Back in the good old days of computer games the one feature I loved about those early games was the ability to turn the AI on to play both sides. After buying a game I'd install it and then set the AI to play both sides while I broke open the rule book and learned the game system.

When I got into scenario design and betatesting I found being able to turn on an AI to play both sides was extremely helpful in checking out how the AI worked for both sides. When doing scenario design for now defunct Talonsoft's Art of War by Norm Koger we were able to plot the AI movement path and having the program run the game playing both sides was invaluable in tweaking those movement paths to make both side's AI play better.
AGEOD would be smart to bring back this wonderful feature from the good old daze. This would be especially helpful for betatesting long scenarios like the Spanish Campaign which runs 295 turns. It's pretty impossible to betatest these long scenarios when patches come out regularly and there's no time for humans to play out the whole scenario for betatesting. Being able to turn on the AI for both sides would allow for betatesting AI's for both sides far more quickly and completely. Just imagine how useful this tool would be for the NCP2 campaign of the whole war.
