GraniteStater wrote:He sees better into neighboring Region and his own, IIRC; you can have not only a value of 6 (always active), but also 7 or even 8.
I might be mistaken, but thnk I'm correct.
What?
The strategic ability described by rsallen is the purview of the player in this game. The only possible way to represent this would be for each general (or maybe just every 3-4 star) to have a "hint" button that would effectively have him (Athena) issue orders for that turn (of course, you could override him). A general's "strategic vision" rating (maybe hidden from player) would determine what difficulty settings/aggression level/detection bonus Athena would use to generate that strategist's proposed orders.
Maybe 3-stars could generate orders for their own armies/departments alone (meaning you could put your extra generals in charge of Departments as well as armies). 4-stars could issue orders for every stack on their side, as well as ordering reinforcements and replacements.
While this might make people like Winfield Scott or Fremont or McClellan useful, it would likely require a lot of programmingl. But maybe an idea that could be implemented in a lot of AGE games, not just AACW.