caranorn wrote:Well, these are not hostile actions by indians. These are indians (and probably your forces) running out of supply, failing at foraging and therefore pillaging the regions in search of supply. I just started running a test game to find out what your problem might be, got no messages related to hostile indians and instead noticed that indeed some regions were starting to be pillaged during bad weather...
Not sure what the best fix might be. Maybe raise native ability to forage? Maybe reduce indian forces in 1850 (and add new units by event if the US player is too agressive)?
willgamer wrote:But pillaging doesn't really damage anything, does it (other than lower the ability of another unit to forage)?
Isn't this WAD?![]()
rasnell wrote:What's frustrating is that it appears I was doing everything correctly and didn't even know it or know why. I love the distinctiveness of these games and know it's a very small team, but this one just might not be worth the excessive investment of time to learn, understand or find the hidden details.
And the pace is so outrageously slow. If I addictively played every spare moment, I'll probably get about 10 years in and be ready to quit. Not much will happen in 10 years to justify all the time invested.
Sid Meier once said that all the features, details and depth don't matter if it's just not fun. I'm going to keep trying, but I haven't found the fun factor yet. I hope it's there after all the digging and learning curve.
rasnell wrote:Why do diplomats fail anyway? What is the chance factor that diplomats can't deliver a DOW msg to the Cherokee? Seems a bit formal and irrelevant related to America and their history. Breaking treaties -- now that's American.![]()
TheDoctorKing wrote:They will keep fighting until you make a formal colony out of their capital region. This will require keeping military control of the state containing their capital until you can play a good number of colonial decisions. The "formal colony" decision requires you to have something like 40 colonial penetration average throughout the region and 60 in the capital region.
The capital for the Cherokee is in Talequah in the newest patch. For Dakota it is in Rapid City. Nez Perce is Baker City and Apache I think is Las Cruces but I could be wrong. Somewhere in New Mexico however.
The trick is to flood their territory with units. You will have to build units in addition to what you get to start. I find that an expedition brigade or one of your starting units in each region with a cavalry division or two as "fire brigade" units is a good mix. You need to build a depot chain every other region or so to carry supply. You build a military outpost in each region to provide supplies to your garrision and also give additional (though small) defensive forces. Then, you zoom about with your fire brigade chasing their units down until you kill all their active units. Then, new ones will appear every now and then and you have to keep on killing them, but you can pull some of your guys out and go after the next victim.
You can ignore, for example, the Dakota (they're not called the Sioux, maybe that's why you couldn't find them) while going after the Cherokee, or vice versa. They won't go outside their claimed regions. For the Cherokee, this is New Mexico, Colorado, Kansas, southern Nebraska, Oklahoma, northern and western Texas, and southwestern Arkansas. For the Dakota this is everywhere north of the Cherokee regions, east of the Rockies and east as far as western Minnesota and Iowa. The Apache and Nez Perce, btw, won't attack at all, as they have neutral relations with you. You will still have to occupy some of their territory at least in order to get military control and launch some of your colonial missions. Ultimately, you will flood their territory with garrisons as well though this might have to wait until after the Civil War.
rasnell wrote:What's frustrating is that it appears I was doing everything correctly and didn't even know it or know why. I love the distinctiveness of these games and know it's a very small team, but this one just might not be worth the excessive investment of time to learn, understand or find the hidden details.
And the pace is so outrageously slow. If I addictively played every spare moment, I'll probably get about 10 years in and be ready to quit. Not much will happen in 10 years to justify all the time invested.
Sid Meier once said that all the features, details and depth don't matter if it's just not fun. I'm going to keep trying, but I haven't found the fun factor yet. I hope it's there after all the digging and learning curve.
I had the same problem trying to get Oklahoma as a Formal Colony, but I eventually managed it. My conclusions:hgilmer wrote:So, I was looking at Formal Colony in the game and it keeps telling me my CP isn't high enough. It would be nice if it told me exactly what regions are bringing me down (maybe as a tooltip) because I can see it doesn't work because of CP but I am unsure if I need to get higher CP in state (the other two regions are owned by the Dakotans) or bring up all of the Cherokee region average CP. I would think it is high enough, but I can't be sure.
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