TheDoctorKing wrote:I've noticed as the Reds that I can't requisition in Moscow. Perhaps you can't do any of these operations in your capital region?
Baris wrote:As playing southern whites at turn 2, I can make requisition from Komich controlled Samara and Penza. It seems green men percentage does not change after requisition. %20 and %40.
Baris wrote:As playing Southern Whites, requisiton from Arshabat and Samara doesn't effect green loyalty or any other loyalty, it gives money or manpower for free.
It is said before but "Kronstadt approaches" prevents any ships except all water movement ships to enter. By the time Yudenich army appears in Pskov it needs some ships to assist for advancing to Petrograd, constructed gunboats can not enter 'Kronstadt approaches' to blockade passage from Tsarskoye to Petrograd when needed.
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SEPRUS wrote:[SIZE="6"][B]
*The area decisions like conscriptions, etc. Now take 4 turns, but the positive effect of restoring loyalty is much bigger now.
TheDoctorKing wrote:Do they produce twice as many Rubles, WSU, and conscript companies?
Otherwise this will prove to be a major handicap for the Reds.
alexander seil wrote:Ehh...are you sure the Kaiser's fleet isn't getting in the way?
Would be a problem if there's still no access after the Armistice.
General01 wrote:Is anyone else finding their troops to be gaining experience insanely quickly after this patch? Playing as the Southern Whites on the longest Grand Campaign, I had several regiments, particularly cavalry, reach well over 10 stars before 1919. Here's a screenshot of one of the worst offenders: note the assault value of 33.
Am I alone in this?
Raidhaennor wrote:I've noticed a few times that during air battles, only one side lost planes (it could be either side, but only one side lost planes, and the other lost none).
Is that what has been fixed, or is it something else ?
Baris wrote:Thanks for the patch but it was mentioned before ,so unambitious wishlist about Regional policies and ocean square in "kronstadt approaches"
In the first turn of the game requisition possible from Cacacus and area get locked after the successfull requisiton.
-White objectives city still shows region near ekaterinodar as objective city.
-In construction screen there are 2 same models of Don infantry can be constructed.
-Trained infantry still shows as concript infantry in the unit graphics under division command.
-British warships can not enter Kiel harbour from London and can not sail to Baltic sea.
-Engineers need 1 CP even their abilities benefit whole stack.
- 1 level Breach is shown as red color and it says it has no defensive benefit,but no assault possible with captured and locked fort batterie in the area. Can be critical especially in heavy garrisoned cities such as Petrograd and Moscow.
Florent wrote:Is it now possible to built Tanks as soon as the Tank Plants are completed ?
Do you know when Clovis will be back from holidays ?![]()
TheDoctorKing wrote:Do they produce twice as many Rubles, WSU, and conscript companies?
Otherwise this will prove to be a major handicap for the Reds.
SEPRUS wrote:Yes it happens often, because the planes are rather fragile, and generally, he who gets first hit is able to shot down the other. If this is too often, perhaps we can give more hits to planes though.
Seb wrote:We wanted to prevent Allied fleets and troops (French in Ukraine for example) to leave their theater and to prepare a massive surprise landing in the baltic sea.
bloodybisounours wrote:Police : 22 !!!
Nice !![]()
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SEPRUS wrote:No that's ok, for us. We increased the decisions time but also increased the loyalty gain. So far, the balance seems ok for us. It is simply not realistic to be able to increase so fast the strength of your armies (as in pre 1.02), now in 1.02 this is more in line with what we wanted.
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