yoshino wrote:If you enjoyed tactical part of L'Empereur, you would also be satisfied with Crown of Glory:Emperors Edition on Matrix Games.I highly recommend it.
http://www.matrixgames.com/products/366/details/Crown.of.Glory:.Emperors.Edition
Personally, I think the AGEOD engine couldn't handle tactical hex battles well, and I don't like to import this part because it would be too time consuming to playing a game.
Narwhal wrote:Rise and Fall of Imperial Sweden
(or another cool title : Battle for Scandinavia, ...)
A war game about the war in Northern (Scandinavian / Baltic) Europe in the XVIth century would be outstanding in my opinion. It would be centered on Sweden as Sweden was the major land power of the area, with a situation not unlike the one of Prussia : all its neighbours wanted it dead.
It would work perfectly with the RoP engine, as each war saw little to no shift of alliances.
Narwhal wrote:A part of the 30-years war could be included. The 30-years war would be difficult to model in full with AGEOD engine due to the number of belligerant dropping out or in the war.
A part of the 30-years war could be included. The 30-years war would be difficult to model in full with AGEOD engine due to the number of belligerant dropping out or in the war.
stardustwebcams wrote:I will accept the fact that a WWII game is inevitable at some point in the future...
wosung wrote:Well, I really hope there will be more AGE games.
While I would not like to see the two Phils making games they are not interested in at all, I really would love to see an AGE WW2 global game with one or two week turns, mainly corps sized units, a simpler economic than PON and a focus on it's main participants.
Actually, there’s virtually no TBS WW2 global game with some depth out there. So you’d have the most popular historical period combined with a global setting not yet beaten to death. Plus WW2 game data is easier & faster accessible than that of a more obscure era. Plus you already have PON's gobal map.
If all this helps to increase AGE engine’s popularity then it’ll be easier to sell the 30YW. It just doesn't help making fantastic games only a minority of an already niche audience is interested in.
Best regards
Kev_uk wrote:Oh no, please no. We have HoI and I think Matrix did something similar before. If they do go WW2, how about something more localised, like the North African Campaign, right through to Tunisia? That would be interesting, or France 1940?
I would though prefer something like another NCP, with diplomacy. Something that made Ageod stand out was its uniqueness covering conflicts that no other wargame company would dream of doing.
Kev_uk wrote:Oh no, please no. We have HoI and I think Matrix did something similar before. If they do go WW2, how about something more localised, like the North African Campaign, right through to Tunisia? That would be interesting, or France 1940?
PhilThib wrote:Ageod / Paradox-France will start a new project after PON.
Now we also have the possiblity to support serious teams that want to start a new project and make it into a game...
Kev_uk wrote:Well, whatever Paradox France (ex-Ageod) decide upon releasing, if it carries over from AACW, NPC, WiA, RUS et al, i.e their tactical battle resolutions, their research of history, their good AI's, then fine. I am not really interested in yet another global WW2 setting, at all. If I want to do that, then I load HoI, thanks its been done...it is not gonna make this company stand out any more.
I suggested ideas of what could be done with their game engine with localised campaigns around WW2. If they need to make money, then why not do something different, but still keep a WW2 setting whilst using their uniqueness with their game engine? I do not care what other people have said about what *they* want in a wargame, or what the market at the moment dictates them into making - Ageod, with RoP, RuS, stand out from any crowd in producing and designing games that are different - no other company would dare develop a wargame that covers the Russian Civil War with all the debates that brings? Would they? That is the definition of being unique, different, brave, and a stick up to the big companies that want to make a massive profit from a game that will sell loads because it contains germans vs allies.
I aint interested. At all.
ashandresash wrote:These are good news
In the other hand, won't you be working on an expansion or new DLCs for PON? I assume it is what it's related to sales... I hope it so, as I think PON has great potential, I think you haven't developed all the features you've wanted because of deadlines... and I'd love to have the opportunity to see them working on my game.
PhilThib wrote:
Now we also have the possiblity to support serious teams that want to start a new project and make it into a game...
Durk wrote:Phil and team.
The genius of your games is the command with movement.
In my view, the 30 Years War is the next project. If not, then the English Civil War.
Much more modern, leadership not so important. And movement is dictated by the opponent.
Narwhal wrote:Truth be told, I started having a look at the Turkish Civil War in details to see if it was possible to be done with the AGE system
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