
TheDoctorKing wrote:
Seriously, though, for sales, what's wrong with AACW2? Wasn't AACW your best-selling title?
I'd also be happy to participate in a "Wars of independence in the Americas" expanding the BOA to cover the whole hemisphere and the period 1776-1825.
PhilThib wrote:Being different is a good thing, but it does not make sales...the real issue is not what would like to do, it is what we MUST do in order not to become bankrupt...and unfortunately for us, players are buying WWII and not 30YW...that's a sad fact![]()
OneArmedMexican wrote:Taking a purely economical look at things: I would say ACW II is probably the most promising project:
1) The forum is still very active after years, the original seems to have sold better than any other AGE game.
2) Huge parts of the work are already done (OOB, graphics, events, scripts, ...). No need to develop new concepts like a functioning air module or ways to represent WW II tactics (cauldrons, breakthrough, ...).
3) The conflict is well known (in America) and extremely popular (= sells great), while there are few games on the market covering it.
It might bore you (and some of your fans), but it certainly would be cost efficient to develop while promising great sales.
Thirty Years would be so much more fun, though.![]()
So here is hoping you can afford to take another risk rather than develop ACW II.
The one thing I would hate is another PoN type game. The military side of the game was the weakest in any AGE game while the economy wasn't that engaging, either. Diplomacy is just annoying. The last campaign I tried was Japan, I read a book during turn resolutions (which usually took longer than giving new orders). Unfortunately the book quickly became a lot more interesting than PoN. While I don't regret buying it (support AGEOD and all), I wouldn't buy another AGE game that attempts such a huge scope. It is not where the engine excells.
Narwhal wrote:I can say it, now most of PoN sales are done - I did not like the game much either - but I am happy to have supported AGEOD.
What AGEOD engines excels at is fine and complex manoeuvers in a map with small provinces. The scope of PoN forced you to have large regions - and manoeuvering more or less disappeared.
Narwhal wrote:I think that the problem is fundamentally that AGEOD had games that catered to "pure" wargamers, which became the fan-base. As they did a game that was "more" than a wargame and "less" a wargame, the fanbase which was made of "pure" wargamers was a bit disappointed, even if they wanted to like the game the best they could, while a lot of new people who would not like "pure" wargames are extremely happy with the new mix. The game is objectively outstanding - original, immersive, complex, realistic. It is just a little less of the taste of the old fanbase![]()
Nikel wrote:I think that what people wanted to add strategical depth was production and a full campaign.
Production of military units of course, not sugar, wine,...
Add a few diplomatic, economic, political, historical... options/events and you are done.
Nikel wrote:I think that what people wanted to add strategical depth was production and a full campaign.
Production of military units of course, not sugar, wine,...
Add a few diplomatic, economic, political, historical... options/events and you are done.
Narwhal wrote:I think that the problem is fundamentally that AGEOD had games that catered to "pure" wargamers, which became the fan-base. As they did a game that was "more" than a wargame and "less" a wargame, the fanbase which was made of "pure" wargamers was a bit disappointed, even if they wanted to like the game the best they could, while a lot of new people who would not like "pure" wargames are extremely happy with the new mix. The game is objectively outstanding - original, immersive, complex, realistic. It is just a little less of the taste of the old fanbase![]()
Florent wrote:If a game is done on the Mediterranean basin, you will need to buid new Trirem fleets or Quinquerem fleets, or buying mercenaries for your Phalanx, recruiting new Legions
Thus i would like a huge Map à la RuS having most of this Basin, the area need not a 15 km² areas and you can have, the Greeks, Persians, Alexander, the Diadochois, greeks and Carthaginians in Italy, Pyrhus and then the Punic Wars.
perhaps it's too huge![]()
Florent wrote:The building of units is very good in AACW and a little simpler in RoP.
If a game is done on the Mediterranean basin, you will need to buid new Trirem fleets or Quinquerem fleets, or buying mercenaries for your Phalanx, recruiting new Legions
Thus i would like a huge Map à la RuS having most of this Basin, the area need not a 15 km² areas and you can have, the Greeks, Persians, Alexander, the Diadochois, greeks and Carthaginians in Italy, Pyrhus and then the Punic Wars.
perhaps it's too huge![]()
Florent wrote:If a 30 years war is done i would like some anticipation and that not only germany but the nederlands are also done or part of Italy and so, there were multi fronts and France or other countries were also fighting their own wars, the Map could be then used for a Louis XIV game or expansion.
Baris wrote:It is very clear there is conservative community about history and wargames that no other conflict have a chance to be developed.. So why accuse people only want a game about ww2![]()
Baris wrote:It is very clear there is conservative community about history and wargames that no other conflict have a chance to be developed.. So why accuse people only want a game about ww2![]()
Open question:
Are there any similar conflicts just waiting to be turned into an AGE game? (Apart from AACW 2).
PhilThib wrote:Yes, that is the only viable option. In addition, some ancient wars were very very long, even longer than the longest of our current AGE games (besides PON of course)... if you take the 2nd Punic, it's 16 years...!!![]()
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