willgamer wrote:Me too, more than when I first posted!
Sorry about that, last post was a drive by one. Let me see if I can help a bit.
willgamer wrote:I thought I was asking about some factor that is not displayed.
That is true, the factor isn't displayed, until after you've played your hand.
Crisis control however is displayed as an attribute for several of the crisis cards you can play.
Some increase your control, others lower it, then a few affect both parties. The belligerent cards appear to lower control while the more diplomatic cards seem to increase it.
willgamer wrote:It seemed like whether or not things "spiral out of control" is partly under my control but I don't know what the controls are or how close I'm coming to pushing the big red button.
The first part is true but the AI's cards also have an impact. It is a game of rock paper scissors really. I would recommend reading the tool tips on each card before you play it, don't even bother with the preset hands to the right. This helped me understand what the intent was behind each card and thus what combination to play given my set goals.
With Samoa I was going strictly for prestige. The hand the US played was very belligerent. All of my cards except the last were aimed at increasing crisis control (conference/negative press and such with warning for last) The US started with cards that lowered their crisis control (ei threaten/partial mobilization and such) with their last one increasing crisis control (congress) ending in a negative balance. When paired up in opposition my hand literally clobbered theirs to the point where I earned massive prestige and full rights on Samoa.
From this I understood that maintaining crisis controls really matters only in what your goal is. If you want war you want the crisis to spiral out, preferably on both sides, while keeping intensity mid to low (i think). If you want prestige you want to keep it under control while increasing intensity.
Hope my ramblings were somewhat helpful.
