
<link removed>
The AGEOD team recognize the enormous number of volunteer hours spent improving the Rail network accuracy, addition of new regions to enhance historical play, creation and adaptation of the "Kentucky Mods" to give a different "feel" to the start of the war, numerous other fixes and enhancements by various modders to the Database, and public beta testing of new executables and changes. Without the efforts of the community, AACW would not be as complete as it is today. We all know games are never perfect or can ever be considered as finished, but help and implication of our fan base always leads to a better product, and, once again, THANK YOU ALL!
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AGEod's American Civil War Update 1.16 Release Candidate 7
November 29, 2011
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The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.
- Fixed dame engine bug that prevented raising new units in some rare instances.
- Added altArea zones to several units (mostly in the Western theater) to allow them to raise outside home state if no valid region exist in home state.
- Corrected all Units that had Alt_Area with no defined Area (for the raise rules)
- Delay unlocking of CSS Virginia until March 1862. Also, the ability to build CSA Ironclads is delayed to the same date. (Buchanan and CSS Virginia still appear when Norfolk is captured, but only release at historical date)
- Delay unlocking of USS Monitor until Late February 1862. Also, the ability to build USA Ironclads is delayed to March 1862. (Dahlgren and USS Monitor still appear when Norfolk is captured, but only release at historical date)
- Delay ability to build USA River Ironclads until January 1862, concurrent with arrival of USS Cairo. [1861 w/Kentucky Campaigns only]
Effective with patch 1.16 [RC5]
Explanation of the “Raise Rule” applied when buying new units or when the annual Militia muster occurs:
- $recWSU: Only raise in a region that is producing War Supply.
- All field Artillery (separate units) Units with “imbedded artillery” do not require WSU in region.
- This is WAD: KS, TX, MS, MO, AR require Industrialization to build artillery
- $recTown and $recCity use different probability on which city the unit gets built in Area (recCity squares the size of city) , so a bigger city is more likely to be chosen as build site.
- $recHarbor and $recHarborWSU add to these the requirment of a port
- $recHarborWSU: Coastal and Fort Batteries, Ironclads, Monitors, Steam Frigates, Armored Frigates
- $RecCap will only allow build in your Capital
- Army HQ Units
- $RecObj will only allow build in a controlled Objective
- Signal, Medical, Engineer, Naval Engineer, Baloons
- For all cases you need >=50% MC to build (and MC increases slowly with only small units in a newly captured region)
- For all cases you need >=25% loyalty to build in a region
How to modify the Maximum Quantity of Divisions that can be formed.
- Open Windows Explore
- Navigate to your installation directory ( default: AGEod's American Civil War)
- Navigate to \ACW\Events
- Using NotePad or some other text editor, open the event file with the same name as the scenario you wish to change. (ex: 1861 April w-KY Campaign.sct)
- Search the file for evt_nam_CSA_DivisionFormation
- Edit the last number in the line SetCombiUnits = 0;0;30 to the new value. (max 999)
- Search the file for evt_nam_USA_DivisionFormation
- Edit the last number in the line SetCombiUnits = 0;0;60to the new value. (max 999)
- Save the file and close the editor.