Not sure if Japanese buy these type of games though, maybe if they could squeeze in some bikini clad anime units
caranorn wrote:More realistic choices for playable countries:
Belgium; who established a huge colony in the Congo, first the privately owned Congo, later the state run Congo, also one of the greater industrial powers of the era, not to mention a strong and modern military considering it's relatively small population...
the Netherlands; colonies in Asia and America, globe spanning military and merchant fleets, was already in decline but would continue to be a colonial power until WWII...
Spain; colonies on three continents plus the Pacific, has already started decolonialisation (then again, both France and England have already lost colonies too), will not fare well in the period...
Portugal; colonies on two continents plus the Pacific, economically in serious trouble but will still play a minor role in WWI...
Of these four at least Belgium should regularly top some of the currently playable powers in the game in areas like industrial output, economical might, trade, merchant fleets, colonial penetration etc.
marcusjm wrote:But I see the point with Japan being a bit boring in mp. In my book any mp game should at least first fill up the major players before considering minor (including Sardinia).
A game with UK, France, Russia, US and Prussia could be really fun.
McNaughton wrote:The main reasoning for choosing the top 8 was that this was either their era of peak performance, or one of rise in performance. Each of the top 8 have a chance of success (not necessarily having success equate the same thing, but, each had potential in all areas).
When looking at China and the Ottoman Empire, they had been in decline for decades before Pride of Nations start. Playing the Ottoman Empire or China would be pretty much like combining the negatives of all of the top 8, without any of their strengths.
marcusjm wrote:
The nations included are the ones that made any kind of impact during this period and those are the most logical choices. Just play the classic Pax Britannica and you will see the same choices.
And of course Austria-Hungary belongs in this list.
marcusjm wrote:Somewhat(or very) OT but how come no-one ever tried to do a game about the rise of Ottoman Empire? Except maybe for EU but it would be nice to see a game that focused on the creation of this Empire. Maybe something for AGEOD to consider since they like investigating rarely seen topics.
McNaughton wrote:As China, or the Ottomans, the goal would not to 'win' as in be comparable to any major nation, but rather to come off in 1920 without losing as much as they historically did. Otherwize, it becomes too sandbox (i.e., in order ot allow for this to happen, a lot of historic realities have to be ignored).
DooberGuy wrote:I am kind of perplexed as to why the developers decided to add Japan as a playable country over the Ottomans or the Chinese.
[...]
Other than modernizing the country, taking Korea, and a war with Russia at the turn of the 20th century what else happened in Japan during this time period?
"Other than develop some physics theories, what did Albert Einstein ever do?"
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