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dolphin
Major
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Joined: Tue Feb 01, 2011 7:47 pm

Mon Mar 07, 2011 3:41 am

Jim-NC wrote:There is a possibility of damage on this. I believe that if the general is not the highest ranking, when you break the army, and then reform, you may have to pay the penalty for not using the highest general again.


As long as both Army Generals both have an Army command before pushing the "next turn" button there is no penalty.

Remember that your only disbanding one of the armies so you can assign your corp to the other army. Then your reforming the disbanded army immediately.

It is merely a simple work arround when two armies near the same corp make it impossible to assign the corp to the army you want it assigned to.

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Gray_Lensman
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Location: Who is John Galt?

Mon Mar 07, 2011 5:38 am

deleted

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Pat "Stonewall" Cleburne
General of the Army
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Joined: Sun Mar 22, 2009 7:46 pm
Location: Kentucky

Mon Mar 07, 2011 6:40 am

dolphin wrote:As long as both Army Generals both have an Army command before pushing the "next turn" button there is no penalty.

Remember that your only disbanding one of the armies so you can assign your corp to the other army. Then your reforming the disbanded army immediately.

It is merely a simple work arround when two armies near the same corp make it impossible to assign the corp to the army you want it assigned to.


If you have another 3 star without an army and with higher seniority than the one you unformed, you still have to pay the cost. FI really screws up this procedure because of all the new high seniority 3 stars that pop in.

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dolphin
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Mon Mar 07, 2011 7:49 am

Pat "Stonewall" Cleburne wrote:If you have another 3 star without an army and with higher seniority than the one you unformed, you still have to pay the cost. FI really screws up this procedure because of all the new high seniority 3 stars that pop in.


This is true, but it can actually work to your advantage. Take the case of Lee and J. Johnston. You can demote Johnston and promote Lee without suffering a penalty.

I asked a good number of questions about this issue the other night in another thread.

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Captain_Orso
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Location: Stuttgart, Germany

Tue Mar 08, 2011 2:43 am

IIRC if two army's influence range overlap and a corp belonging to one of the armies is in the overlap and you want to transfer it to the other army, you first disband the corp and then reform it. If it doesn't select the correct army, disband and reform it again and it will select the other army. I don't think it works 100% of the time, but I've often used it.

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dolphin
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Joined: Tue Feb 01, 2011 7:47 pm

Tue Mar 08, 2011 8:06 am

Captain_Orso wrote:IIRC if two army's influence range overlap and a corp belonging to one of the armies is in the overlap and you want to transfer it to the other army, you first disband the corp and then reform it. If it doesn't select the correct army, disband and reform it again and it will select the other army. I don't think it works 100% of the time, but I've often used it.


It definately does not work 100% of the time. In fact that has ever worked for me, but I will try it the next time.

In every case I had to disband one of the armies in order to assign the corp to the other army. Then reform the other army. No penalty cost of course.

sbr
Corporal
Posts: 57
Joined: Tue Mar 09, 2010 9:54 pm

Sat Mar 12, 2011 6:58 pm

Who would be a better Army HQ Commander, 3-1-1 or 2-2-2 (assuming neither has any traits)?

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dolphin
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Sat Mar 12, 2011 11:29 pm

sbr wrote:Who would be a better Army HQ Commander, 3-1-1 or 2-2-2 (assuming neither has any traits)?


Probably the 3-1-1 simply because the first number is related to their ability to remain active.

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Cromagnonman
Brigadier General
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Location: Kansas City, MO

Sun Mar 13, 2011 12:47 am

sbr wrote:Who would be a better Army HQ Commander, 3-1-1 or 2-2-2 (assuming neither has any traits)?


3-1-1. Experience will improve the Def and Off values, but Strat is set in stone, so you want it as high as possible.
"firstest with the mostest"

"I fights mit Sigel"

sbr
Corporal
Posts: 57
Joined: Tue Mar 09, 2010 9:54 pm

Sun Mar 13, 2011 3:26 am

dolphin wrote:Probably the 3-1-1 simply because the first number is related to their ability to remain active.


Cromagnonman wrote:3-1-1. Experience will improve the Def and Off values, but Strat is set in stone, so you want it as high as possible.


:thumbsup: Beauty, that's what I thought. Thanks guys.

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