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Daniel_Morgan
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Corps and Army Questions

Sun Feb 27, 2011 11:53 pm

A couple of newbie questions:

1. How to do add a HQ unit to a corps or army commander, do you have to do that BEFORE you appoint them?

2. How do I know which units are actually in that corps or army?

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Jim-NC
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Mon Feb 28, 2011 12:00 am

The HQ must be in the same stack as the 3 star general to form an army. You can move the general to the HQ, or the HQ to the general.

If you click on a corps, it and the army it is attached to will flash red on the screen. If you click on the army, the subordinate corps will flash red.

Corps can be formed when there is an army nearby, and the leading 2 star general is not in command of anything (not combined with any other units).
Remember - The beatings will continue until morale improves.
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Daniel_Morgan
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Mon Feb 28, 2011 12:46 am

OK if that corp commander is already in charge of a corp but doesn't have the HQ, and I have everything in one place. (HQ and the general), then how come I can't get them to go together, the "+" doesn't show up.

He is a 3 star does that make a difference?

I could do it with Meade, no problem, Meade didn't even need to be active apparently

sbr
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Mon Feb 28, 2011 1:11 am

You don't actually merge them. You just need an active 3-star general and an HQ in the same stack to create an army. You just click the Form Army button.

Corps don't need an HQ at all. You just need an active 2-star general in the range of an Army and then click the Form Corps button.

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GraniteStater
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Mon Feb 28, 2011 2:37 am

Unsure if Active is a req'mt. Without bringing up the program, I know that Fremont & Burnisde - well, anybody eligible, can form an Army with a HQ in the stack. Fremont, Burnside, Banks, McClellan - hardly ever Active - never had a Form Army button greyed out.

I don't recall being unable to form a Corps because a ** was Inactive, either.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
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[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
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MkollCSA
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Mon Feb 28, 2011 3:04 am

If i remember correctly being inactive doesnt affect the formation of armies or corps or divisions it just affects the movement and attack of the units, so even with an inactive leader you could still form a corps or army they would just be less effective should you move them or get into a fight with them.

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Cromagnonman
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Mon Feb 28, 2011 3:23 am

A leader must be active to form a division
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sbr
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Mon Feb 28, 2011 4:49 am

I just assumed. It turns out you can create a Corps with an inactive general. Huh.

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Daniel_Morgan
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Mon Feb 28, 2011 5:51 am

And the HQ gets sucked up when you make the army, and you don't need one for a corps.

I think thats where my confusion came in. Or at least part of it.

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Daniel_Morgan
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Mon Feb 28, 2011 9:21 pm

Ok another subtle question on a two star forming a corps.

Do you have to be within range of an army to form a corps?

If the two star has a divisional command and has troops within his unit is he not eligable to form a corps?

Is the most senior guy in the army area, the only one who can form a corps?

I had McClelland without a command in Grants area, and Thomas (both two stars) Thomas had troops, and McClelland did not.

McClelland could form a corps, and Thomas could not, in this instance what do I need to do to have Thomas get a corps and not McClelland?

And now that Grant is in charge of the Army of Tenessee, he can no longer have troops, just his HQ unit, correct?

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Redeemer
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Mon Feb 28, 2011 9:33 pm

Daniel_Morgan wrote:Ok another subtle question on a two star forming a corps.

Do you have to be within range of an army to form a corps?

Yes. Range varies by the ability of the three star in charge of the army.
Daniel_Morgan wrote:If the two star has a divisional command and has troops within his unit is he not eligable to form a corps?

no, he must drop his divisional troops and deselect the for division button, then the form corps button should be selectable.
Daniel_Morgan wrote:Is the most senior guy in the army area, the only one who can form a corps?

No. Each stack lead by a two star can be formed into a corps. If you have two two stars in a stack any you want to form two corps, you must seperate the generals into two stacks.
Daniel_Morgan wrote:I had McClelland without a command in Grants area, and Thomas (both two stars) Thomas had troops, and McClelland did not.

McClelland could form a corps, and Thomas could not, in this instance what do I need to do to have Thomas get a corps and not McClelland?

There is a limit to the number of corps for each three star, you can remove McClelland from corps status and then try again., but I don't think that is the issue. Does Thomas have a division command or any of the troops in his stack locked?
Daniel_Morgan wrote:And now that Grant is in charge of the Army of Tenessee, he can no longer have troops, just his HQ unit, correct?
You can still place troops, divisions or independent units in his stack with him.
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Daniel_Morgan
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Mon Feb 28, 2011 9:44 pm

Thomas has a division within his tile or chip, in other-words he is formed up with 18 elements.

Thats probably the issue.

My question on Grant was the only unit he can now "+" with is his HQ.

I think you answered that.

Corps and Army commanders don't get troops absorbed into there tiles. (Other than an HQ for the Army Commander)

Do I got it now? :mdr:

I guesss my next question would be is there any benefit to having a signal or medical unit with anyone other than the Army Commander?

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Redeemer
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Mon Feb 28, 2011 9:51 pm

yes and yes.

signal and medical units only apply to the stack they are in, so if you have money to burn put them in every important stack.
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MkollCSA
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Mon Feb 28, 2011 9:52 pm

Daniel_Morgan wrote:Thomas has a division within his tile or chip, in other-words he is formed up with 18 elements.

Thats probably the issue.

My question on Grant was the only unit he can now "+" with is his HQ.

I think you answered that.

Corps and Army commanders don't get troops absorbed into there tiles. (Other than an HQ for the Army Commander)

Do I got it now? :mdr:

I guesss my next question would be is there any benefit to having a signal or medical unit with anyone other than the Army Commander?


Yes if you have a commander with a division command (with troops attached to him) you have to take the troops away from him and then he should be able to form a corps, you can add troops to Grants stack and it will help should Grants stack get into combat, as for giving signal corps and medical units to anyone other than an army commander i think it acts the same way as for the army commander by taking away some of the negative effects from commanding to many troops, correct me if im wrong.

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GraniteStater
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Mon Feb 28, 2011 11:14 pm

1) Hit the minus (-) button.
The Div stack 'explodes' into its constituent units.

2) Hit the same button that gives Div command to the Leader, to 'unDiv' him.
The Leader no longer has a grey band with a Div name.

Now the Leader is back to where he was to start with, no Div, no Corps. Hit the Corps button to make him a Corps commander.

* I am fast becoming a big proponent of building Med and Sig Companies. Now, they're pricey, but well worth it, just watch your budget. Sigs add CPs; if attached to an Army stack, I think a smallish CP bonus is passed to the Corps commanders. Even if I'm wrong, they're very good in a Corps stack. Meds help with Cohesion recovery and who can argue with that? Both these elements are very good for Corps stacks. I put them with my 'heavy hitters', people whose command abilities I want to enhance and who I want to keep moving and fighting.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

-General Joseph Wheeler, US Army, serving at Santiago in 1898



RULES

(A) When in doubt, agree with Ace.

(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.





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Cromagnonman
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Tue Mar 01, 2011 12:54 am

Remember that selecting your army commander's stack and holding down shift will show the area in which MGs can become corps commanders in his army and in which his existing corps commanders receive his bonus to their ratings. Incidentally, this command radius is a number of regions equal to the commander's Strategy rating.
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Daniel_Morgan
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Tue Mar 01, 2011 2:12 pm

How do you know how many corps an army commander can have? Is there a hard and fast limit?

sbr
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Tue Mar 01, 2011 2:30 pm

Daniel_Morgan wrote:How do you know how many corps an army commander can have? Is there a hard and fast limit?


I haven't seen a hard number, it seems to be based on the Army leader's Strat rating. I did read somewhere that this number is usually so high that you don't need to be concerned about it.

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Daniel_Morgan
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Tue Mar 01, 2011 2:36 pm

sbr wrote:I haven't seen a hard number, it seems to be based on the Army leader's Strat rating. I did read somewhere that this number is usually so high that you don't need to be concerned about it.


Good to know.

How about the corps control area, it appears it just applies to the tile its in and adjacent tiles, based on the shift key. Is that correct?

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Cromagnonman
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Tue Mar 01, 2011 3:27 pm

Daniel_Morgan wrote:Good to know.

How about the corps control area, it appears it just applies to the tile its in and adjacent tiles, based on the shift key. Is that correct?


Corps control area?
Armies give bonuses to their subsidiary corps within range, so holding down the shift key while an army is selected shows the range within which bonuses are given. Other stacks give no such bonus. Holding down shift while a non-army stack is selected shows the regions to which that stack can move, and what type of movement.
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Daniel_Morgan
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Tue Mar 01, 2011 3:36 pm

Cromagnonman wrote:Corps control area?
Armies give bonuses to their subsidiary corps within range, so holding down the shift key while an army is selected shows the range within which bonuses are given. Other stacks give no such bonus. Holding down shift while a non-army stack is selected shows the regions to which that stack can move, and what type of movement.


OK thanks.

Now I am confused on Corps. How do I know which Divisions are with a corps? If there is no control area, am I to assume that divisions not in the same stack as a corps, are not in the corps?

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Cromagnonman
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Tue Mar 01, 2011 3:52 pm

Daniel_Morgan wrote:OK thanks.

Now I am confused on Corps. How do I know which Divisions are with a corps? If there is no control area, am I to assume that divisions not in the same stack as a corps, are not in the corps?


Correct. Divisions are either in the corps stack or else they are independent.
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Bernadotte
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Tue Mar 01, 2011 4:26 pm

Does AACW also have a different "attachment-" and "command-radius" like NCP and ROP have (at least the manuals say they have ?!?) ?

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Daniel_Morgan
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Tue Mar 01, 2011 6:28 pm

OK some more questions pop into mind.

When a corps leaves one armies "area" and enters another, they are now automatically attached to the new army correct?

And does an independant division still benefit from an Army if in the Armies Area?

Sorry about all these questions guys but the Army-Corps-Division mechancis lightbulb finally came on for me last night, and I think I almost understand it :w00t:

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Cromagnonman
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Tue Mar 01, 2011 6:52 pm

Daniel_Morgan wrote:OK some more questions pop into mind.

When a corps leaves one armies "area" and enters another, they are now automatically attached to the new army correct?

And does an independant division still benefit from an Army if in the Armies Area?

Sorry about all these questions guys but the Army-Corps-Division mechancis lightbulb finally came on for me last night, and I think I almost understand it :w00t:


No and no. Only corps of that army get the army bonus. Ind divisions never do. To change a corps's army, you must manually detach the corps from its old army, then attach it to the new army.
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Jim-NC
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Tue Mar 01, 2011 7:05 pm

Daniel_Morgan wrote:OK some more questions pop into mind.

When a corps leaves one armies "area" and enters another, they are now automatically attached to the new army correct?

And does an independant division still benefit from an Army if in the Armies Area?

Sorry about all these questions guys but the Army-Corps-Division mechancis lightbulb finally came on for me last night, and I think I almost understand it :w00t:


NO and NO. You must manually switch the corps to the new army. The division must be in the army stack to benefit.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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Daniel_Morgan
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Tue Mar 01, 2011 7:06 pm

Jim-NC wrote:NO and NO. You must manually switch the corps to the new army. The division must be in the army stack to benefit.


How do you "manually switch" the army?

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Jim-NC
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Tue Mar 01, 2011 7:08 pm

Unform the corps and reform. When it reforms, it will automatically attach to the closest army with space for it.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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dolphin
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Mon Mar 07, 2011 3:03 am

Daniel_Morgan wrote:How do you "manually switch" the army?


Sometimes you might have two armies close to a corp you wish to form and it won't let you put the corp in the army you want it in.

The work arround for this problem is to unform the army you do not want to use and then add the corp to the other army. Then you can reform the other army as your corp is now in the army you wanted it in. This procedure will not cause any penalties as long as you do it all within the same turn as the penalty is not assessed until you hit the proceed to next turn button.

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Mon Mar 07, 2011 3:36 am

There is a possibility of damage on this. I believe that if the general is not the highest ranking, when you break the army, and then reform, you may have to pay the penalty for not using the highest general again.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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