Ebbingford wrote:Welcome back Lodi
Here is my turn file from our pbem. Hope it helps. If you need backups or anything else I will have to get TheDeadEye to post them, he's hosting. You can check the pontooner ability from the units in Albany.
Lots of my units have heaps of experience from no combat or training. The British infantry unit in Halifax has seen no action at all yet has an experience star.
lodilefty wrote:We'll need saved games for these latest issues:
- Pontooner ability
- Ammo non-depletion (or unusual resupply of ammo)
- Training (actually eperience gains) without trainer or combat
- Appearance of new units (Hortelez, etc.) in enemy held cities
- Missing Siege icon in a pbem game
Thanks
TheDeadeye wrote:Destroying depots does not seem to work either. This is the case with a fort or without a fort. Once depots have been errected they cannot be destroyed anymore.
Fort can be burnt down as usual however.
Narwhal wrote:I already destroyed Depot ? Maybe only the depot level X cannot be destroyed. Or depots in cities?
Narwhal wrote:I already destroyed Depot ? Maybe only the depot level X cannot be destroyed. Or depots in cities?
lodilefty wrote:We'll need saved games for these latest issues:
- Pontooner ability
- Ammo non-depletion (or unusual resupply of ammo)
- Training (actually eperience gains) without trainer or combat
- Appearance of new units (Hortelez, etc.) in enemy held cities
- Missing Siege icon in a pbem game
Thanks
Durk wrote:This is an instance of a British supply landing in an American controlled port.
Durk wrote:This is an instance of a British supply landing in an American controlled port.
Durk wrote:Here is an instance of a European Volunteer unit appearing in a hostile port.
lodilefty wrote:Thank you!
We've identified the issue: The Region Selection list and associated "NotEnemy" commands are located in Actions rather than in Conditions. Thus, if all regions in the list are "Enemy", the engine goes ahead and places the units at one of the locations anyway! Solution: edit every arrival event moving the Region select llogc to conditions, and/or add logic to place units in a "safe place". This is gonna take some time....
...actually a lot of time, so be patient!![]()
lodilefty wrote:Thank you!
We've identified the issue: The Region Selection list and associated "NotEnemy" commands are located in Actions rather than in Conditions. Thus, if all regions in the list are "Enemy", the engine goes ahead and places the units at one of the locations anyway! Solution: edit every arrival event moving the Region select llogc to conditions, and/or add logic to place units in a "safe place". This is gonna take some time....
...actually a lot of time, so be patient!![]()
greenalien wrote:Can I get a response to this? I've attached a file to that post where the bug can be seen.
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