Fri Nov 04, 2011 4:04 am
Others who understand the tables better than I may have a more precise explanation of health.
As you correctly observe, it has something to do with supply. Observing naval units provides the best vision of what happens with health using the unit overview tables.
Units which have supply only suffer poor health if they get the troops in the swamp or largest force bad sanitation result.
This causes a visible drop on the Cohesion rating on the unit counter. Internally on the unit characteristic table, it causes a drop in Cohesion and Speed Coefficient or as I learned to call it, Celerity.
These things cause a drop:
Marching, especially marching in bad weather.
Forced march.
These can be attributed to cohesion, only, and may actually be merely a cohesion loss. But the effects are the same as if your force in the swamp takes a disease hit.
Health is regained the same way cohesion is regained. Be in full supply. Rest.
I am not certain there is a difference in health and cohesion, they have much the same effect.
You might say, loss of health is only a random game event. Regaining requires being in supply.
So not replacements. Random events.