Ct11223
Private
Posts: 22
Joined: Mon Jul 04, 2011 8:02 am

austria as a colonial power?

Wed Jul 06, 2011 10:24 am

Iwant to start a game as austria but i realy like to get some colonies even if i dont get prestige (i know how to remove soi penalties) but i know i need to become a'world wide"power is that possible via becoming stong and so on if not is there any force event or so that ican use? :confused:

Zap Brannigan
Posts: 43
Joined: Thu May 20, 2010 1:29 pm

Wed Jul 06, 2011 6:06 pm

I'd suggest going after Morocco and other North West African areas - I quickly became the leading colonial power in most provinces - France will probably become a problem though (sooner or later) - it was much easier make an impact there than in the other areas such as Tunisia.

Ct11223
Private
Posts: 22
Joined: Mon Jul 04, 2011 8:02 am

Wed Jul 06, 2011 6:16 pm

Thanks for the tip but my problem is Austria had not all of the colonial options needed cause it is not a global power

Amadeus
Corporal
Posts: 45
Joined: Mon Nov 17, 2008 8:00 am

Wed Jul 06, 2011 6:40 pm

I think that is one of the biggest problems of the game. Because of history (made by the designer) you can't get the techs you need for colonizing for a long time.

Some nations simply are less fun. They earn enough or much money but could not spend it in colonization. It is a colonization game indeed but you can't go this way as Austria or Prussia or Japan. The only way is to change some files. Pity, because I don't like to change game files as a user. But I should make it either.

Ct11223
Private
Posts: 22
Joined: Mon Jul 04, 2011 8:02 am

Thu Jul 07, 2011 6:56 pm

Amadeus wrote:I think that is one of the biggest problems of the game. Because of history (made by the designer) you can't get the techs you need for colonizing for a long time.

Some nations simply are less fun. They earn enough or much money but could not spend it in colonization. It is a colonization game indeed but you can't go this way as Austria or Prussia or Japan. The only way is to change some files. Pity, because I don't like to change game files as a user. But I should make it either.

How should I change those files for austria

Amadeus
Corporal
Posts: 45
Joined: Mon Nov 17, 2008 8:00 am

Fri Jul 08, 2011 6:09 am

There is a instruction to copy the abilities from GB or France to Austria. Watch here.

http://forum.paradoxplaza.com/forum/showthread.php?544690-COLONISATION-for-every-nation-!

Maybe you make a copy of the whole folder first.

Ct11223
Private
Posts: 22
Joined: Mon Jul 04, 2011 8:02 am

Fri Jul 08, 2011 10:21 am

Amadeus wrote:There is a instruction to copy the abilities from GB or France to Austria. Watch here.

http://forum.paradoxplaza.com/forum/showthread.php?544690-COLONISATION-for-every-nation-!

Maybe you make a copy of the whole folder first.

i just registerd in the paradox forum stil i cant accses the page?
can you attach the requaierd folder if it has any or can you post the instructonsi :confused: :blink: tonsi

montgomeryjlion
Captain
Posts: 177
Joined: Sat Mar 06, 2010 4:18 am

Fri Jul 08, 2011 12:27 pm

Ct11223 wrote:i just registerd in the paradox forum stil i cant accses the page?
can you attach the requaierd folder if it has any or can you post the instructonsi :confused: :blink: tonsi


You have to register the game as well as register on the forums.
Go to the mygames tab at the top, find PON, and enter your serial code.

Von Thoma
Conscript
Posts: 6
Joined: Sun Jun 26, 2011 4:48 pm

Fri Jul 08, 2011 12:56 pm

I have found that out and using it since 1960 ... working, but it costs a fortune to establish a real colony and there are still a lot of annoying bugs in that part , but it works ...
I am now in 1970 and have established an Austrian stronghold in and around LAGOS ...

You have to copy into the
AUS events.scr
_____________________________________________

SelectFaction = $AUS
SelectRegion = $Oesterreich
StartEvent = evt_nam_GER_Kolonialverein1882|1|2|evt_txt_GER_Kol onialverein1882|Event-img_GER_Kolonialverein1882|$Oesterreich|NULL

Conditions
MinDate = 1852/12/06
MaxDate = 1899/12/31
Probability = 50

Actions
DescEvent = evt_desc_GER_Kolonialverein1882
ChangeFacMorale = 1
ChgVPCount = 100
ChgFacRelationships = GBR;-5
ChgFacRelationships = GER;-5
ChangeUnitPool = $uni_GBA_Inf_1870C_Bde;8
ChgRgnDecisionFP = $rgdExploreParty;1
ChgRgnDecisionFP = $rgdNatExpedition;1
ChgRgnDecisionFP = $rgdGeoExpedition;1
ChgRgnDecisionFP = $rgdAnthroExpedition;1
ChgRgnDecisionFP = $rgdProspection;2
ChgRgnDecisionFP = $rgdProsecute;1
ChgRgnDecisionFP = $rgdPacify;2
ChgRgnDecisionFP = $rgdRetaliate;3
ChgRgnDecisionFP = $rgdOutpost;5
ChgRgnDecisionFP = $rgdGunboatDiplomacy;1
ChgRgnDecisionFP = $rgdNavalDemo;1
ChgRgnDecisionFP = $rgdChiefBribing;10
ChgRgnDecisionFP = $rgdChiefTreaty;3
ChgRgnDecisionFP = $rgdChiefTerritory;3
ChgRgnDecisionFP = $rgdMissionary;5
ChgRgnDecisionFP = $rgdMerchants;5
ChgRgnDecisionFP = $rgdTradepost;15
ChgRgnDecisionFP = $rgdRoad;10
ChgRgnDecisionFP = $rgdTelegraph;1
ChgRgnDecisionFP = $rgdSchool;5
ChgRgnDecisionFP = $rgdVaccination;1
ChgRgnDecisionFP = $rgdSanitation;1
ChgRgnDecisionFP = $rgdImmigrants;5
ChgRgnDecisionFP = $rgdSociety;3
ChgRgnDecisionFP = $rgdProtectorate;2
ChgRgnDecisionFP = $rgdColony;2
ChgRgnDecisionFP = $rgdStake;5
ChgRgnDecisionFP = $rgdCustoms;1
ChgRgnDecisionFP = $rgdRail;1

EndEvent

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