marcusjm wrote:I would also be interested in even 18th century since ETW was so half-baked. Of course I realize that it is impossible with the current ruleset but an expansion certainly.
Otherwise I will certainly check up n everything you make so start creating .
McNaughton wrote:I have a fair bit of preliminary work for a few 'ideas' and tasks for extensions, some of which will be in official PoN patches, or DLC. However, things like extended CSA leaders will not be in an official PoN update (but, I have a few historic or possible leaders to develop a leader file that extends until 1920).
Amadeus_66 wrote:Hello Gentlemen,
I should say, from my totally-newbie perspective, that all those reasons and intercrossed interests you are talking about would make for a nice chain of events which could lead or not to a sort of earlier Great War in Europe.
All in all it could become the seed-idea for modding an Alternative GC or at least Battlescenario.
Best regards
Hohenlohe wrote:Dear fellows, I hope that you do not regard me as someone arrogant because of telling you how much books I have read for life...See it more simplified...I think I would be able to do some decent research for some new scenarios or short campaigns with my historical knowledge as background, but most of you do even know more about the history of your home country, more than I would ever be able to learn the next years thus my knowledge is more an addition than anything else...
I think if we bring our abilities and knowledge together we would be able to make something new and good...who knows, eventually it can become one new dlc...
Thus I hope for some more interested people who want to participate as a group member...
greetings
Hohenlohe
Franciscus wrote:I am correcting some errors or inacuracies (mainly map related) of Portugal. I may be interested in the future in modding Portugal in terms of events, characters, etc, but that only in the long term.
First, I must understand the game, play it, then maybe understand how events, etc. are made. Not accounting for the small details of real life...
And of course, I will need to do some heavy refreshment on Portugal's history in the 2nd half of the XIX century (really, I am no history nerd, and although Portuguese I probably now a lot more about USA history of this period than of my own country..:bonk .
So, maybe, in the future...
Franciscus wrote:I will quote myself :
Anyhow, if you and marcussjm unite your efforts, I am sure something will come out of this
Amadeus_66 wrote:For instance, Sardinia-Piedmont start with both unified italian flag and TAG, which I don't like at all, I would like historical flag and specific TAG, (because she could fail to unify Italy and other italian minor like Papal State or Two Sicily should get a chance too )
After 23 March 1848 the Kingdom of Sardinia adopted the Italian tricolor on which it added the Savoy shield with blue border. Later, on 15 April 1848, it adopted a naval ensign and war flag, which was the same flag but with crown above the shield. Those flags became the flags of the Kingdom of Italy.
Amadeus_66 wrote:also her starting structures aren't that good ( but gameplay-needs hit us here) and their naming are awful
PhilThib wrote:We had no Italian-speaker on the team for the names, so any help from our dear Latin neighbour will be greatly appreciated here
Generalisimo wrote:I supose you want the "blue" flag, right?
Well, according to the sources, it was changed in 1848...
Generalisimo wrote:Changing the TAG is a big nono... all the events and decisions are tied up to the ITA tag... so, sorry, that can't happen.
Generalisimo wrote:On the other hand, the names of the structures can be easilly corrected... if you want, send me a PM with your email address and you can edit the names on an Excel file.
Amadeus_66 wrote:Hello Hohenlohe,
I will definitively help you in the limited extent of my knowledge and skill.
Nevertheless I had not time to play at all these last days and I'm still reading the manual, the forums (here and paradox) and testing the starting conditions in game....and when coming to modding AGEOD game I'm a total newbie so more time to learn.....
Anyway, if I may suggest you a few pragmatical approaches:
1) Having a small group of experienced, history feeded and motivated players as the hard-core nucleus* of the modding effort is a must.
Democratic metods doesn't work well when applied to projects where tens or hundreds of peoples dispute themselves about every single detail in some controversial historical event....
Having a dedicated forum (or a subforum) helps a lot then to centralize effort
2) Having a clear, unambiguous and realistic goal is a must.
Both goal and limits of your project should made clear before starting anything.
3) On the other hand a large modding community can and will share a lot of knowledge and tools, in this case the more is the best.
[color="SeaGreen"]Paradox Modding Subforum[/color] is the place where to be !
4) Pride of Nations is still very young.
I won't be surprised to see a first patch within few weeks and a second in a few monthes, (plus DLCs/Expanctions probably underway) which means that BIG MODDING PROJECTS have to take this in count, ie no need to mod the "Franco-Prussian War" and find it coming along with next DLC
When comes to my own projects, I should say that before committing myself to design an alternate history scenario I would better to clean and polish the existing countries and scenarios.
For instance, Sardinia-Piedmont start with both unified italian flag and TAG, which I don't like at all, I would like historical flag and specific TAG, (because she could fail to unify Italy and other italian minor like Papal State or Two Sicily should get a chance too ) also her starting structures aren't that good ( but gameplay-needs hit us here) and their naming are awful
* the so called hardcore of Pr0n
Best regards
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yellow ribbon wrote:oh, the idea is not that bad...
WAD in game you get the territories of Texas and California somehow... they get even own flags in the diplomacy. maybe one can exploit this situation
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