W.Barksdale wrote:The issue was it doesn't work in 1.15 official patch (my install anyway) as stated in the OP . If its fixed in 1.16 beta then there is no issue once it becomes official. Thanks for looking.![]()
Citizen X wrote:Bowling Green is no strategic city.
Manual: "These are shown on the map with a star by the city name."
W.Barksdale wrote:Could you fix this in the online manual? I can't find it.
Jim-NC wrote:I can confirm that in my 1.15 installation, as the CSA you don't have to have any cities to have in your force pool KY units. I loaded an old game (Aug 1864), where the union controls all KY cities, and the CSA side shows the units (the 2inf 1 cav, the 2 inf 1 art, and the 4 inf 1 art 1 cav) that can be built. I will note that the CSA can build 23 militia (vs. 4 in Barksdale's game). There are also artillery and calvary.
Jim-NC wrote:
Furthermore, in another game, I control only Prestonburg and Paducah (neither strategic cities). I can have have been able to build KY units in Prestonburg (it was the only city I controlled for a while). This game is in July 1865.
So once the unit appear in your force pool, they stay there, and as long as you control at least 1 city, you can build units in the state.
Jim-NC wrote:
Barksdale,
Did you invade Kentucky?
Jim-NC wrote:I can't remember if it's a bug or a rule change from one of the earlier patches (about the building without controlling a city or strategic city).
Jim-NC wrote:
I can say that the 4 militia are constant. Loading the game, I built 4 militia, then let many turns elapse, Once 1 militia unit upgraded to conscript, the militia popper up again to be rebuilt.
In early March 1862, regular units appeared in the game. I see 3 of each type of regular brigade, 3 more militia (on top of the 4 already built), 3 cav, and 3 artillery.
So it appears to be a timing issue.
Jim-NC wrote:
In early March 1862, regular units appeared in the game. I see 3 of each type of regular brigade, 3 more militia (on top of the 4 already built), 3 cav, and 3 artillery.
So it appears to be a timing issue.
Jim-NC wrote:I loaded an old game (Aug 1864), where the union controls all KY cities, and the CSA side shows the units (the 2inf 1 cav, the 2 inf 1 art, and the 4 inf 1 art 1 cav) that can be built. I will note that the CSA can build 23 militia. There are also artillery and calvary.
Jim-NC wrote:Furthermore, in another game, I control only Prestonburg and Paducah (neither strategic cities). I can have have been able to build KY units in Prestonburg (it was the only city I controlled for a while). This game is in July 1865.
So once the unit appear in your force pool, they stay there, and as long as you control at least 1 city, you can build units in the state.
Citizen X wrote:My bad indeed. I mixed the two up.
And when I quickliy looked it up it said on
http://www.ageod.net/aacwwiki/Manual:The_map#States :
"In addition, you can only draft units in a state if you control at least one of the state’s strategic cities. These are shown on the map with a star by the city name."
Same as in my pdf version of the manual.
W.Barksdale wrote:<snip>
Okay I see it. Unfortunately, I'm not sure if it's possible to edit the official PDF. How does this sound for the online manual:
In addition, you can only draft units in a state if you control at least one of the state’s strategic cities. A strategic town can be identified in the popup tooltip by hovering your mouse over a given city. Objective cities are a special type of strategic city These are shown on the map with a star by the city name.
Thanks to everyone.
lodilefty wrote:Admitting that I haven't had time yet to look:
Remember that the definition of Strategic Cities and Objectives can be different in each scenario! So, take care comparing....![]()
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