Gray_Lensman wrote:Clarify? I haven't seen any reports just yet in regards to v1.01g crashes.
edit> reading thru some ambiguous v1.01g crash reports on the Paradox site now.
As far as I know v1.01g is the newest one.
Is there a quickfix or something?
Ebbingford wrote:I minimise and check the forum before I hit "end turn".
I have just tried to have it processing and then reading this, without minimising it. Window button on the keyboard and then clicking on this tab, but it seems to stop processing if not on top. I have got the "CPU sleep mode" option in system checked though. If unchecked it will probably work ok, I will try it in a minute.
Gray_Lensman wrote:Von Thoma:
You're issue is confirmed, but Pocus himself is gonna have to root the problem out. I did have to run it more than once to have it occur which is not usually the case.
With game stopping bugs, v1.01g is definitely NOT ready for prime time yet and maybe v1.01f is still the one recommended for normal play.
edit> I've now reverted back to v1.01f myself
For Pocus info:
Since it goes back to the main menu, it appears to possibly abort the normal error pointers writing in the associated log files. For example, it indicated at the top of the ScriptReport.txt file that there was an error, but I could not find it anywhere, NOR was the line where it occured pointed out in the !Main log.txt file which is usually the case. I attempted a manual search, but came up empty.
Also, replaying Von Thoma files multiple times, there are different error results depending on AI gameplay choices with one specifically pointing to a ApplyCreateStruc command on Line 7778 of the ScriptReport.txt file for the Coaling Station Lagos in region Lagos.
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