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SEPRUS
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Official Revolution Under Siege patch 1.02a

Sun Jan 16, 2011 12:19 pm

[SIZE="6"]
Revolution under Siege
[/size]

http://ageoddl.telechargement.fr/latest/RUS_Patch.zip
Please see post #106 for a quickfix also.

[color="Red"]January 19th, 2011 – Patch 1.02a[/color]
The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.


Code improvements and fixes
*The bug giving too much XP to troops has been fixed. (Thanks Baris)

Map and data changes or fixes
*Updated Decisions descriptions.
*When the Baltic Countries side (attacked by the RED or joining the Whites), then the Baltic sea becomes open to Allied war fleets.

Events Fixes
*Czech Legion Events changed: Svec officer is now removed. Player now get a one turn warning before the Legion leaves. The Czech garrisons that remain in place now really stay (event working fully). An independent Czech corps appears around Gaida now (Czech staying in Russia)
*A systematic typo while designing the Vitebsk region has been ‘worked around’ in several AIs events.

Designers’ Notes
*It must be noted that only the decisions giving back loyalty (Techka or Reforms) cost 1 NM. So you can use more intensively the decisions that before, even if you risk some Green revolts (that happened historically).
*If your NM is under 100, you have some chance to get back 1 point per turn for free.


[color="Red"]January 15th, 2011 – Patch 1.02[/color]
The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version. You can continue saved games with it, although it is possible that some events will not trigger.


Code improvements and fixes
*Fixed a bug in the air battle code.
*Fixed an interface bug preventing sometime the last 2 replacements tags to be shown in the construction window.
*Units experience bonus reworked with exported variables, more consistent.
*Modding support: Abilities can now be restricted per family.
*Modding support: Registries script commands added.

Map and data Fixes
*Denikin has more seniority than Krasnov, to ease the command structure.
*The area decisions like conscriptions, etc. Now take 4 turns, but the positive effect of restoring loyalty is much bigger now.
[color="SeaGreen"]*Several databases fixes on unit names and TO&E.[/color]

Events Fixes
*Desertion system now in place. It happens mostly for the Bolshevik, but can be reduced by political commissar. Siberian Whites have also some desertions.
*South White can now buy at a hefty cost the Transcaucasus League option.
*Makhno anarchists appear correctly after German withdrawal.
*Krasnoufimsk White militia (Ural) and Bachkir National Army events added for June 1918.
*Berzin 3rdArmy added in June 1918.
*Siberian Whites now receive tanks by events (US stockpiles).




An important note about remark in bold green: It covers several dozens of micro-tweaks (or not that micro in their impact) on units, but we have not logged all the changes in the update. For example, you'll see that many of your cavalry now has a detection rating of 4 (before it was 3), to ease a bit the detection capacities. This just one among many of the changes we did these past two weeks in the database of units, to improve game balance and interest.

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jack54
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Sun Jan 16, 2011 1:34 pm

Thank you! This sounds like a big improvement to an already enjoyable game! :) (I thought 1.01 b made a difference)

Can't wait to try...(do you know if General Mdls changed; in that case, I will edit the Generals Graphic Mod) ;)

thanks again! Downloading now!

Alikchi
Corporal
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Sun Jan 16, 2011 1:36 pm

Very nice! Thank you for your continued support SEPRUS :)

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ashandresash
Captain
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Sun Jan 16, 2011 1:53 pm

Great! I've just bought RUS, and it's good to have my first experience on it with a brand new patch :thumbsup:

Ramseur
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Sun Jan 16, 2011 2:41 pm

Thank you Sir. Off to to do a restart now I have had a bit of practise and see you in a few days.

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Ebbingford
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Lenin

Sun Jan 16, 2011 4:09 pm

What are we meant to do with him?
His abilities do not seem to work as he doesn't seem to be classed as a leader. He has a command ability of 0.
I can only think that the propagandist trait might work if he is stacked on his own, he then commands the stack, but how senior is he compared to other generals?
How is he meant to work?

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bloodybisounours
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Sun Jan 16, 2011 4:53 pm

Thx ! :thumbsup:

Is the bug with the siberian artillery replacement corrected ?

http://www.ageod-forum.com/showthread.php?t=20097
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R.A.A R.U.S[/CENTER]

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Raidhaennor
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Mon Jan 17, 2011 12:04 pm

SEPRUS wrote:*Fixed a bug in the air battle code.


I've noticed a few times that during air battles, only one side lost planes (it could be either side, but only one side lost planes, and the other lost none).

Is that what has been fixed, or is it something else ?

Baris
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Mon Jan 17, 2011 9:44 pm

Thanks for the patch but it was mentioned before ,so unambitious wishlist about Regional policies and ocean square in "kronstadt approaches"

TheDoctorKing wrote:I've noticed as the Reds that I can't requisition in Moscow. Perhaps you can't do any of these operations in your capital region?


Baris wrote:As playing southern whites at turn 2, I can make requisition from Komich controlled Samara and Penza. It seems green men percentage does not change after requisition. %20 and %40.


Baris wrote:As playing Southern Whites, requisiton from Arshabat and Samara doesn't effect green loyalty or any other loyalty, it gives money or manpower for free.
It is said before but "Kronstadt approaches" prevents any ships except all water movement ships to enter. By the time Yudenich army appears in Pskov it needs some ships to assist for advancing to Petrograd, constructed gunboats can not enter 'Kronstadt approaches' to blockade passage from Tsarskoye to Petrograd when needed.


In the first turn of the game requisition possible from Cacacus and area get locked after the successfull requisiton.

-White objectives city still shows region near ekaterinodar as objective city.
-In construction screen there are 2 same models of Don infantry can be constructed.
-Trained infantry still shows as concript infantry in the unit graphics under division command.
-British warships can not enter Kiel harbour from London and can not sail to Baltic sea.
-Engineers need 1 CP even their abilities benefit whole stack.
- 1 level Breach is shown as red color and it says it has no defensive benefit,but no assault possible with captured and locked fort batterie in the area. Can be critical especially in heavy garrisoned cities such as Petrograd and Moscow.

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Florent
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Mon Jan 17, 2011 10:51 pm

Is it now possible to built Tanks as soon as the Tank Plants are completed ?
Do you know when Clovis will be back from holidays ? :D

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Ebbingford
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Tue Jan 18, 2011 12:23 am

Playing as the Reds, start of long campaign, I still don't seem to be able to order any spec ops in either Petrograd or Novgorod.

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Ebbingford
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Tue Jan 18, 2011 12:34 am

Playing as Reds.
Just had the following script error report at end of turn processing


FullDebug: Script Engine Error(s), while parsing line 222 AI.SetLocalInterest = 411;200;412;200;413;200;416;200;417;200;BOGODOROSK200;;419;200;1665;200;404;200;405;200;415;200;420;200;422;200;423;200;426;200;427;200;428;200;430;200;432;200;434;200;822;200;975;200;1664;200;977;250;


Line 222 is from event
evt_nam_WHImenacingMoscowconsspe

alexander seil
Posts: 167
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Tue Jan 18, 2011 12:35 am

Baris wrote:-British warships can not enter Kiel harbour from London and can not sail to Baltic sea.


Ehh...are you sure the Kaiser's fleet isn't getting in the way?

Would be a problem if there's still no access after the Armistice.

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TheDoctorKing
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Location: Portland Oregon

Tue Jan 18, 2011 12:56 am

SEPRUS wrote:[SIZE="6"][B]
*The area decisions like conscriptions, etc. Now take 4 turns, but the positive effect of restoring loyalty is much bigger now.


Do they produce twice as many Rubles, WSU, and conscript companies?

Otherwise this will prove to be a major handicap for the Reds.
Stewart King

"There is no substitute for victory"

Depends on how you define victory.

[SIGPIC][/SIGPIC]

General01
Conscript
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Tue Jan 18, 2011 1:19 am

Is anyone else finding their troops to be gaining experience insanely quickly after this patch? Playing as the Southern Whites on the longest Grand Campaign, I had several regiments, particularly cavalry, reach well over 10 stars before 1919. Here's a screenshot of one of the worst offenders: note the assault value of 33.

Image

Am I alone in this?

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bloodybisounours
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Tue Jan 18, 2011 2:15 am

Police : 22 !!!

Nice ! :thumbsup: :bonk:
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TheDoctorKing
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Tue Jan 18, 2011 4:20 am

TheDoctorKing wrote:Do they produce twice as many Rubles, WSU, and conscript companies?

Otherwise this will prove to be a major handicap for the Reds.


The answer is, they don't. Therefore, the armies will be half as large. Except, of course, that the Whites get a lot of their forces from the Allies, and the Green forces appear automatically. So the Red Army will be half as large but its opponents are only slightly weaker.

I will try going into the RgnDecisions folder and editing the appropriate files to make Requisitions and Conscription twice as productive.
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



[SIGPIC][/SIGPIC]

Baris
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Tue Jan 18, 2011 8:18 am

alexander seil wrote:Ehh...are you sure the Kaiser's fleet isn't getting in the way?

Would be a problem if there's still no access after the Armistice.


Yes in 1920 april still no transition.

General01 wrote:Is anyone else finding their troops to be gaining experience insanely quickly after this patch? Playing as the Southern Whites on the longest Grand Campaign, I had several regiments, particularly cavalry, reach well over 10 stars before 1919. Here's a screenshot of one of the worst offenders: note the assault value of 33.


Am I alone in this?


I confirm, Denikin,Wrangel armies has most of them at max experience. even Fınns,French army has 3-4 stars(They fought 1 or 2 battle I guess)

[ATTACH]14427[/ATTACH] [ATTACH]14428[/ATTACH]



[ATTACH]14429[/ATTACH] [ATTACH]14430[/ATTACH]
Attachments
pic4.jpg
pic1.jpg
kafkas.jpg
don.jpg

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SEPRUS
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Tue Jan 18, 2011 9:25 am

Raidhaennor wrote:I've noticed a few times that during air battles, only one side lost planes (it could be either side, but only one side lost planes, and the other lost none).

Is that what has been fixed, or is it something else ?


Yes it happens often, because the planes are rather fragile, and generally, he who gets first hit is able to shot down the other. If this is too often, perhaps we can give more hits to planes though.

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SEPRUS
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Tue Jan 18, 2011 9:33 am

Baris wrote:Thanks for the patch but it was mentioned before ,so unambitious wishlist about Regional policies and ocean square in "kronstadt approaches"







In the first turn of the game requisition possible from Cacacus and area get locked after the successfull requisiton.

-White objectives city still shows region near ekaterinodar as objective city.
-In construction screen there are 2 same models of Don infantry can be constructed.
-Trained infantry still shows as concript infantry in the unit graphics under division command.
-British warships can not enter Kiel harbour from London and can not sail to Baltic sea.
-Engineers need 1 CP even their abilities benefit whole stack.
- 1 level Breach is shown as red color and it says it has no defensive benefit,but no assault possible with captured and locked fort batterie in the area. Can be critical especially in heavy garrisoned cities such as Petrograd and Moscow.


Exact, Kurganinsk. This should be Maikop I believe, we will fix that.

About trained infantry & their graphic while in division, this is an engine limitation and I can't do much about that.

Engineers are fine without 1 CP for us.

I don't quite get about the breach, you don't need a breach to assault, you can assault when you want.

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SEPRUS
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Tue Jan 18, 2011 9:33 am

Florent wrote:Is it now possible to built Tanks as soon as the Tank Plants are completed ?
Do you know when Clovis will be back from holidays ? :D


You get free replacements with the factory. But to get tanks you need to wait for the US stockpile event (White). For the Red, once the factory is built, you have units added in the Force Pool.

Clovis is not part of the SEP Team, he is doing a stand alone mod instead.

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Ebbingford
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Spec Ops

Tue Jan 18, 2011 9:35 am

There seems to be a problem with the spec ops.
I have just restarted a grand campaign as the Reds and am able to do spec ops in Petrograd and Novgorod. 3 or 4 turns into my previous campaign, playing with 1.02 aswell, I couldn't.

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SEPRUS
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Tue Jan 18, 2011 9:35 am

Ebbingford wrote:Playing as the Reds, start of long campaign, I still don't seem to be able to order any spec ops in either Petrograd or Novgorod.


I can use two options... it works for me. I'm speaking of the Campaign named Russian Civil War.

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SEPRUS
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Tue Jan 18, 2011 9:35 am

Ebbingford wrote:Playing as Reds.
Just had the following script error report at end of turn processing




Line 222 is from event


Thanks, we will fix that.

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SEPRUS
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Tue Jan 18, 2011 9:40 am

TheDoctorKing wrote:Do they produce twice as many Rubles, WSU, and conscript companies?

Otherwise this will prove to be a major handicap for the Reds.


No that's ok, for us. We increased the decisions time but also increased the loyalty gain. So far, the balance seems ok for us. It is simply not realistic to be able to increase so fast the strength of your armies (as in pre 1.02), now in 1.02 this is more in line with what we wanted.

Also, the increased loyalty recovery really help in the long run.

Plus, this would be a major error to remove the NM loss on some decisions. Decisions must cost morale, otherwise they are freebies. Here, each use is a tough choice, while still remaining the primary method of getting resources.

Now, here is a trick. RED has a nation resilience of 2. Both Whites have one. It means that if their morale is too low, then they can get back one point for free per turn. For example, if morale is 60, then RED has two rolls with a 40% chance to get + 1 NM. So the trick is to accept having a morale under 100, to get back some points from time to time. He who does believe he can fight for long at a morale of 100 in the game is wrong, this is a crippling strategy on the long term, trust me, I tried :)

Baris
AGEod Guard of Honor
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Tue Jan 18, 2011 10:11 am

SEPRUS wrote:Yes it happens often, because the planes are rather fragile, and generally, he who gets first hit is able to shot down the other. If this is too often, perhaps we can give more hits to planes though.


Yes I can confirm that when British carriers bombs Petrograd or other place I saw mostly one plane from one side destroyed in the air battle.
Units also get experience way faster, I can post the save game.
Im still not sure requisition from Samara,Penza ,Archabat working WAD :) for southern whites. Recruit prisoner options only worked once. I have posted main log and script error if you have looked? There was error about prisoners.

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Ebbingford
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Spec Ops in Petrograd and Novgorod

Tue Jan 18, 2011 10:33 am

On the first turn of the Russian Civil War scenario playing as Reds you can set missions for Petrograd and Novgorod.
However on the third turn I have just had a message that both missions were no longer valid and had been cancelled.
I still have 100% MC and more than 50% loyalty in both regions and now I can't order any missions in either region.
Save and backup attached if needed.
Attachments
SpecOps.rar
(846.7 KiB) Downloaded 334 times

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Seb
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Tue Jan 18, 2011 12:04 pm

Baris wrote:-British warships can not enter Kiel harbour from London and can not sail to Baltic sea.


We wanted to prevent Allied fleets and troops (French in Ukraine for example) to leave their theater and to prepare a massive surprise landing in the baltic sea.
[CENTER][SIGPIC][/SIGPIC][/CENTER]

Baris
AGEod Guard of Honor
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Experince gain after single battle

Tue Jan 18, 2011 2:05 pm

Seb wrote:We wanted to prevent Allied fleets and troops (French in Ukraine for example) to leave their theater and to prepare a massive surprise landing in the baltic sea.



Edit: Yes I suspect that also, if Kiel harbour WAD, it is ok thanks Seb :)




It seems units can gain 9 star from single battle, especially committed cavalry can get most experience after assault by destroying element .

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andatiep
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Location: Grenoble, France.

Tue Jan 18, 2011 6:36 pm

bloodybisounours wrote:Police : 22 !!!

Nice ! :thumbsup: :bonk:


:wacko: Hu ! 'Don't care, Evade value is 31...


SEPRUS wrote:No that's ok, for us. We increased the decisions time but also increased the loyalty gain. So far, the balance seems ok for us. It is simply not realistic to be able to increase so fast the strength of your armies (as in pre 1.02), now in 1.02 this is more in line with what we wanted.


All the "X Army near Y" events of the file RUS All Includes.sct have a huge value (EvalSubUnitCount = >=;100). It is also linked to the "Transform a town in Verdun-like stronghold" events. Maybe 50 elements could be better because armies with 100 elements seems already very hard to gather and not common to me before this patch (i never saw such events ever happen in my games). So now that the armies will be even less numerous, i strongly suggest to set the 50 value...
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