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caranorn
Posts: 1365
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Location: Luxembourg

Fri Dec 03, 2010 5:14 pm

Clovis wrote:Wounded leader feature is present too indeed. That's an old and great AGE feature indeed we have no reason to remove :)


Though it's really just leaders of destroyed forces who can thus be wounded. Wounded is not a leader casualty effect as such, rather just a side effect of an entire force being whiped out and any surviving leaders being relocated and locked for a few turns...
Marc aka Caran...

FatalMad
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Fri Dec 03, 2010 6:04 pm

Clovis wrote:very very soon maybe :coeurs:


The sooner the better. :)

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Tamas
Posts: 1481
Joined: Wed Nov 30, 2005 10:51 am

Fri Dec 03, 2010 7:17 pm

FatalMad wrote:The sooner the better. :)


Yes :)

I am holding off on re-starting my Southern White GC until the patch arrives. :)

Excellent game by the way!

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Clovis
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Location: in a graveyard
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Fri Dec 03, 2010 10:09 pm

The patch will be released in a few hours, at worst tomorrow :)
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barbu
Captain
Posts: 157
Joined: Tue Oct 26, 2010 11:08 am

Fri Dec 03, 2010 10:10 pm

:w00t:

Finland, here I come

:w00t:

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Alexor
Lieutenant
Posts: 122
Joined: Mon Nov 22, 2010 5:26 pm
Location: Kiev-Paris

Fri Dec 03, 2010 10:14 pm

Yessss :happyrun: !

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Lowlander2010
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Fri Dec 03, 2010 10:21 pm

Good stuff.... thank you Ageod for all your hard work :thumbsup:

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Clovis
Posts: 3222
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Location: in a graveyard
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Fri Dec 03, 2010 10:33 pm

The list of fixes and improvments in this first patch

December 3rd, 2010 – Patch 1.01 release candidate 1

The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.




Code improvements and fixes
*You can now abort the construction of a unit, if you select his stack and hit ‘delete’ (suppr key for the French). This can work for all stacks containing just ordered units (and only them). You get full refund.
*Units’ abilities now display their ‘appliance’ (range of effect) by code.
* Entrench indicator now give more details (nearby the envelope icon, selected stack)
*No Winter map option in Options|System Tab, to reduce memory load on smaller config .
*Damages from lack of supply reworked (more logical) and reduced in impact.
*Air bombardment bug fixed
*More adequate sounds when using armored trains.

AI Fix
* Major AI war plans improvements for all scenarios.
* AI now uses Regional Decisions better
* Better leader use
* Better build priorities
* Bug fixes in AI war plans in Polish War and Ice March scenarios
* AI doesn’t destroy anymore the railways of his allies.

New rules
* Revolts - The Green (peasants) faction can now trigger revolt dynamically in any region that has at least 51% loyalty to her.
* Ships replacements – Ships now use spare parts to be repaired. This prevents the code to use up money and war supply automatically for that. This was one of the reasons why your stockpile was always lower than expected on new turn.

Map and DB Fix

* Fixed missing rail link between Pskov and Porkhov
* Renamed "Moors" terrain to "Deep forest"
* Removed Blizzard weather in Deserts in summer months (defective sandstorm treatment)
* Fixed (moved) the rail destroy symbol in Rezevha

* Fixed some abilities values and symbols
* Fixed Rank values for CinC leaders and 4**** leaders
* Changed NATO symbols of conscripts infantry and cavalry to bear a C

* Added new graphics for some partisan, greens and anarchists units

* Fixed some missing leaders images (as per OneArmedmexican remarks on the forum)
* Changed most models costs ($, conscripts and war supplies) to better balance the game's economy
* Adjusted some money income missing in key regional capitals and ports, also improved income to whites from British foreign aid.
* Doubled the VP cost of Western Allies troops to prevent/penalize suicidal behavior with them
* Fix assignment and colors of Siberian artillery (and a few other support units) and of DON replacements/minimap

Events Fix
* Several typos in event scripting fixed
* Added missing image for event Yudenich army
* Added missing image for event Prince Lieven and Krasnov (Drang scenario)
* Fixed EvalWSU error in event Irkutstk Factory
* Added events to influx Western financial aid to the whites

Pending (official 1.01 or later)
* Replacement interface will get a slight overhaul for clarity of use.
* The major expenses of your nation will be monitored then indicated at the start of each turn.
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Florent
Posts: 1744
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Location: Mirambeau

Fri Dec 03, 2010 10:40 pm

How Poland is entering war in the Grandcampaign ?
Did the Reds build tanks or they had only captured equipment ?
In my campaign i selected the option to built a tank plant each in Moscow and Petrograd but i had never the option to built the unit. Why ?

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Clovis
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Fri Dec 03, 2010 10:45 pm

Florent wrote:How Poland is entering war in the Grandcampaign ?
Did the Reds build tanks or they had only captured equipment ?
In my campaign i selected the option to built a tank plant each in Moscow and Petrograd but i had never the option to built the unit. Why ?


We had the choice between quick release of the patch or slower one adressing all problems. We haven't yet begun any work on these troubles you have pointed out ( and BTW, we would need a savefile). But we felt it was better to take the first way, which addresess the main problems, especially with ressources, requisitions and revolts, rather than postponing the patch for completing work. We expect to solve all bugs signaled here for the official patch to come later.
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OneArmedMexican
General
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Fri Dec 03, 2010 11:01 pm

I am impressed, you guys work really fast. :thumbsup:

When will you upload the release candidate?

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Clovis
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Fri Dec 03, 2010 11:03 pm

OneArmedMexican wrote:I am impressed, you guys work really fast. :thumbsup:

When will you upload the release candidate?


normally, in a few minutes.......................................................................................................................... :thumbsup:
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Kev_uk
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Posts: 348
Joined: Wed Jan 23, 2008 10:43 pm
Location: South Wales, UK.

Fri Dec 03, 2010 11:17 pm

Clovis wrote:normally, in a few minutes.......................................................................................................................... :thumbsup:


Argghh!! :)

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Alexor
Lieutenant
Posts: 122
Joined: Mon Nov 22, 2010 5:26 pm
Location: Kiev-Paris

Fri Dec 03, 2010 11:21 pm

Clovis wrote:normally, in a few minutes.......................................................................................................................... :thumbsup:


Uh oh...another white night coming....

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