"To help create conflict, the game has an engine for dynamically generating crises. Events will happen around the world that force a dramatic confrontation between countries: say, for example, an American boat explodes near Cuba. The countries involved, and their allies, are pitted into a negotiation mini-game that works like poker. Everyone puts their stakes on the table, and tries to pressure their opponents into doing what they want. If it doesn’t work, war could break out."
ARGH! I want to play *now*.
