Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Leaders Special Abilities

Wed Jun 08, 2011 7:16 am

At least some of leaders Special Abilities is bugged and not functional now :(
Russian 1-star general Ivan Krasnov have ability Good Population Administrator which "progressively increase the loyalty of the population over time. (+1% each turn up to 75%)". I moved this general to different regions with loyalty 40-50% and he stayed in this regions up to 20 turns. And no % loyalty never changed :(
Also russian 3-stars leader Mikhail Vorontsov have special ability Good Meticulous Strategist "If the CinC, this general provides +2 CP and -5% Supply Usage if active, but -1 Strategic and -1 Initiative if NOT active, to all commanders of land forces." I removed all other 3-stars generals from this theater of operations and he was the senior leader. But not supply usage of units not CP of stacks was changed there.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 08, 2011 9:41 am

can you provide a saved game where these 2 situations are already set, this will hasten the bug finding process.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Crazer
Conscript
Posts: 14
Joined: Sun Jun 05, 2011 10:57 am

Wed Jun 08, 2011 10:24 am

On a related note, there are some leader abilities listed on a unit card and then there are usually many more of them listed on the leader detail screen. Is it just because leader unit card has too little space to show them all or what? Do they sum up? Why those from the unit card aren't listed on the unit detail screen?

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Wed Jun 08, 2011 11:24 am

Pocus wrote:can you provide a saved game where these 2 situations are already set, this will hasten the bug finding process.


Sure, one leader Mikhail Vorontsov is theater CinC in Moscow and Ivan Krasnov trying to pacify region Maikop.
Attachments
1850 05_02.rar
(743.79 KiB) Downloaded 282 times

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Wed Jun 08, 2011 11:29 am

Crazer wrote:On a related note, there are some leader abilities listed on a unit card and then there are usually many more of them listed on the leader detail screen. Is it just because leader unit card has too little space to show them all or what? Do they sum up? Why those from the unit card aren't listed on the unit detail screen?

Pocus wrote:Actually the icons you see in the unit panel are 'group of abilities'. If you want to know what is in each group, then you access the detail panel. We are considering simplifying this approach though.

Its from Paradox forum

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 08, 2011 4:55 pm

Husky wrote:Sure, one leader Mikhail Vorontsov is theater CinC in Moscow and Ivan Krasnov trying to pacify region Maikop.


You are right, none of these 2 work.

For the first, this is because the ability file has a typo (reproduced for all CinC abilities), appliance should be leader.

For the second, in PON this ability is disabled by the code, so even if the data is there, it will not work. Because it would be super powerful to gain loyalty like that, that would mean being able to claim any region if you station such a leader 25 turns or more.

So ... sorry for your trouble, but you helped fix many issues that will be dealt with in the first patch.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Wed Jun 08, 2011 10:24 pm

Pocus wrote:For the second, in PON this ability is disabled by the code, so even if the data is there, it will not work. Because it would be super powerful to gain loyalty like that, that would mean being able to claim any region if you station such a leader 25 turns or more.


If ability disabled but still shown - its a bug and must be fixed :)

Pocus wrote:For the first, this is because the ability file has a typo (reproduced for all CinC abilities), appliance should be leader.


I am almost confused how I can make general to be a proper leader for CinC abilities other way then make him the senior leader in the theater? :blink:
I used '5' key for theaters observation and special removed all other 3-stars generals to other theaters when tested ability.

Thrall
Civilian
Posts: 3
Joined: Tue Jun 07, 2011 12:53 am

Wed Jun 08, 2011 11:25 pm

I'm playing as Prussia and have questions regarding unification. I've been using my unification decisions (primarily on Holstein), but they seem to have diminishing returns. Do I just need to keep going for years to hit 100% loyalty?

I invaded Saxony, captured 50k men, and have been there for a decent number of turns. I've so far gained 37 points in war score. I need 250 to claim the region in peace. Do I just have to wait years and years? I've played unification on Sachsen a few times and now have 71% loyalty - does loyalty factor into this equation in any way? thanks

Plugger
Corporal
Posts: 59
Joined: Wed Dec 20, 2006 9:59 pm

Thu Jun 09, 2011 3:22 am

G'day,

Originally Posted by Pocus View Post
Actually the icons you see in the unit panel are 'group of abilities'. If you want to know what is in each group, then you access the detail panel. We are considering simplifying this approach though.


I find this system confusing also. When you go to the detail screen for the leaders you get tooltips and explanations for the icons / abilities but on the main screen you get a different set of icons with no tips.

It's this second set of icons (that show on the leaders picture on the main screen) that are confusing as they don't coincide with the icons in the detailed view and have no explanation as to their meaning.

Otherwise a hell of game.

Cheers,
Plugger

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Thu Jun 09, 2011 8:10 am

I tested a few more abilities. In Georgia region is Russian general Muraviev-Kars which have abilities Brave (Cohesion bonus of +10 to all units under his command) and Tactician of Йlan (+1 discipline and +50% assault for all infantry elements in the unit the general is attached to). I merged general with militia inf division (some elements was already trained to regular inf status). No one value on Unit Detail panel not changed, not cohesion, discipline or assault. General is aktive this turns.
1. Unit Detail panel dont show such changes in units attributes but abilities is working, its little confusing but ok.
2. Something wrong with abilities, may be they disabled, changed or buged.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jun 09, 2011 4:28 pm

You can't decide who is the CinC of a given theater, this will be the most senior (= the seniority number is the lowest possible), period.

About the ability adjusting loyalty, it will be maintained, but the values much lowered, so the code will be reactivated for it, in the first patch.

We know these abilities icons are confusing, and we also know that too many abilities add to the confusion, so we plan in streamlining and checking the whole system.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Fri Jun 10, 2011 8:21 am

There is more units related abilities which not proper work :blink:
Every infantry corp have HQ element with ability "HQ Command" which give +5 Max Cohesion to all elements of the unit. But its easy to check that infantry regiments in corp and other unit without HQ (inf brigade) have absolutely equal cohesion volumes in spite of HQ bonus present. So "HQ Command" ability is broken now.

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Mon Jun 13, 2011 12:24 am

I hope you fixed it in upcoming patch.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 13, 2011 7:23 am

I believe the problem is that there is no HQ for real in PON. Anyway, we are revising them now...
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Mon Jun 13, 2011 1:02 pm

Please remove disabled abilities in order to not confuse players :)

Can you also somehow mark leaders who is the CinC of a given theater?

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Mon Jun 13, 2011 3:35 pm

Husky wrote:Can you also somehow mark leaders who is the CinC of a given theater?


There is no CinC in a given theatre, there is one CinC, who has the highest seniority of all your 3* generals.

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Mon Jun 13, 2011 4:54 pm

Only one for ALL country territory?
"To act as a CiC, a 3*** leader must have a related ability and be the senior leader in the Theater." Please confirm that manual is wrong.
In this case for what we need special theaters map filter?

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Mon Jun 13, 2011 5:47 pm

Husky wrote:Only one for ALL country territory?


Yes, one for a major nation.

"To act as a CiC, a 3*** leader must have a related ability and be the senior leader in the Theater." Please confirm that manual is wrong.


Yes, it is wrong.

In this case for what we need special theaters map filter?


No, only one for the entire nation.

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Mon Jun 13, 2011 6:28 pm

McNaughton wrote:Yes, one for a major nation.


Thanks it explain a lots :)

Its looks like that theater filter is completely useless now and can be removed in future.

von Sachsen
Captain
Posts: 156
Joined: Tue Mar 09, 2010 9:52 pm

Mon Jun 13, 2011 7:19 pm

Husky wrote:Thanks it explain a lots :)

Its looks like that theater filter is completely useless now and can be removed in future.


Even better, keep it and put in different levels of command ex. McClellan is commander of all Union armies and is also the ranking officer in the Eastern Theatre, but Halleck is commander of forces west of the Missisippi, confering a different set of traits on top of those from McClellan as CiC. I guess this woulod be akin to the Dept. commander idea floating around for AACWII.

User avatar
caranorn
Posts: 1365
Joined: Thu Aug 10, 2006 10:20 pm
Location: Luxembourg

Mon Jun 13, 2011 7:51 pm

von Sachsen wrote:Even better, keep it and put in different levels of command ex. McClellan is commander of all Union armies and is also the ranking officer in the Eastern Theatre, but Halleck is commander of forces west of the Missisippi, confering a different set of traits on top of those from McClellan as CiC. I guess this woulod be akin to the Dept. commander idea floating around for AACWII.


Agree, Theater Commanders should be in...
Marc aka Caran...

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Mon Jun 13, 2011 8:56 pm

In RuS I can move one CiC commander to Siberia theater but other with more valuable abilities have as high commander in european theater of Russia. This system give me more freedom to play.

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Tue Jun 14, 2011 2:17 am

The problem with this freedom comes the ability to hide the incompetent leaders. ;) In the current way it is, one CinC for the entire military, the system is dictated by the ever present seniority of the top general. Real life did not always put the best man in the best job ;) .

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Tue Jun 14, 2011 8:45 am

mmmhhh...

Well, Husky is right :D CinC work at the theater level, not the national level... In Europe, most theaters cover more or less the whole nation, but that's not the case for large nations (see USA for instance)
Image

User avatar
caranorn
Posts: 1365
Joined: Thu Aug 10, 2006 10:20 pm
Location: Luxembourg

Tue Jun 14, 2011 9:16 am

PhilThib wrote:mmmhhh...

Well, Husky is right :D CinC work at the theater level, not the national level... In Europe, most theaters cover more or less the whole nation, but that's not the case for large nations (see USA for instance)


Oof. Otherwise a lot of tool tips would have been wrong too :-) ... This is how it should be, a great improvement, would be nice if it could be ported to other games (even if only for modders to activate)...
Marc aka Caran...

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Wed Jun 15, 2011 2:44 pm

"Brave" - one more leaders ability that is not working :(

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Wed Jun 15, 2011 8:38 pm

Husky wrote:"Brave" - one more leaders ability that is not working :(


Did you directly connect a leader to a unit? This ability only works if directly attached (not in a stack, not leading a stack, but directly attached to a unit).

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Thu Jun 16, 2011 12:19 am

McNaughton wrote:Did you directly connect a leader to a unit? This ability only works if directly attached (not in a stack, not leading a stack, but directly attached to a unit).


2-stars Russian general Pavel Gorchakov already attached to Grenadier Corp at the start of Grand Campaign scenario. No one of corps elements dont have +10 cohesion bonus from his "Brave" ability.

von Sachsen
Captain
Posts: 156
Joined: Tue Mar 09, 2010 9:52 pm

Thu Jun 16, 2011 4:18 am

Just another confirmation that CiC seems to be working as designed, the CiC is a Good Vainglorious Commander, which among other things give +10 cohesion when active. A few times he has been inactive, which reduces the cohesion of all in France by 10, then next turn, every unit in France is 10 from the max, while identical units in NA are at a lower maximum. So, great! :)

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Jun 17, 2011 2:38 pm

caranorn wrote:Oof. Otherwise a lot of tool tips would have been wrong too :-) ... This is how it should be, a great improvement, would be nice if it could be ported to other games (even if only for modders to activate)...


Should work 'natively' as soon as the game has an EXE generated recently.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “Pride of Nations”

Who is online

Users browsing this forum: No registered users and 1 guest