K-1stPennaRes
Private
Posts: 29
Joined: Sat Nov 25, 2006 10:41 pm
Location: Savage, Maryland
Contact: Website

Minor quibble about combat results

Fri Aug 05, 2011 7:20 pm

Apologies in advance if this has been discussed before.

Leaving out the problem (to me) that National Morale means that your troops do not fight as well, which of course means National Morale declines, I have two minor complaints about a battle that just occurred in my PBEM game, in the fall of 1862.

As the Federals, I had over 120,000 men, well-supplied with artillery, and with high cohesion, in a fortified Alexandria, under McCllellan. The troops were all in corps, etc., and the army was as strong as I could make it (allowing for the discrepancy in NM, which was high).

My complaints are:

1) Lee, with an army of only 80,000, drove me out, and
2) Although McCllellan and the 10,000 or so troops attached to him retreated to D.C., the entire rest of my army retreated south into Virginia, and wound up somewhat east of Fredericksburg.

Leaving out the extremely unlikely result (remember what happened at Malvern Hill, when the real McLellan's army was theoretically demoralized) I am wondering why the game could not have been scripted so that, if one's army is defeated, it retreats toward the nearest friendly-controlled, supplied city, instead of deep into enemy territory. This is not the first time I have seen this happen.

Thanks very much.

B.C. Milligan

User avatar
GraniteStater
AGEod Guard of Honor
Posts: 1778
Joined: Thu Oct 09, 2008 5:16 am
Location: Annapolis, MD - What?

Fri Aug 05, 2011 7:51 pm

K-1stPennaRes wrote:Apologies in advance if this has been discussed before.

Leaving out the problem (to me) that National Morale means that your troops do not fight as well, which of course means National Morale declines, I have two minor complaints about a battle that just occurred in my PBEM game, in the fall of 1862.

As the Federals, I had over 120,000 men, well-supplied with artillery, and with high cohesion, in a fortified Alexandria, under McCllellan. The troops were all in corps, etc., and the army was as strong as I could make it (allowing for the discrepancy in NM, which was high).

My complaints are:

1) Lee, with an army of only 80,000, drove me out, and
2) Although McCllellan and the 10,000 or so troops attached to him retreated to D.C., the entire rest of my army retreated south into Virginia, and wound up somewhat east of Fredericksburg.

Leaving out the extremely unlikely result (remember what happened at Malvern Hill, when the real McLellan's army was theoretically demoralized) I am wondering why the game could not have been scripted so that, if one's army is defeated, it retreats toward the nearest friendly-controlled, supplied city, instead of deep into enemy territory. This is not the first time I have seen this happen.

Thanks very much.

B.C. Milligan


'Nuff said.

The game does a very good job of modelling RL. There are limits to models, though, and you must remember that what you see is a result of code. Code is not reality.

Same goes for retreats. The more you play, the more you will see 'unexpected' retreats. Plan accordingly, I would advise.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster

[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898

RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.


Image

K-1stPennaRes
Private
Posts: 29
Joined: Sat Nov 25, 2006 10:41 pm
Location: Savage, Maryland
Contact: Website

Fri Aug 05, 2011 8:00 pm

GraniteStater wrote:'Nuff said.

The game does a very good job of modelling RL. There are limits to models, though, and you must remember that what you see is a result of code. Code is not reality.

Same goes for retreats. The more you play, the more you will see 'unexpected' retreats. Plan accordingly, I would advise.


Thanks for your reply. As a game designer myself, I am quite aware of the liabilities of programs, but this game is so good for the most part, I guess I was hoping for too much. This is not my first PBEM game, and I have seen some pretty strange retreats before. But because this one will probably cost me the capital and the game, I guess it was slightly more annoying.

User avatar
GraniteStater
AGEod Guard of Honor
Posts: 1778
Joined: Thu Oct 09, 2008 5:16 am
Location: Annapolis, MD - What?

Fri Aug 05, 2011 8:05 pm

K-1stPennaRes wrote:Thanks for your reply. As a game designer myself, I am quite aware of the liabilities of programs, but this game is so good for the most part, I guess I was hoping for too much. This is not my first PBEM game, and I have seen some pretty strange retreats before. But because this one will probably cost me the capital and the game, I guess it was slightly more annoying.


I can understand. Say, can you use a good technical writer?
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

-General Joseph Wheeler, US Army, serving at Santiago in 1898



RULES

(A) When in doubt, agree with Ace.

(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.





Image

User avatar
Pat "Stonewall" Cleburne
General of the Army
Posts: 639
Joined: Sun Mar 22, 2009 7:46 pm
Location: Kentucky

Fri Aug 05, 2011 8:24 pm

Yeah, that's a tough result. That's why I use hold at all costs in that situation so I don't have to worry about retreat paths.

K-1stPennaRes
Private
Posts: 29
Joined: Sat Nov 25, 2006 10:41 pm
Location: Savage, Maryland
Contact: Website

Excellent Suggestion, Stonewall

Fri Aug 05, 2011 8:58 pm

Pat "Stonewall" Cleburne wrote:Yeah, that's a tough result. That's why I use hold at all costs in that situation so I don't have to worry about retreat paths.


And I will do the same in the future.

B.C. Milligan

K-1stPennaRes
Private
Posts: 29
Joined: Sat Nov 25, 2006 10:41 pm
Location: Savage, Maryland
Contact: Website

Fri Aug 05, 2011 9:00 pm

GraniteStater wrote:I can understand. Say, can you use a good technical writer?


Actually, right now I am doing work that, when writing is required, it is done by me. If you are looking for jobs in this industry, you might start by visiting the Gama Sutra Website.

B.C. Milligan

User avatar
Longshanks
AGEod Grognard
Posts: 842
Joined: Wed Apr 13, 2011 11:48 pm
Location: Fairfax Virginia

Fri Aug 05, 2011 9:02 pm

One way to help beat the likelihood that this will happen is to move a unit into the defending region from another region (region B) where you wouldn't mind retreating to. The incoming unit should be targeted to the main defensive stack, i.e. McClellan. The game then seems to think that the whole stack came from Region B and therefore should retreat there.

Based on empirical studies (i.e. I can't prove it), this seems to work.

K-1stPennaRes
Private
Posts: 29
Joined: Sat Nov 25, 2006 10:41 pm
Location: Savage, Maryland
Contact: Website

More good advice...

Fri Aug 05, 2011 9:47 pm

Longshanks wrote:One way to help beat the likelihood that this will happen is to move a unit into the defending region from another region (region B) where you wouldn't mind retreating to. The incoming unit should be targeted to the main defensive stack, i.e. McClellan. The game then seems to think that the whole stack came from Region B and therefore should retreat there.

Based on empirical studies (i.e. I can't prove it), this seems to work.


And thanks!

Of course, upon reflection, one minor fly in this ointment is in order to do this, you have to first know that you are going to be attacked in that particular turn. My troops were stationary in Alexandria, and with it being fortified, and my having 120,000 troops there versus Lee's 80,000 (which I knew from the previous turn), I really never would have imagined my opponent would attack, much less take the city, much less with half my casualties, etc.

User avatar
Longshanks
AGEod Grognard
Posts: 842
Joined: Wed Apr 13, 2011 11:48 pm
Location: Fairfax Virginia

Sat Aug 06, 2011 2:04 pm

K-1stPennaRes wrote:And thanks!

Of course, upon reflection, one minor fly in this ointment is in order to do this, you have to first know that you are going to be attacked in that particular turn. My troops were stationary in Alexandria, and with it being fortified, and my having 120,000 troops there versus Lee's 80,000 (which I knew from the previous turn), I really never would have imagined my opponent would attack, much less take the city, much less with half my casualties, etc.


Understandable, but there are SO MANY other considerations besides number of men which is, after all, only "flavor" not a real head count as Pocus and others have stated many times. Better to go by PWR but even that is not fool proof. Generals stats, weather, fortifications, troop experience, frontage, command penalties, crossing rivers/landing off ships all play big factors too. Any or all of these probably affected your combat.

User avatar
GraniteStater
AGEod Guard of Honor
Posts: 1778
Joined: Thu Oct 09, 2008 5:16 am
Location: Annapolis, MD - What?

Sat Aug 06, 2011 4:43 pm

It pays to analyze the icons and other info on the Battle Report screen, something which, alas, I am all too guilty of not doing often enough.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

-General Joseph Wheeler, US Army, serving at Santiago in 1898



RULES

(A) When in doubt, agree with Ace.

(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.





Image

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Sat Aug 06, 2011 5:37 pm

There was a series of posts about this issue. The "problem" deals with how the program uses the factors. IIRC, there were factors for time to move, military contorl of region retreating from/to, nearness of structure (city/port/depot), etc.

The genesis of that conversation was that CSA troops almost always would retreat from Memphis across the Mississippi river towards Madison AR. They would usually not stay on the eastern bank of the river.


Here is the discussion: retreat disucssion

I believe that the retreat matrix was tweaked in 1.15 and 1.16.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

User avatar
Longshanks
AGEod Grognard
Posts: 842
Joined: Wed Apr 13, 2011 11:48 pm
Location: Fairfax Virginia

Sat Aug 06, 2011 8:02 pm

Jim-NC wrote:
The genesis of that conversation was that CSA troops almost always would retreat from Memphis across the Mississippi river towards Madison AR. They would usually not stay on the eastern bank of the river.


Which is exactly what happened in my game vs G-S. He bumped me outta Memphis (but didn't take it). I retreated across the river, then moved back in. lol, I didn't get to follow my own advice!

K-1stPennaRes
Private
Posts: 29
Joined: Sat Nov 25, 2006 10:41 pm
Location: Savage, Maryland
Contact: Website

I won't ramble on about this...

Sat Aug 06, 2011 9:49 pm

...and it is, as someone as noted, just a game after all. Although I did not think it likely that Lee would have either ever attempted such an assault or succeeded if he had, I could accept the defeat, in the context of a game.

My only real complaint was the direction of the Federal retreat, i.e. toward the enemy capital rather than my own. I think scripting could prevent such a thing, but maybe not with this engine.

Anyway, my opponent has graciously offered to attempt to restore the game to a previous turn, and if he does, I will give the order to hold at all costs, which will probably still result in a defeat, but possibly not a retreat.

Thanks to all for your observations and suggestions.

B.C. Milligan

User avatar
Longshanks
AGEod Grognard
Posts: 842
Joined: Wed Apr 13, 2011 11:48 pm
Location: Fairfax Virginia

Sat Aug 06, 2011 11:16 pm

Might work, but they might rout too!

charlesonmission
Posts: 781
Joined: Wed Mar 09, 2011 5:55 am
Location: USA (somewhere)

Sun Aug 07, 2011 5:55 am

Longshanks hit the nose on the head. Also, I think frontage plays a big role (can old Mac even bring in 120,000 at one time due to his low ratings). Personally, I don't like to mathmatically analyse every move while I'm playing, but there are threads on frontage out there.

Charles

Longshanks wrote:Understandable, but there are SO MANY other considerations besides number of men which is, after all, only "flavor" not a real head count as Pocus and others have stated many times. Better to go by PWR but even that is not fool proof. Generals stats, weather, fortifications, troop experience, frontage, command penalties, crossing rivers/landing off ships all play big factors too. Any or all of these probably affected your combat.

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 11 guests