Content unchanged from March 13 patch!
Dear Players,
Here is the new Napoleon's Campaigns patch.
Given the vast amount of modifications and improvements (not to say some bug fixes) in the engine since the last patch, there is no comprehensive list, still a partial readme is posted below. Suffice to say that the game logic is now updated to the latest.
Points of interests, entrenchments are back in NCP. All interface windows have been retested to be sure they are working correctly.
http://ageoddl.telechargement.fr/latest/NCP_Patch.zip
Modders are welcome to rework the historical data, if they believe glitches and errors exist. There is always room for improvement, as this is mostly a code patch. Don't hesitate to publish your own mod, with proposed fixes and improvements.
If major bugs are spotted by the community, the patch will be uploaded again with the fix, but it will bears the same version. This is the latest official patch, version 1.07, period

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[font="]Napoleon's Campaigns Code Patch [/font]Update 1.07
March, 13th, 2011
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This code patch only contains the latest additions in the code.
SAVE ARE NOT COMPATIBLE – YOU NEED TO RESTART A GAME
This patch is comprehensive and can patch any version since v 1.01.
Interface
Battle report now display the actual generals stats, not the ones from the database
Game logic
* Hits recovery procedure improved.
* Fixed: a bug in determining victory level (major vs minor victory)
* ZOC don’t prevent retreat anymore
* Retreat damages algorithm improved with variables exported for modding (see AGE Wiki)
* It is no longer possible to make a breach with any unit (like cavalry). You now need at least one artillery or engineer element or a unit with a siege ability or a unit/leader with a special trait (‘Breacher’).
* If you are in supply when besieged with at least one supply wagon or a depot, you can only surrender if you fail your discipline test AND you fail a 5% chance to a percentage roll.
* If you are besieged, weaker than the besieger, with a breach in the structure and only in partial supply, then your troop discipline will get a -3 modifier (more chance to surrender).
* Entrenchments are back
AI
AI will be less aggressive (parameters exported for modding)
AI will regroup better corps with army HQ (‘flocking behavior’)
New AI algorithm: concentrate, can apply to all threatened stacks.
Leaders now redeploy slightly better toward candidate stacks
It is now possible to define an affinity for each leader toward certain stacks (modding)
Fixed: Theaters ratio miscalculated sometime, leading to too aggressive behaviors in some cases.
Events, Modding & Scripting
Show the Eagle option revised
Commander in chief class ability added
Winter quarters / Recon & Raid can be disabled by flag
Prisoners scripts commands added
Region dynamic graphics commands added
EvalRgnWeather command added