Altaris wrote:Longshanks, good point about rivers, I wondered about that effect too.
There's a settings in GameLogic for bmbMinEntrenchLevel = 3, looks like this could set lower to allow for interdiction. What's you veterans opinions on this? I'm leaning towards changing it down to 1 with this mod, as otherwise the Union could pretty easily land behind CSA lines and just keep big forces infinitely supplied.
Altaris wrote:Longshanks, good point about rivers, I wondered about that effect too.
There's a settings in GameLogic for bmbMinEntrenchLevel = 3, looks like this could set lower to allow for interdiction. What's you veterans opinions on this? I'm leaning towards changing it down to 1 with this mod, as otherwise the Union could pretty easily land behind CSA lines and just keep big forces infinitely supplied.
I went ahead and made the change to the download file above to allow river supply interdiction and bombardment at entrech level 1, I think that's going to be a necessary change to avoid exploit.
Citizen X wrote:Although 2) seems a bit off history I am looking forward to your impressions.
// ***** SUPPLY *****
supNbIter = 3 // Automated Supply system: #of iterations (2 or 3)
supMaxDistanceInDays = 35 // Automated Supply system: max distance in days per segment, recommended: 2.5x of days/turn for Industrial Period
W.Barksdale wrote:I think that number 4 is going to be a serious detriment to the federal player. Unless the rebel player makes serious mistakes there will be almost equal forces going into 1862. The corresponding reducting in max entrenchments will do little to alleviate this problem. Given that you two are quite new it shouldn't be too much of a problem for now.
Altaris wrote:I think armies in this game are far larger than historically, especially early on, so I think this limitation will actually be more accurate.
Pat "Stonewall" Cleburne wrote:I think people have this impression but it's simply not true. In my tourny game I have a grand total of about 130000 non locked combat troops in late Jan 1862. Even with the locked troops, my strength is well under 200000. The actual Confederate army had a strength 326000 men at the end of 1861.
The numbers without the mobilization rule are closer and still a little low of what they should be.
Now armies do end up getting too big in 1863 and 1864 especially. At least the CSA does. I would argue some kind of rule that slows growth at the end, not the beginning. Something like an increasing penalty each time you take volunteers or mobilize.
Pat "Stonewall" Cleburne wrote: I would argue some kind of rule that slows growth at the end, not the beginning. Something like an increasing penalty each time you take volunteers or mobilize.
Altaris wrote:Well, neither side can use mobilization at all until 3/62, so it's a two-way street. In 3/62, they both get Partial Mob, and CSA gets Full Mob. There's not THAT huge a difference between Part Mob and Full Mob for the Union, and they can make up most of the difference if they opt to use the Pay for Extra Volunteers (which, granted, is expensive, but it's also probably closer to history).
Altaris wrote:I think armies in this game are far larger than historically, especially early on, so I think this limitation will actually be more accurate.
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