Durk wrote:Narwhal and One Armed Mexican identify what is wonderful about the Ageod system. ACW is a perfect platform for this system. PON is not an ageod fan based game. Too much work, not enough battle.
I dare to say, I got bored with PON, as it was before the actual patch, rather quickly. This was one of my most anticipated games for 2011. From my limited experience playing the first 10 years of the USA campaign three times plus tried the scenarios, I find it strangely ... unbalanced. For the first decade of the US campaign, too little player's input per turn, combined with (too) many just wonderful colonial actions, trade goods, buildings. Plus, two week turns for a 70 year Grand campaign, is just over the top for me.
Right now PON is like a 19th century grand strategy wargame construction set with an Excel input interface. It will come to life with Phils & friends generated scenarios.
Durk wrote:WW2 has so many titles and is not suited to ageod's good leadership model.
Could you explain this?
AACW formation scale from army to regiment can be found in WW2, also seniority, also many commander traits, the latter being a flexible concept anyway. I'd imagine Rommel getting a mobile warfare trait, Monty a set piece battle one plus a handicap with multinational command structures and so on.
Durk wrote:While I realize my suggestions for wars with leadership challenges, Thirty Years and English Civil War, may not cross the popularity line, Halberdier's idea of tactical resolution might make the most sense of all.
Current battle resolution is very abstract. Opening this up to more detailed play would change the game completely, but might be a nice option.
No game company has cracked the code to make the transition from strategic to tactical really work. Ageod has the right model and could do this.
I'd imagine going also tactical as for a combo would be a major undertaking for Pocus. OTOH maybe a longtime perspective could be evolving the AGE engine also into a tactical engine for black-powder set-piece battles, comparable to Slitherine/Matrix Field of Glory Series.
Durk wrote:I think everyone is waiting for a Napoleon Campaign revision. Great game, but players want to win the whole world which can only happen in a Grand Campaign Game. This would be a near WWII sales experience.
Otherwise, Thirty Years War and rely upon your fan base to fix and make even more fun.
As for Napoleon complete, the question is, will it be monthly or two-week turns? Both have pros and cons. Less maneuvre fun & shorter campaign playing time vs. maneuvre fun & somtimes tedious campaign. How to hit the AACW-formular sweet spot, when your campaign exceeds the magic five years or so? Trade beloved detail to overall campaign action? Stay two-weekly and fill it out with DLC linked scens? It's like the PON dilemma and ultimatively like the grand strategy TB vs. RT dilemma. And I hope the Phils stay TB. Less ... juvenile, more thinking. But will it sell & be acclaimed? The recent Panzer Corps experience indicates, it's still possible.