What I simply don't know though is had I not gone in with that second stack to relieve the siege would I have still had the option to simply abandon Manasses with the stack inside and run away
Golden rule is : "Don't be stuck into a city except if you know you can quickly relieve the besieged force".
Golden rule is : "Don't be stuck into a city except if you know you can quickly relieve the besieged force".
dolphin wrote:Lets say you have a force under siege in a city and you send in cavalry with the gree/green button to retreat if attacked and the other button that sounds the retreat to avoid combat at all costs and add the button to enter the structure under sige at the end of the turn/movement to reenforce the troops inside under siege?
Mickey3D wrote:Golden rule is : "Don't be stuck into a city except if you know you can quickly relieve the besieged force".
You could have move the stack in Manassas outside of the city and, as you already discover it, the siege icon would have disappear. Then you could give the stack a move order to wherever you want.
Now the only question is : what's the military control of your opponent in the region ? If it is higher than 95% (i.e. you have less than 5%) your stack will automatically switch to attack mode and you could find yourself engaged in a fight with the besieging force (depending on option settings there could be some delay before battle starts, delay that could allow you to sneak out of the region). So a good tactic is to set the stance of your force to blue (defense)/ green (retreat) : if a fight happens your force will try to retreat.
Another important point : what's your control in the adjacent regions ? Because there is an ennemy force in your region, there is big odds that you won't be able to move in a region where you don't have a certain amount of military control (region will become red when you try to move your stack).
Mickey3D wrote:You could do like this but this would just increase the number of future prisoners
And depending on the military control and the presence of cavalry in ennemy stack I'm not 100% sure you will avoid any combat.
Mickey3D wrote:Golden rule is : "Don't be stuck into a city except if you know you can quickly relieve the besieged force".
You could have move the stack in Manassas outside of the city and, as you already discover it, the siege icon would have disappear. Then you could give the stack a move order to wherever you want.
Now the only question is : what's the military control of your opponent in the region ? If it is higher than 95% (i.e. you have less than 5%) your stack will automatically switch to attack mode and you could find yourself engaged in a fight with the besieging force (depending on option settings there could be some delay before battle starts, delay that could allow you to sneak out of the region). So a good tactic is to set the stance of your force to blue (defense)/ green (retreat) : if a fight happens your force will try to retreat.
Another important point : what's your control in the adjacent regions ? Because there is an ennemy force in your region, there is big odds that you won't be able to move in a region where you don't have a certain amount of military control (region will become red when you try to move your stack).
dolphin wrote:You mentioned 95% enemy control and less than 5% of your own control.
Are those arbitrary figures, or are you saying that as long as you have at least 5% control you are not forced to take an attack stance?
dolphin wrote:Is that to say it is harder for a stack to escape if it starts the turn inside under siege, or are the same factors at play no matter if the stack is stacked inside, or outside in terms of your chances to escape?
It sounds to me that your saying it is the same as you can switch being inside, or outside no matter what. That seems contrary to everything I have been lead to believe about being trapped inside a city under siege unless your actually assaulted and lose in which case your not trapped by a siege, but simply eliminated during an assault.
Since you evidently cannot be trapped in the region any worse than you could be if you were outside the city why would you not always simply remain inside the structure to gain the defensive bonuses. If your going to be in the region anyway why would you ever want to remain outside unless you wanted the enemy to attack you and you assume he definately will not attack if your inside.
Cromagnonman wrote: I'd be very cautious about raising them in harm's way.
dolphin wrote:Here are 7 questions of great importance in my current game.
1) What seems to be the formula in terms of Attack Strength vs. Defence Strength RATIO required to pull off a successful assault?
Is it 3 to 1, or 5 to 1, or 10 to 1?
dolphin wrote:2) Given that you have the required numerical superiority to pull off a successful assault how does the Cities Defence factor in and how important is it to reduce it through siege before an assault. Another way of putting it is to ask how much more of a numerical advantage would you need to do the Assault without reducing the ciity bonus through siege first.
dolphin wrote:4) One of the advantages of holding up inside a city is the defence bonus, but a more important advantage as I understand it is that you can have your units set to Defence and on Hold at all Cost, but you still regain cohesion with a massive bonus as though you were set on PASSIVE (Green). I am asking for verification that I am correct on this.
dolphin wrote:5) Regarding a siege and starving out your enemy I am still a little muddled on how to insure it is working. I assume it has to do with causing the enemy inside to run out of supplies. Can this even be done if the enemy is holed up in a town with either a Harbor, or a Depot? I am aware that a river/ocean region does have a blockade requirement for this situation and I presume if you do not satisfy it the city under siege will continue to get supplies and replacements normally.
To put question 5 another way.
My current thinking is that if your holed up in a town with a Harbor, or a Depot not only can you get supplies, but you can also get reenforcements which makes a siege near impossible without overwhelming numbers for an assault even if you have reduced the defensive town bonus. Please clarify and verify my thoughts on this issue.
dolphin wrote:6) Question 6 should be easy. To get replacements as I understand it you need to have your damaged brigades stationed in a region that has a Level 3 City, Harbor, or a Depot. I know you get replacements in level 3 cities and ones with harbors, but I am not sure about a depot allowing reenforcements to get through. I presume you merely need to be in the region and not inside the structure in order to recieve your replacements.
dolphin wrote:7) Could someone explain the SORTY option and when it would be appropriate to use it in cases where your inside a structure and under siege.
Jim-NC wrote:Depends on your attrition settings. They cause different conditions for getting replacements. IIRC it only effects replacing entire lost elements. Your understrength units will get replacements to bring them up to full strength as long as they are not moving.
Jim-NC wrote:Move a unit between a city and the countryside. You will notice for yourself the difference made by being in the city. IIRC, it is not as good as being on passive, but it does give you a bonus.
[SIZE="3"] Defensive posture[/size]
Stack will not attempt to engage enemy stacks, even if they are in the same region and detected.
The stack does receive any defensive bonus afforded by the terrain it is in.
[SIZE="3"]When inside a structure, a stack in defensive posture is considered to be in passive posture when it comes to cohesion recovery[1] [/size]
[SIZE="3"]Passive posture [/size]Basically the same as defensive posture above, except that it:
will receive penalties in combat.
is more likely to retreat from combat.
recovers cohesion faster.
does not affect military control of the region it is in.
will not march to the sound of the guns[2]
will not participate in stopping enemy stacks from crossing the river that the passive stack is on[3].
A stack retreating from combat will normally assume this posture.
[SIZE="3"]If attacked while inside a structure, a stack in passive posture will be considered to be in defensive posture for combat purposes.[1][/size]
http://www.ageod.net/aacwwiki/Passive_posture#Passive_posture
you should check out the wiki and do some searches in the forum on forts, sieges and frontage.
Some easily-designed and -performed testing should bear out many of the answers you seek.
SleeStak wrote:For instance, did you know that corps artillery all fire at your opponents in combat. I didn't until I read it in the forum and tried it out in game. Including your very best artillery as individual artillery units in your corp stack significantly increase the amount of firepower you focus on an opponent. I read a recommendation in a post some time ago that your corps aught to consist of two division and as much corp artillery as you can stuff into the stack to maximize its firepower. Unfortunately, I looked for a bit last night to see if I could find the post that clued me in but to no avail. This is really good stuff you couldn't find out any other way.'
SleeStak wrote:For instance, did you know that corps artillery all fire at your opponents in combat. I didn't until I read it in the forum and tried it out in game. Including your very best artillery as individual artillery units in your corp stack significantly increase the amount of firepower you focus on an opponent. I read a recommendation in a post some time ago that your corps aught to consist of two division and as much corp artillery as you can stuff into the stack to maximize its firepower.
Mickey3D wrote:There is exception to every rules : I would put a garrison into a city if I want to avoid cavalry raid on my supply structures behind the front line because I know that a party without supply wagon won't be able to lay a siege for long.
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