Ace wrote:Boats will not impede river transport unless he directly blocks Cairo harbor. In that case, you will not receive river supply, and your town supply production will also be lowered.
dolphin wrote:Which leads me to my next question.
I mean once they have suffered one bombardment for passing through two neighboring water regions and then just sit in one spot are ships then immune until they move again making it so they can just blockade free from any further harm?
Ace wrote:You are on spot with this one.
Cromagnonman wrote:You won't bombard ships without provokation. Moving is a provocation. If the ships bombard you, that is also a provocation. They will bombard you only if they are set to bombard and a battle occurs in an adjacent region. As bombardment almost always favors the land force, I'll bet anything he won't have his fleet set to bombard. However, he may eventually run out of supplies and have to leave, or enciunter bad weather. However, riverine blockades spanning multiple river segments are very hard to achieve, so you may be able to simply walk around them if things get dire.
Cromagnonman wrote:The rebel navy has one small advantage to that of the federals; interior lines. The rebs can move their ironclads at will throughout the coastal zones and up the Mississippi as far as Cairo without encountering a doubly-adjacent Union fort, except for Pickens. In essence, they need on fleet.
However, the Union must run all the forts along the Eastern seaboard and the Mississippi to combine their fleets, or take the long slow route through the Great Lakes (excluding their deepwater ships). In essence, the Union needs 2 fleets, each as strong as the single rebel fleet. A tall order indeed. To me, this is the biggest reason to take and hold the coastal forts, or at least to steal their coastal guns.
dolphin wrote:Bring it on you decietful spying chicken shit. I know your reading this thread.This cat and mouse game we keep playing is getting unnerving.
Cromagnonman wrote:Quite rude and disrespectful, and a good way to find yourself without PBEM opponents. If you post on an open forum, you should expect your opponent to read it; that is, after all, most likely where you found him. You may have noticed several other threads in which active PBEM opponents discuss such things in their games, and quite collegially.
Cromagnonman wrote:Your levity would be more recognizeable and appreciated if it did not tend toward such a nasty streak.
dolphin wrote:Let me just lay out the situation in order for someone to understand what I am asking. This is a current PBM game and what sux is my opponant will obviously be reading this too, so I hope I get the answer I am hoping for.
Jackson's Corp just took Cairo which has a depot and a massive quantity of stored supplies and ammo that I captured. Enough to last a good long time even given the size of his Corp.
My concern however is what will happen when those supplies run out.
I am most certainly within the 5 jump distance to my network of other depots in the supply chain, but there is the issue of an intervening river and he has river boats all along the rapids in multiple river zones including the area with Cairo's Harbor.
Will my supplies get to him merely based on the distance to other depots, or can his boats prevent supply transit to Cairo?
Is there a simply map display mode to determine which reagions are either in the supply chain, or out of the supply chain? I am familiar with the obvious one, but that seems to only tell you which places have it stored it up. I also notice the map seems to divide the into two colors, but does that have to do with region control, or does it also indicate regions within the supply chain?
Obviously I will not be able to tell if Cairo is getting supplied until its current inventory is used up.
GraniteStater wrote:Contrast your MC map with the supply map. That should tell you a few things, keeping in mind the "min 25% MC" rule for supply flow & RR usage.
Use the "out of supply" button to see which are units are out of supply - and then, look at the situation and see why things are the way they are.
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dolphin wrote:If my PBM opponant does not realize its all in fun and I am just joking with him then he is not as good an opponant as I thought he was.
I notice certain people in this forum are way too sensitive.
The slightest attempt at levity and sarcasm evokes the most ridiculous out of proportion responses it seems.
As Abner would say; "Don't take the World Serious".
dolphin wrote:The problem with these checks is if you have a supply surplus that is running out you can't tell in advance if you will be out of supply when it runs out in order to make provisions for the situation when it happens.
dolphin wrote:Its a war game. War is hell.
In any case my posting does not hold any hatred, bias, or any personal intentional insult despite occasions when someone may misinterpret it as such.
I have been posting on the internet since it was birthed and the old BBS's before the internet. I guess its just old hat to me. My experiences in forums over the years have resulted in attacks against me that make what I do very mild by comparrison and yet I NEVER complained.
I am one of those of the opinion that if you can't stand the heat stay out of the fire. In any case I have altered and toned down my rhetoric in this particular forum because I realize it has alot less tolerence than most places.
Furthermore the post I made that your refering to was for the benifit of one person who I know outside the forum as this is our second campaign with each other and we communicate on SKYPE. I am quite sure he was not offended in any way. The second reason I posted it was to bring some levity, sarcasm, and humour to other readers of the thread who have absolutely no reason to take personal offense at what I posted since it was not directed at them in any case.
Perhaps my PBM opponant could weigh in on this issue.
GraniteStater wrote:You're not using the tools. No, there is no dynamic overlay showing the Supply System as a representation of flows, but use the mouseover on the stack's status symbols in the upper RH row on the "brown wooden" frame - the supply & ammo icons show the usage per Turn and how much is left.
To be frank, I think you're probably a little anxious about your PBEM, which is natural, we humans are competitive against humans and want to do well, want to win. If I may, this is why I recommend playing the AI quite a bit before taking on a human - you've got to have a certain level of comfort with all the possible things that can happen to have a good PBEM.
Call me dense, but it took me a good dozen starts to even get a handle on Supply, and that was 1.09 or before, at least 18 months ago. You've got to go through your situations of "how come this ain't working like I thought it should" until you start to see how the whole thing meshes together.
I can't stress this too much - it all works together, and there ain't no magic bullets.
About 1.12 or so, I could beat CSA Athena on Normal by mid-63 or even late 62 from a 61 start. Then I started ramping up the difficulty.
1.16 - I just beat CSA Athena on Colonel from a 62 start -in Feb65. Yeah, she put up a good fight.
Then I played Pat Cleburne and started chewing nails in frustration - and I have a pretty good idea of what I'm doing. Still...
I'm still learning, there's aspects I haven't even touched or used. Is this a game requiring a Master's degree? No, it's not War in the Pacific or anything, but it's a really good model of the American Civil War and it all works together.
"There's no substitute for experience." Play, play and play. Use the mouseovers, read the Wiki, etc., etc.
Cromagnonman wrote:Well, this board is run by Europeans, so the civilty & sensitivity bars are set rather higher than the typical American grunt-festYet tone is poorly conveyed by text alone, and trash talking is generally left out of conversations in which the taunted party is not participating. A riposte to "stay out of the heat" might be "don't bite the hand that feeds you."
That said, I will assume you are a man of humor and wit, and from now on consider anything offensive you say to be meant so in an ironic and humorous light. I myself consider the raspberry emoticon to be the universal sign of jest, when there is any possibility of confusion.
The supply factors are one of the hardest to figure in this game, since they are mostly hidden. Supply is distributed and then eaten, so supplied units often do not show a full larder. In an isolated situation as with your Mr Jackson, you may be able to divine his supply situation by summing the supply in both Cairo and his stack and produced in Cairo, and subtracting that which his stack consumes. You'll then have to check this value against the total Jackson/Cairo supply next turn, and see whether he has more than predicted. If so, then he is in supply. At least until something changes, like new fortifications or gunboats/ice in the river.
moni kerr wrote:They're only blockheads because they didn't take kindly your cotton embargo.![]()
jennison wrote:Sorry to butt in, but if I see something I'm not familiar with in the forum, I try and look it up in the manual and didn't see anything about industrializing.
How would one go about industrializing a state?
Daniel_Morgan wrote:dolphin
Thesmiley can go a long way in conveying a less than serious statement. Just some food for thought.
So my question is have you considered industrializing?
![]()
dolphin wrote:Go into your Bookcase Button and access the "ECONOMICS" screen.
I don't recomend ever doing more than x1 Industry per turn in a single state.
You will also note that different states have different costs.
They will add extra production of Supplies, Ammo, or War Materials, or a combination of them to a random city in that state. It does not work every turn. Sometimes you might get lucky and get it three times in a row and then other times you might waste your investment for two turns in a row until finally hitting it right.
Be forewarned that once you set up a state to produce Industry it will remain spending it every turn til you go back into the "ECONOMIC's" screen and shut it off.
I know about it, but in this particular case it would not have made a difference.
jennison wrote:Now that you mention it I do see in the manual. Thanks for the explanation.![]()
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