NY Rangers wrote:My cavalry is not able to destroy railroads in this latest version. A bug surely?
NY Rangers wrote:I restarted with "liberals" fix (I know it is compatible though), and now they destroy railroads. Maybe just bad luck, I don't know.
The official 1.03 patch mentions too some fix for a bug in rail stuff....Maybe frozen rails in spite of Winter missing ? 
Kev_uk wrote:Recruited Red Cossacks via Ledger, message log states arrived in Tsaritsyn, they appeared in Moscow. Noticed this before, but didnt notice the log report before.


Kev_uk wrote:Going good so far. You have to balance the requisitions between turns to build up a sizeable force. So, you don't just use Spec Ops on one turn and leave it, you keep it going for a period over several turns so you have a continual growth of money and conscripts. Cheka too.
). Unzip in the same folder as for installation and run the exe. Don't forget to verify if the path is right. Compatible with ongoing games.

Athens wrote:Exactly.![]()
As Reds, you will have to select your hardened units by first battles to regroup them in a central reserve you will concentrate on one front. In the same time, part of your new levies will be on the rear, facing Greens and secondary fronts.
Kev_uk wrote:I am going towards building up stacks with the various Fronts at the moment. Garrisons everywhere, and crushing green revolts ASAP. You keep requisitioning at all times, you have continual WSU, conscripts and money. Every turn. Otherwise, with the stacked Siberians and more importantly with the green *menace*, you are not going to win. The problem is good leaders, mainly 2-0-0 and they are crap. Reds are hindered in this area. Cannot get rid of the penalty.

Kev_uk wrote:We need a wiki, not just for your mod, but for whole game (wait for the patch maybe).
For the official game, no doubt it should be done something....

NY Rangers wrote:Is it compatible with saved games?
NY Rangers wrote:What's the main benefit in updating to 1.03? I don't fancy a restart...

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