Ol' Choctaw wrote:I usually use army HQ as combat units and they do MTSG. The draw back is losing the commander to a bad chance but wasting a good leader sitting around just irks me.
GraniteStater wrote:I also never raise Sailors, just Marines; worth it, IMO, Sailors are just weaker Marines, as I see it.
GraniteStater wrote:Also, from what I understand, Sharpshooters are ineffective as loose units and are most beneficial as part of a Div.
JKM wrote:As CSA I try to get a good commander a la Breckinridge ( with cohesion bonus ) as div ldr , with Sharpshooter, 12pnders etc, and an elite bde to give further bonus..then put that lil' beauty under someone like jackson
( well, theres no one else like jackson...so it usually turns out to be him)..with someother luminary as the other Div commander ( winder, ek smith, hardee or who ever) , with the heavier guns, engineers, cav bde ,hospital , wagons etc in the corps structure also.
That packs a bit of punch. Shame there's only one jackson, breck. etc..doesn't quite look as impressive with, say..Polk.
Pat "Stonewall" Cleburne wrote:I agree with most of what has been said so far. One trick I use with my cav divisions is to add a sharpshooter if they have HA in them already. Sharpshooters move as fast as HA and give the division some extra initiative.
Longshanks wrote:GraniteStater is not allowed to use any of this info in our current game!![]()
Jarkko wrote:During the hey-days of patch 1.12, there was quite a few discussions of what sort of divisions would be best in the game. One such can be found at
http://www.ageod-forum.com/showthread.php?t=10849 from post #33 and on.
However notice that the game has changed quite a bit since those times, and it is not so easy to build the "perfect" divisions anymoreStill, I still think it is best to mass the artillery to the army HQ, and have the Corps Divisions in the army mostly consists of infantry. You get most bang for the bucks that way.
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