only an open point for future (if time allows it):
i would really appreciate a third filter option in F11, addressing all structures [color="Red"]that could be upgraded [/color](with possible costs involved in a popup window maybe)
It would still be a lot quicker and easier to filter them in the F11 screen then turn them all back on again from there at once, than have to search round to find each individual factory one by one the way you suggest.yellow ribbon wrote:"A filter that lets you show only deactivated businesses."
this was solved in the economic mode. there its is shown in the upper bar where you got a number and a in game text which farms, mines and factories are closed.
StephenT wrote:It would still be a lot quicker and easier to filter them in the F11 screen then turn them all back on again from there at once, than have to search round to find each individual factory one by one the way you suggest.
(I'm assuming, say, that all your half-dozen textile factories ran out of wool simultaneously and turned off, but next turn you bought 30 cotton from the US and can turn all of them back on again.)
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