grenvill
Conscript
Posts: 7
Joined: Wed Apr 13, 2011 10:32 am

Rail destroying/repairing

Sun Dec 25, 2011 12:18 am

I could not find this information in the manual: what determines speed of destroying/repairing railroads? sometimes it take 1 turn, sometimes more.

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MadBaron
Corporal
Posts: 52
Joined: Wed Jul 27, 2011 8:37 am

Mon Dec 26, 2011 10:10 am

I remember reading something about railroad repairing, and if I recall correctly, engineers where faster than regular units on this task

Also armored trains can rebuild railroads while advancing, but I have never tried this way.

Having a couple of units of engineers as a "mobile workshop" is a good idea in Siberia (specially whith those bloody partisans hiding in the dense siberian forests) :wacko:

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lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Mon Dec 26, 2011 11:06 am

From AACW:
Same game engine, so it should work the same


  • Destruction of RailRoads is no longer automatic:
    • A check is made of D100 <{less than} Stack Strength. +25 to stack strength if attribute “*pillage*” is applied to model
    • All Partisans, Indians, BushWhackers, Raiders, Guerillas and Bandidos now have “*NoCapture*|*pillage*” attributes. (All show the Pillager ability icon) Not sure what status of this is in RUS
    • Day of destruction is random. Not always day 1, so if you give a move command, the unit may move away before destruction occurs.
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grenvill
Conscript
Posts: 7
Joined: Wed Apr 13, 2011 10:32 am

Mon Dec 26, 2011 11:47 am

thanks! that make sense :)

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