MarsRobert wrote:Thanks Pat, I didn't think about burning the depots. That may not be a bad idea. Yeah, I usually try to concentrate the available forces around Springfield/Fayeteville, but again, I still seem to get my butt kicked before I can concentrate my forces. In fact in my last abortive game the Yanks captured Fayeteville in late 1861.
You mentioned Paducah/Cairo.....One of the hallmarks of my Western strategy has been to concentrate early on in two places, the vicinity of Island Ten/Paducah and Nashville. That way when AS Johnston and Bishop Polk become available, they have sizable forces waiting for them ready to command - Bishop Polk conducts a strategic defense around Island 10/Paducah, and AS Johnson marches in to Kentucky.
Concerning playing against human opponents, I am not a big fan of this except in maybe team play. I think the only multiplayer game I ever really liked was Battlefield: 1942, because that was a team game. I played Starcraft Two online for a time late last year, and hated it.
I would recommend PBEM heartily. P. Cleburne (Stonewall) & I had a very enjoyable game a few months ago. He is a most knowledgable and excellent CSA opponent and very tough.
I've gotten into some other stuff for a few months now, but the AI games I've played just aren't the same - you could mod it to give the other side 105mm howitzers and a human is still going to eventually find ways to win. I will say one thing that was notable - I had a Stalemate against Athena in Jan 66, after taking every single Objective, 90% of the Strategic Towns and Cities, and leaving the CSA as a buncha cut up slivers and Texas. An unexpected result - it could have been that the butcher's bill was high, so Athena scored well. I will say that I had a 62 start when 1.16 beta first came out that rocked me on my heels - Colonel Difficulty. I still have the saves. After that first horrendous experience, I got used to her new attitude and have adjusted. AIs can't adjust in the long run - they're just subroutines, after all.
To be encouraging, P. Cleburne and I were exchanging up to five Turns a night sometimes. It took about an hour plus for each of us to send files and resolve Turns. It's not like Matrix Games's WitP:AE that I'm currently PBEMing - a game of excruciating detail, arguably verging on too much; playing the entire Pacific war one day at a time with some units down to company level, all ships indivually represented and all the logistics done manually, with very little automation for rear area operations. It pushes the limits of playability severely.
Find a good opponent, discuss the ground rules beforehand, and start seceding or quashing a rebellion. You'll be glad you did.
Pat, in case you read this, email me - I need another crack at you. I can fit it in between rounds of figuring out my Pilot Training program and where USS
Sculpin is going to patrol.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.
