montgomeryjlion wrote:The players and AI need to have a much wider range of options, including alliances, defensive alliances, guarantees, threats, opportunities for diplomatic trades (i.e. trade land for money, etc.), much easier peace treaties (If I legitimately DOW a country and legitimately defeat them utterly, I shouldn't have to sit in their country for 6 years to get the desired result. That's just not the way it was IRL.).
montgomeryjlion wrote:2. Economic.
The economic system needs to be heavily tweaked.
High on my list would be that it was a very risky and speculative (sorry, I meant "bold and visionary"montgomeryjlion wrote:There were very good economic reasons why the Transcontinental railroad wasn't finished until after the Civil War.
montgomeryjlion wrote:. Military. It is far too easy to build up and maintain a huge military. Again, this is totally unhistoric. Financially and socially, no country wanted to maintain a large standing Army. The costs of maintenance should be far higher.
jimwinsor wrote:5. The game should be recalibrated for monthly turns. Or, at least give players the ability to toggle that option.
montgomeryjlion wrote:2. Economic.
The economic system needs to be heavily tweaked.
At this point, any player with skill can completely build his country up to the maximum including rail in every area and all factories and sites by 1860. This is just not accurate. The poorer countries, especially, like Austria, Russia and Japan should have a VERY tough time doing this. Even the richer countries. like the USA should have immense difficulty and really have to work at it. There were very good economic reasons why the Transcontinental railroad wasn't finished until after the Civil War.
Also, there are far too many resources out there, with not enough demand.
IMHO this is the one area where the patches have regressed dramatically.
In the original release, there was a nice balance of resources versus demand.
Right now, virtually every resource is basically worthless, as the market is totally flooded. I've got to the point where I shut down half my factories and Resource sites by 1865 since they're losing money. This is just not right and needs badly to be tweaked. Yes, I realize that upgrading the technology will restore demand, etc., but only to a certain extent.
montgomeryjlion wrote:I don't want the economy more complicated either.
I think what he meant by "easy" was that he agreed with what I said that it is too "easy" to max out the economy too soon.
The rules are fine, just need to tweak the production/consumption so that there is not a flood of resources like there is now.
tux wrote:Please don't make economy more difficult in the future. Let the player decide this by the difficult level.
LooksLikeRain wrote:The big problem I see with the economy is the balance of supply and demand for resources. Right now it seems very easy for almost any country to become self sufficient in resources. And to go even further and export those resources thus flooding the world markets with goods. Seems like there needs to be better balance here, and I'm happy to hear the developers are working on it.
Sir Garnet wrote:Self-sufficiency in the sense of surviving on what your economy can generate, yes, but that won't exploit the domestic economy by providing it with a full and varied supply of products. Mercantilist autarky is shortsighted since the world economy in PON is not a zero sum game.
MarkCSA wrote:Every resource that you have to import takes away your private funds that you could use to expand your industrial base.
SonOfAGhost wrote:Playing as GBR I find manufactured goods are THE bottleneck. I don't care about the cost of inputs or profitability with consistently 12-15k capital funds (early '60s), anything I can do to increase the supply of goods is worth it.
vaalen wrote:I agree with Montgomeryjlion, and his original post.
In particular, the diplomatic system needs much improvement. I also think It should be easier to see the effects of your actions. There should a way to worsen relations without declaring war, such as sending insults or rude demands.
As for the large standing armies, Some of the great powers such as France and Russia did maintain large standing armies in peacetime, with France and England maintaining huge fleets. The US, on the other hand, maintained a tiny force, while the British army was small(if you do not count the Indian army). But the armies in the game can get too large, except for the Russian.
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