Respenus wrote:I've played through the 12 turn limit with France and there were two things I noticed. First one were the disappearing factories and other buildings. For example, Paris lost over half its buildings and I had to activate them using the Trade and Commerce screen. I'll play again later today to see if I can get a repeat, or was it just my bad luck.
Respenus wrote:The second thing isn't really a bug, but it needs to be reported anyhow. Many on the Paradox forum complain of lag, that is, difficulty scrolling. It's the same with WW1, it just isn't smooth. All the previous AgeOD games never had this, at least I didn't experience it and I'm certain my computer can handle the stress, since I've been monitoring resource usage and it was far from maximum. Before anyone strikes at me for being unreasonable, it must be said that one gets used to it and it's not a gamebreaker and not as severe as with WW1, but it is still very much felt.
Respenus wrote:I also have a general question that might or might not be a bug. My factories were constantly shuting down. At first it was the lack of resources, yet for the most part I felt it was almost random. A textile factory that worked a turn before, shut itself down, with no other outside change and with no drop in the materials required to function, I was sure of that. I realise that manufactured good are a pain at the very start, yet even with enough supply, things just shut down from time to time. Again, probably my fault and I'll play again tomorrow to see what's really going on.
Franciscus wrote:- You lumped together the Alentejo and Algarve regions and named the whole southern part of Portugal as "Algarve".
- The above is minor, but then you invented a City named "Beira" in "Algarve", with a size of 5 when the capital, Lisbon is size 4. What is the error ?
- There NEVER existed a city named Beira ANYWHERE in Portugal (it was/is a region to the north of Tejo); the largest city south of the Tejo was probably Evora, that was and is much smaller than Lisboa (size 2 maybe, even abstracting that it represents all the towns and cities south of the Tejo).
Franciscus wrote:- And then more "minor" things - gramatical errors ("Vibho" instead of "Vinho", that means wine), and names in spanish ("Lana del Alentejo" - the correct is "Lã do Alentejo"). If you do not know the correct terms, a much better option would be to keep it all in english (as you did in some (not all ?) the names in Italy ??)
Franciscus wrote:I understand that all this looks minor to a non Portuguese player, I admit it... BUT the map and the game are supposed to be historically correct. What garanties do I have that other countries / regions / languages that I do not know so well as my own country are not so badly treated as my own ?
Please, if possible, try to correct this. If you want help, you know who to ask...
What saddens me most is that when NCP was released, similar errors were noted and never were corrected.![]()
Sorry for a bit of ranting, but as the saying goes, "the devil is in the details"
Generalisimo wrote:There are two important things...
1) We can change the name of the city if that's what you want, no problema.
2) The city represents the ENTIRE urban population of the region... NOT the city ALONE. THis is an abstraction, there are not many cities on one region, only ONE city... so, the city accumulates all the urban population of the region.
Franciscus wrote:I understand that it is an abstraction. But even so, in 1850 like today, the whole of the population that lives south of the Tejo is a fraction of Lisbon's population (that also represent the central part of the country). So, a city size of 2 (for Beira or Evora) if Lisbon is 4 is probaly even too much.
Franciscus wrote:I will send you my email. In the next couple of days I will be able to make the necessary corrections if I can understand that Structures file you mention.
Regards
Lascar wrote:The population ethnicity is pretty messed up to say the least. There are no Romanians in Romania but there are Romanians to be found in the Baltic countries and throughout Russia and east of the Urals. Siamese are also found in Kugan and Ichim. Tuaregs are in Bulgaria and Switzerland is 100% Swedish. No Spanish to be found in Spain but plenty of South African Sothos live there. And what the heck are the Wolof found throughout the USA?![]()
Generalisimo wrote:I REALLY think your installation is completelly messed up... have you edited any file?... if not, please, try reinstalling the game...
Generalisimo wrote:I do not understand what you mean... you say they dissapear but then you say you reactivate them.
They get closed?... if that's the case, then that's not a bug...
Generalisimo wrote:You have to check the F4 screen to see what you are lacking ... get familiar with the consumption of each factory.
For example, if a Small Arms factory gets closed, look at the inputs, and check those resources in the F4 screen. For example, you may be lacking some Iron... this doesn't mean that you have zero Iron, the problem is that you must have in stock what your structures consume, BEFORE the turn is processed, not after.![]()
Lascar wrote:I haven't modified any file. But others are also finding these population anomalies. If the installation is messed up the source of the error must be in the installation package and not restricted to my local install.
It seems that a table of data was shifted up by a row or something. The Romanians should be Russians. The Tauregs should be Turks. The Tibetans should be the Tauregs and the Spanish should be the Sothos and so on... The pattern only seems to emerge in the upper end of the alphabet say around R. The ethnic groups at the lower to middle range of the alphabet seems fine.
If that is the case it should be an easy fix.
Baris wrote:Yes "Cpriots" should call themselves luckythat they have a name.
Gray_Lensman wrote:
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coturnix wrote:Winter textures look really bad, all muddled up (even on territories not in fog of war). Started a campaign and had to quit after a turn due to the map being very difficult to read, it was all plain white with some grey traces (where rivers crossed).
Maybe winter textures are not ready for the demo (the winter textures option goes to disabled everytime i restart the demo), but just in case....
Pocus wrote:
Disappearing structures: They are not really gone, but don't show up. This is when you use a filter in military construction mode and then you go back to checking your structures. The bug is also fixed since some days in the release version, but the demo was shipped before.
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