesting subjects would be the Boer War, the Mayan/Aztec/Incas Civs facing the Spanish Conquestidors, the saxon invasion of the British Isles and unification of England, the Spanish Civil War, but I ramble on - from reading the post it seems this decision has already been made and I am just barking at the moon...

I guess my main concerned is about where are the new game players going to come from - demographically, where can you reach out and get a piece of the young historical minds and draw them into historical gaming, and make a life long customer of them?

Personally - and on the new game specifically...
I'm not a fan of the CK/EU warfare 3-D models that poke and shoot at each other and their lack of Command and Control structure and those pix of the game are not encouraging.
But I also play HoI3 alot and you can turn the goofy tin soldiers off to military counters, and HoI3 does have Command/Control, leader traits and an AI that can handle land based warfare sufficiently to entertain.

The thing that concerns me is that most of these battles (NAPPY TIME) took a bit of maneovering but the actual clash occurred over a day or three at most.

How the game handles these battles has to be the "hit", the "juice" of the game as a lot of the rest of the game (politics, economics, social-sim stuff) will require hard rails events type control to keep it within bounds. This can be done if you check into the better mods for HoI3 - but done by skillfull amateurs working outside the exe. It proves it can be done, but if the design team is commited to historical accuracy, a lot of time will be spent keeping the game "on the rails" - and that means the driving force of the game will be the battles (wins and losses) that will effect national moral, production.

And if these battles are just pokey pokey - shoot shoot, and I am given limited abilities to construct and command or not be able to influence the battle in any way outside picking what provence the little men will "march" into, I doubt I will be interested enough to buy it.

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Franciscus
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Sat Jan 21, 2012 8:01 pm

DanSez wrote:Well guys, I hope not to bring ire down on my head but I'm concerned the avid historian love of the European Battlefield that exist here (and in parts of my heart too) will continue to make these games a niche appeal/small market game. - not too much excitement at Paradox over a Napolean Campaign, heck guys (and gals) 90% of the Paradox fan base couldn't tell you three battles that occured in that whole time span even if you spot them Trafalgar and Waterloo... seriously.

The call for a 30yrs War - again, same niche, same elements, same small market. For the good of the AGEOD and this community I would hope they would learn from the success and mistakes of the RUS experience and tackle another under represented market - the Chinese Warlords, or Latin American wars of liberation, which can be a whole series of games (time periods) and might tap into a new and growing market for customers.

Please don't hate on me - I have many of the AGEOD titles and love the games, but either tackle a new bigger campaign linked battle histor of the American Civil War, a South American Liberation War series, or do the Chinese Warlord history - staying in the Euro zone is comfortable and interesting - to those of us gathered here right now, but you need to grow to survive. Paradox is eating up your main title effort already. If your 2nd team game goes the way of Rise of Prussia (again same area/zone), there may not be a 2nd team AGEOD game developed next time.


I think you are at the same time right and wrong :)

Let's take a step back and analyze Ageod's track.
- They made a small niche game, BoA, that was well received and showed much promise.
- Then they made their blockbuster, AACW. Probably to this day the only real success in terms of sells. It is deserved. Almost everything is right, specially the map size, command and control, forces structure, leaders, etc. Almost for sure this game's success is partly due to the theme - the ACW has lots of fans, both in Europe and specially USA.
- Then what I think was the biggest mistake for Ageod: NCP. It was a flop. Not because the theme is not popular, far from it. But the lack of a grand campaign, coupled with design flaws - the map region's size was not well suited for the manouevering that the small campaigns pretended to depict (Waterloo campaign was almost a joke); unnecessary features like the military options and "new" replacement scheme; and the lack of the level of support that AACW had, contributed for a failure. It should have not been released.
- Then came WiA and RoP. Good games, but niche games. A fraction of potential customers, in comparison with AACW and NCP, that ensured that even if the games were great (and they are) they would never sell much.
- Then RuS. Again an "obscure" war, and made by volunteers that started a war among themselves shortly after the game was released, which did not help at all (the consequences of which are still being felt today)
- Then PoN. Again, probably a big mistake, and I am afraid, a design and technical one, IMHO: The game has no real "focus" and feel; economics do not make much sense, and diplomacy fails to deliver the promises of alliances and backstabbing of European policy of the time; colonization is not simple to compreehend, and the region size and lack of complex forces organization make the military aspect of the game lacking. And technically, it was a big mistake to release a game that forces the players, in 2012, to wait 5 minutes or more for turn resolution. The engine was simply not optimized. The reasons are compreensible, but in a way self-fulfilling: the team is small, the resources are few, it was not possible to make more, the game is delivered and is a partial flop, which compounds the team problems. And it was probably only released at all because Paradox bought Ageod in the meantime.

And now what ?
- NCP2, parting radically with the Age engine; enough has already been said, I keep my hopes (not very high), let's see
- And a new Age engine game. But which time period or conflict will be represented ? If they persist on obscure wars, like, yes, the 30 years war (I doubt that more than 10% of the players of Paradox games even know that this war existed), failure is certain. China, South America ? No, my friends, that's not where the market is. Chinese and south american players do not buy games, and the american and european markets do not care about those conflicts.
No, I am afraid that if Ageod (or Paradox France) is to succeed, the next Age engine game MUST depict one of the sure-fire, blockbuster conflicts: Yes, WW2, Ancient Rome, Alexander, Japan or maybe Medieval Europe. Anything else will be a (partial or full) flop and will only result in the fulfilling of the self-made promise of the failure of the Age-engine.
Probably such game should have been made earlier. Why, instead of NCP or after that, they did not make a North Africa campaign game, for instance ?: A well known and "romantic" conflict (if such thing exists); 2 main opponents for the majority of time. Planes and ships could be simplified as was made in RuS. Then they could have had a second blockbuster, and things could have been very different.

Still hoping for the best, though... :love:

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Sat Jan 21, 2012 8:08 pm

Franciscus wrote:I think you are at the same time right and wrong :)

Let's take a step back and analyze Ageod's track.
- They made a small niche game, BoA, that was well received and showed much promise.
- Then they made their blockbuster, AACW. Probably to this day the only real success in terms of sells. It is deserved. Almost everything is right, specially the map size, command and control, forces structure, leaders, etc. Almost for sure this game's success is partly due to the theme - the ACW has lots of fans, both in Europe and specially USA.
- Then what I think was the biggest mistake for Ageod: NCP. It was a flop. Not because the theme is not popular, far from it. But the lack of a grand campaign, coupled with design flaws - the map region's size was not well suited for the manouevering that the small campaigns pretended to depict (Waterloo campaign was almost a joke); unnecessary features like the military options and "new" replacement scheme; and the lack of the level of support that AACW had, contributed for a failure. It should have not been released.
- Then came WiA and RoP. Good games, but niche games. A fraction of potential customers, in comparison with AACW and NCP, that ensured that even if the games were great (and they are) they would never sell much.
- Then RuS. Again an "obscure" war, and made by volunteers that started a war among themselves shortly after the game was released, which did not help at all (the consequences of which are still being felt today)
- Then PoN. Again, probably a big mistake, and I am afraid, a design and technical one, IMHO: The game has no real "focus" and feel; economics do not make much sense, and diplomacy fails to deliver the promises of alliances and backstabbing of European policy of the time; colonization is not simple to compreehend, and the region size and lack of complex forces organization make the military aspect of the game lacking. And technically, it was a big mistake to release a game that forces the players, in 2012, to wait 5 minutes or more for turn resolution. The engine was simply not optimized. The reasons are compreensible, but in a way self-fulfilling: the team is small, the resources are few, it was not possible to make more, the game is delivered and is a partial flop, which compounds the team problems. And it was probably only released at all because Paradox bought Ageod in the meantime.

And now what ?
- NCP2, parting radically with the Age engine; enough has already been said, I keep my hopes (not very high), let's see
- And a new Age engine game. But which time period or conflict will be represented ? If they persist on obscure wars, like, yes, the 30 years war (I doubt that more than 10% of the players of Paradox games even know that this war existed), failure is certain. China, South America ? No, my friends, that's not where the market is. Chinese and south american players do not buy games, and the american and european markets do not care about those conflicts.
No, I am afraid that if Ageod (or Paradox France) is to succeed, the next Age engine game MUST depict one of the sure-fire, blockbuster conflicts: Yes, WW2, Ancient Rome, Alexander, Japan or maybe Medieval Europe. Anything else will be a (partial or full) flop and will only result in the fulfilling of the self-made promise of the failure of the Age-engine.
Probably such game should have been made earlier. Why, instead of NCP or after that, they did not make a North Africa campaign game, for instance ?: A well known and "romantic" conflict (if such thing exists); 2 main opponents for the majority of time. Planes and ships could be simplified as was made in RuS. Then they could have had a second blockbuster, and things could have been very different.

Still hoping for the best, though... :love:


Your post Franciscus certainly mirrors most of my thoughts.

DanSez
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Sat Jan 21, 2012 8:10 pm

Franciscus wrote:I think you are at the same time right and wrong :)



That happens to me alot... thanks for the extra history line too,

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Nikel
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Sat Jan 21, 2012 8:21 pm

Franciscus wrote:I think you are at the same time right and wrong :)

Let's take a step back and analyze Ageod's track.
- They made a small niche game, BoA, that was well received and showed much promise.
- Then they made their blockbuster, AACW. Probably to this day the only real success in terms of sells. It is deserved. Almost everything is right, specially the map size, command and control, forces structure, leaders, etc. Almost for sure this game's success is partly due to the theme - the ACW has lots of fans, both in Europe and specially USA.
- Then what I think was the biggest mistake for Ageod: NCP. It was a flop. Not because the theme is not popular, far from it. But the lack of a grand campaign, coupled with design flaws - the map region's size was not well suited for the manouevering that the small campaigns pretended to depict (Waterloo campaign was almost a joke); unnecessary features like the military options and "new" replacement scheme; and the lack of the level of support that AACW had, contributed for a failure. It should have not been released.
- Then came WiA and RoP. Good games, but niche games. A fraction of potential customers, in comparison with AACW and NCP, that ensured that even if the games were great (and they are) they would never sell much.
- Then RuS. Again an "obscure" war, and made by volunteers that started a war among themselves shortly after the game was released, which did not help at all (the consequences of which are still being felt today)
- Then PoN. Again, probably a big mistake, and I am afraid, a design and technical one, IMHO: The game has no real "focus" and feel; economics do not make much sense, and diplomacy fails to deliver the promises of alliances and backstabbing of European policy of the time; colonization is not simple to compreehend, and the region size and lack of complex forces organization make the military aspect of the game lacking. And technically, it was a big mistake to release a game that forces the players, in 2012, to wait 5 minutes or more for turn resolution. The engine was simply not optimized. The reasons are compreensible, but in a way self-fulfilling: the team is small, the resources are few, it was not possible to make more, the game is delivered and is a partial flop, which compounds the team problems. And it was probably only released at all because Paradox bought Ageod in the meantime.

And now what ?
- NCP2, parting radically with the Age engine; enough has already been said, I keep my hopes (not very high), let's see
- And a new Age engine game. But which time period or conflict will be represented ? If they persist on obscure wars, like, yes, the 30 years war (I doubt that more than 10% of the players of Paradox games even know that this war existed), failure is certain. China, South America ? No, my friends, that's not where the market is. Chinese and south american players do not buy games, and the american and european markets do not care about those conflicts.
No, I am afraid that if Ageod (or Paradox France) is to succeed, the next Age engine game MUST depict one of the sure-fire, blockbuster conflicts: Yes, WW2, Ancient Rome, Alexander, Japan or maybe Medieval Europe. Anything else will be a (partial or full) flop and will only result in the fulfilling of the self-made promise of the failure of the Age-engine.
Probably such game should have been made earlier. Why, instead of NCP or after that, they did not make a North Africa campaign game, for instance ?: A well known and "romantic" conflict (if such thing exists); 2 main opponents for the majority of time. Planes and ships could be simplified as was made in RuS. Then they could have had a second blockbuster, and things could have been very different.

Still hoping for the best, though... :love:



Impressive post Franciscus! :)


I also want this game, but not only North Africa like in the boardgame DAK, also South Europe, Aero-naval part of the war is also important ;)


Image

vaalen
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Sat Jan 21, 2012 8:27 pm

DanSez wrote:Well guys, I hope not to bring ire down on my head but I'm concerned the avid historian love of the European Battlefield that exist here (and in parts of my heart too) will continue to make these games a niche appeal/small market game. - not too much excitement at Paradox over a Napolean Campaign, heck guys (and gals) 90% of the Paradox fan base couldn't tell you three battles that occured in that whole time span even if you spot them Trafalgar and Waterloo... seriously.

The call for a 30yrs War - again, same niche, same elements, same small market. For the good of the AGEOD and this community I would hope they would learn from the success and mistakes of the RUS experience and tackle another under represented market - the Chinese Warlords, or Latin American wars of liberation, which can be a whole series of games (time periods) and might tap into a new and growing market for customers.

Please don't hate on me - I have many of the AGEOD titles and love the games, but either tackle a new bigger campaign linked battle histor of the American Civil War, a South American Liberation War series, or do the Chinese Warlord history - staying in the Euro zone is comfortable and interesting - to those of us gathered here right now, but you need to grow to survive. Paradox is eating up your main title effort already. If your 2nd team game goes the way of Rise of Prussia (again same area/zone), there may not be a 2nd team AGEOD game developed next time.


Why should anybody hate on you? Certainly you should be free to express your polite opinion without worry.

DanSez
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Sat Jan 21, 2012 8:33 pm

vaalen wrote:Why should anybody hate on you? Certainly you should be free to express your polite opinion without worry.


you haven't visited the kerberos forums have you (still carrying scars from Swords of the Stars 2) ... :blink:

nobody knows me here and I am making an "unpopular" comment (about the next game subject and direction of things)

.... EDIT
earlier thread I had suggested the Chinese Warlords role with the Japanese invasion - which IMO would have a lot of interest (1932-1945) the factions aspect of RUS would have to be expanded into 4-6 player factions.
here I go rambling again... sorry

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Franciscus
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Sat Jan 21, 2012 8:35 pm

DanSez wrote:you haven't visited the kerberos forums have you (still carrying scars from Swords of the Stars 2) ... :blink:

nobody knows me here and I am making an "unpopular" comment (about the next game subject and direction of things)


You will find, I am sure, that this is not like "other" forums... ;)

DanSez
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Sat Jan 21, 2012 8:44 pm

Franciscus wrote:You will find, I am sure, that this is not like "other" forums... ;)


Well, good to know. Thanks.

Ilitarist
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Sat Jan 21, 2012 9:02 pm

Franciscus wrote:I doubt that more than 10% of the players of Paradox games even know that this war existed

No, I am afraid that if Ageod (or Paradox France) is to succeed, the next Age engine game MUST depict one of the sure-fire, blockbuster conflicts: Yes, WW2, Ancient Rome, Alexander, Japan or maybe Medieval Europe. Anything else will be a (partial or full) flop and will only result in the fulfilling of the self-made promise of the failure of the Age-engine.
Probably such game should have been made earlier. Why, instead of NCP or after that, they did not make a North Africa campaign game, for instance ?: A well known and "romantic" conflict (if such thing exists); 2 main opponents for the majority of time. Planes and ships could be simplified as was made in RuS. Then they could have had a second blockbuster, and things could have been very different.


First of all, why so much looking down on Paradox fans? There's big fraction of history geeks in there, who - just like you! - grumble about changes and historical simplifications. Maybe you confuse Paradox and Electronic Arts - Paradox's fanbase doesn't consist of housewifes and teens.

Second, yes you are right. I hope that AGEOD will chose some theme that catches everybody's eye and make game about with all their expiriense. Then they'll patch the game to perfection, make big addons and will sometimes look aside from their cocaine pile to make next gem that everybody will check just cause it's from those guys.

Too bad that big problem is technical. I see potential AGEOD customer as a guy who likes Civilization, Total War or even Panzer General but wants something deeper. He launches Pride of Nations and sees 2D map that lags when he scrolls it and 5 minute turn waiting - on the same PC were he ran Civilization 5 without lags or any problems. I can't imagine any future for AGEOD is they don't rewrite the engine to support multicore CPUs and GPU - otherwise they wouldn't make games more complex than Rise of Prussia that will run smoothly on decent PCs.

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Franciscus
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Sat Jan 21, 2012 9:21 pm

I apologize if I was a bit rude, but I maintain that a game about the 30 years war will NEVER attract a significant fan base.

Regards

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caranorn
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Sat Jan 21, 2012 9:27 pm

Nikel wrote:Impressive post Franciscus! :)


I also want this game, but not only North Africa like in the boardgame DAK, also South Europe, Aero-naval part of the war is also important ;)


Image


Nice pic :-) ...

But seriously. If a game on the North African Campaign were be made it should probably include the much closer linked campaigns in East Africa, Syria-Lebanon, Iraq, Persia and Madagaskar (all part of one and the same British command (under Wavell iirc). That is if it's to be on a historic basis (even from the Axis point of view all those areas were interconnected). But that would still mean a huge map. Then again, many areas could be left blank or as offmap boxes. The more I think about it though the more areas that would have to be included in one form or another (probably all of Africa). Or maybe if a dual map scale approach were possible like in WiF (board game, MWiF being single map scale)...

And of course for the British the Eastern Mediteranean was also closely tied to the campaign in North Africa (had it not been for the wars in Greece and Yugoslavia the British might have decisively won the war in Africa in 41). Though the Greece draining Wavell of his best forces could probably be represented by event, just like the War with Japan leading to the withdrawal of the Australians etc.

But that conflict could definitelly make a game that would play great on the Age engine. On the other hand though I think a serious representation of that vast theater of operations would overwelm most casual players (thinking to win in the desert but instead losing because they did not garrison Palestine appropriately, build up the supply network in the Sudan, link up with the Soviets in Persia and secure Madagascar to dispell the phantom of a Japanese base in the Indian Ocean). A much simpler game just about the war in the Western Desert (of Egypt) and Cyrenaica might be a better approach for potential new gamers...

P.S.: The more I think about a game around this area the more territory I realise would need including. Gibraltar could be an offmap box, Malta and parts of Sicily another, Cyprus and Crete would each require representation...
Marc aka Caran...

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Franciscus
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Sat Jan 21, 2012 9:47 pm

My dear Caranorn, in the end a valid point could be made that to faithfully depict the NA campaign one should take in consideration the whole world. After all, there was a World War going on... ;)
But that's where great design steps in. After all, it was possible to depict the two main theaters of the 7 years war as 2 different games (ROP and WIA).

Regards

(PS: and yes, Nikel, impressive pic !)

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Nikel
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Sat Jan 21, 2012 10:01 pm

Of course he is not me, just took the pic from the boardgamegeek :mdr:

This is a monster game where even available water for pasta is important for the italian troops :niark:

In the game the east extreme of the map are Cairo and the Delta.


I was thinking of creating a thread with this title, which boardgame would you like tha AGEod transform into PC (using AGE engine of course), but my knowledge of boardgames (wargames) is not very good to post options, but if somebody with this knowledge wants to create it... just an idea ;)

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ERISS
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Sat Jan 21, 2012 10:14 pm

GillinghamFC wrote:Like where a battle lasts 10 days. And the shock phase happens before the fire phase!

It can be, if you fight vs guerilla.
And 200,000 anarcho-syndicalist revolutionaries spring up in a province with a population of 50,000

For the era, I think it could be. Think about G8 meetings attracting anarchists from everywhere.

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ERISS
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Sat Jan 21, 2012 10:32 pm

DanSez wrote:I think RUS is a facinating game and subject but I am an outsider and only know small pieced of the puzzle of how that game came to be and the "grumpy souls" divisions mentioned above - maybe clash of personalities, maybe the subject itself is problematic ... so from my limited pov, I thought RUS was a somewhat successful attempt to evolve the AGEOD type game format.

Franciscus wrote:- Then RuS. Again an "obscure" war, and made by volunteers that started a war among themselves shortly after the game was released, which did not help at all (the consequences of which are still being felt today)

For what I seem to know, the war started in the last third of the development of the game, when an added dev started to modify the game without telling others. :bonk:
However, I very thank all. If not a game I play, it is a masterpiece to help understand the strategy, politics and history.

veji1
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Sat Jan 21, 2012 11:31 pm

Great lengthy post Franciscus, I concurr 100%

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Sun Jan 22, 2012 1:17 am

Franciscus wrote:China, South America ? No, my friends, that's not where the market is. Chinese and south american players do not buy games, and the american and european markets do not care about those conflicts.


Koei would beg to differ about there not being a market for Romance of the Three Kingdoms period.

I hadn't ever thought of it before because AGEOD has never done pre-gunpowder games, but Ageod's Romance of the Three Kingdoms is number 1 on my wishlist from now on. :cool:

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Narwhal
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Location: Paris

Sun Jan 22, 2012 1:22 am

The more I am thinking about it, the more I see a game about the Eastern Fronts of WWI (from Prussia to Arabia) as possible.

The time-scale of 15 days would be good enough, it was not massive trench warfare, there would be different strategies possible, and it is rather balanced (weak but numerous armies for Russia and OE, and to a lesser extent A-H, plus allied Elite German and French + English armies, and irregulars for everyone).

Baris
AGEod Guard of Honor
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Sun Jan 22, 2012 2:38 am

Narwhal wrote:The more I am thinking about it, the more I see a game about the Eastern Fronts of WWI (from Prussia to Arabia) as possible.

The time-scale of 15 days would be good enough, it was not massive trench warfare, there would be different strategies possible, and it is rather balanced (weak but numerous armies for Russia and OE, and to a lesser extent A-H, plus allied Elite German and French + English armies, and irregulars for everyone).


That is good idea ! obscure of the obscure time frame game based on age, can be WW1 eastern front by representing Russian Caucasian campaign, the battle in Dardanelles and arab peninsula most likely I won't see that day :mdr: After the end of war player can continue his save game with Rus :D (To convince PX)

vaalen
AGEod Guard of Honor
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Joined: Thu Dec 20, 2007 8:48 pm

Sun Jan 22, 2012 4:22 am

DanSez wrote:you haven't visited the kerberos forums have you (still carrying scars from Swords of the Stars 2) ... :blink:

nobody knows me here and I am making an "unpopular" comment (about the next game subject and direction of things)

.... EDIT
earlier thread I had suggested the Chinese Warlords role with the Japanese invasion - which IMO would have a lot of interest (1932-1945) the factions aspect of RUS would have to be expanded into 4-6 player factions.
here I go rambling again... sorry


I took a look at the kerberos forums. Brutal. We are not like that, here.

charlesonmission
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Location: USA (somewhere)

Sun Jan 22, 2012 7:55 am

I ran across that forum when I read the reviews about the terrible release of that sci-fi game. It was pretty wild in there!

vaalen wrote:I took a look at the kerberos forums. Brutal. We are not like that, here.

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le Anders
Lieutenant Colonel
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Joined: Sun Dec 18, 2011 9:46 pm

Sun Jan 22, 2012 11:22 am

I for one welcome the AGEOD-games foray into RTS. For one, it makes the games a whole lot more tempting to try for new players. I can hardly get anyone from my old gaming crowd (Paradox-game players) to even try RUS or ROP. "Turn based is boring!" etc ad infinitum.

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le Anders
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Sun Jan 22, 2012 12:24 pm

Franciscus wrote:I apologize if I was a bit rude, but I maintain that a game about the 30 years war will NEVER attract a significant fan base.

Regards


Nobody's ever made a good and well advertized 30-year War game. Except "Cossacks", and that was RTS rock-paper-scissors.
So you're pretty much guesstimating. I can see why ripping up in what to the layman historian appears to be a religious war can be a tough sell, but that's not saying it won't sell.

Off the top of my head (and looking in my Game folder), I can think of only two games that touches the 30-yrs War: PI's Europa Universalis III (even has 30-year war as optional starting date) and Mount & Blade: With Fire and Sword, a 1st/3rd person strategy RPG focusing on the "Polish Deluge" and inspired by some Polish nationalist's romance novels about it. Game's pretty good though. There are, except possibly some ancient and/or indie-titles, no Strategy games that really goes into depth with the 80-years war/30-years war, and AGEOD could very easily fill a niché there. And not being the usual RTS, it could even get good press, although AGEOD's traditional turn-based games aren't for casual gamers. (But they play console games instead. Speaking of which, are the AGEOD games available on console?)

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PhilThib
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Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sun Jan 22, 2012 2:16 pm

Just back from Sweden, I have three quick remarks to add to all those interesting debates and exchanges of views

A - Our NCP2 will be a great game, I am sure and all our energy goes into it. Most of our know-how and AGEOD's specifics will go into this product and we'll do our best to make use of the new engine advantages (not a PON-like waiting contest :D )

B - I cant tell more yet on the new AGE game, but the theme and era won't be obscure and lots of players will love it. Franciscus had good points here... ;)

C - Don't expect - for the moment - an AGE game with wars with frontlines (such as WW1 and the likes), the AGE engine cannot handle them with satisfaction right now. Later, when fixed, may be....those who played Drang Nach Osten on RUS will understand...so no WW1/WW2 yet

Thanks
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