User avatar
OneArmedMexican
General
Posts: 582
Joined: Wed Sep 29, 2010 4:14 pm

4-star generals, Lieven-event and leader bugs

Thu Dec 02, 2010 5:07 am

Here are some more (minor) issues I came across: Dear developpers, I know you get overwhelmed right now, thanks for trying to accomodate us all anyway:

1) Four star generals: Are actually three star generals graphically disguised as four stars. This can lead to the situation were you cannot promote them to army command over a "real" three star with higher senority without NM penalty. This happened to me with Hindenburg (has senority 2, I had a Rank 3 general with senority 1), while trying the Drang Campaign. Very annoying. :(
My suggestion: Either reintroduce LeaderRank 4 (which existed in previous AGE games) or give all Rank 4 generals senority 1.

See for example, Hindenburg's model information

[INDENT]"UID = 1418
NationTag = GER
Name = P. von Hindenburg
Alias = ldr_GER_Hindenburg3
ShortName = Von Hindenburg
Text = $ldr_txt_GER_Hindenburg
To&E = Pistol
Family = $famLeader
ImageID = symbol_general_4.png

[...]

LeaderRank = 3
Seniority = 2
MaxRank = 3
Title = FM.
LandLeader = 1
Promotable = No
Strategic = 5
Offensive = 3
Defensive = 3"[/INDENT]


2) Lieven event: Text and picture are not working, the event fires just fine however and Lieven's division arrives.

[ATTACH]13800[/ATTACH]

@ Clovis, are you sure the AI on this campaign hasn't been worked on? Although rather passive overall, it did start four counteroffensives with massive armies during the first half year (haven't played any further - that thing is really time-consuming).
In any case that campaign is amazing. :thumbsup:


3) leader bugs: Here is a list of all the bugs in the leader files I came across while creating new leader graphic sets (some of them I have already listed in that thread, some are new):

I listed them by model file name, hopefully that will enable you to make the necessary changes in the database without consuming much of your time:

[INDENT]- 938REDM.D. Bonch-Bruevich: reference to Unit_RED_Bonch-Bruevich.png. missing.
- 1606BALJ. Laidoner: reference to Unit_BAL_Podder.png missing. Since this graphic set although wrongly named actually depicts Laidoner.
Compare: http://en.wikipedia.org/wiki/Johan_Laidoner
- 1609BALA. Tonisson: reference to Unit_BAL_Tonisson.png missing.
- 1610BALE. Podder: wrongly contains a reference to Unit_BAL_Tonisson.png. Right now there is no graphic set depicting him. I created one in my mod however. ;)
- 1159WHIM.G. Drozdovsky: reference to Unit_WHI_Drozdovsky.png missing. One and three star versions of this general are fine.
- 1087REDF.N. Remezov: reference to Unit_RED_Remezov.png missing. Two star version of this general is fine.
- 1183V.L. Pokrovsky: reference to Unit_WHI_Pokrovsky.png missing. Two star version of this general is fine.
- H. Martigny: Army_AUS_Martginy.png should be renamed Army_AUS_Martigny.png. This slight spelling error makes him show up blank in game when commanding a stack.[/INDENT]
Attachments
rus6.jpg

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Thu Dec 02, 2010 9:22 am

OneArmedMexican, I just have to say that the feedback you (and others) have been giving since the game's release is invaluable, and will be of great benefit to players in the future :thumbsup:
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Thu Dec 02, 2010 12:04 pm

OneArmedMexican wrote:

@ Clovis, are you sure the AI on this campaign hasn't been worked on? Although rather passive overall, it did start four counteroffensives with massive armies during the first half year (haven't played any further - that thing is really time-consuming).
In any case that campaign is amazing. :thumbsup:




Sure. maybe Athena is now self improving and wants to marry Skynet? :blink:

More seriously, AGE AI knows natively to counterattack. But she didn't assessed well where and when she must do it. She's certainly now a little better for that.
[LEFT]Disabled
[CENTER][LEFT]
[/LEFT]
[LEFT]SVF news: http://struggleformodding.wordpress.com/

[/LEFT]
[/CENTER]



[/LEFT]

Return to “Help to improve RUS”

Who is online

Users browsing this forum: No registered users and 0 guests