Templer wrote:I will not shake the feeling, that on the part AGEOD, NCP receive much less attention, care and love as compared to the other AGEOD games.
I was also a little bit frustrated, but I learned to live with some annoying things and still like the game and its theme. So, don't uninstall it !!Templer wrote:NCP will probably uninstalled.
Prins van Oranje wrote:The most important thing is how the game feels, or how it plays, and in this respect the NCP is far and away the best Napoleonic wargame on the market.
Gray_Lensman wrote:You haven't played Napoleon: Total War have you?
Gray_Lensman wrote:You haven't played Napoleon: Total War have you?
Franciscus wrote:And you both have not played Histwar: Les Grognards, haven't you ?
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Prins van Oranje wrote:Frankly, it looks like this suffers from the same problem every other Napoleonic wargame made on computer suffers from. For example, why do I - as Commander-in-chief - need to get down to ground level and observe individuals fighting? It is totally pointless and gobbles up unnecessary RAM. Secondly, they still cannot give the formations the correct number of men: so instead of 800 men versus 1000, we get 80 versus 100. When I played tabletop napoleonic miniatures, every figure represented about 3 or 4 'real' men and I thought when computers came along that we could finally have a game that showed the true scale of these massive battles. Sadly, this has not proven to be the case. A proper Napoleonic battle would be concerned with formations, not individuals. That is why NCP is so good, because combat is primarily determined by organisation and formation - individuals count for nothing, unless they are commanders.
You may prefer Histwar's games, but to me they make the same mistake that all other games of this era make - they concentrate too much on how it looks and not enough on how it feels.
hannibal128 wrote:long long time ago I was a great fan of dr. peter turcan games (borodino,waterloo,austerlitz and dreadnoughts). This histwar game reminds me of that in a way even if I havent played it. Turcan games were way ahead of their time if he had more money there would have been no total war series I am sure. Orders were in plain text "oudinot attack hill 2 miles south for one hour" and oudinot may ignore this for unkonwn reasons, its was just brilliant. Is this relative control of the battle comparable with Histwar? or do you have absolute control of all units which allways do what you say?
Franciscus wrote:Sorry, Prinz, but are we talking about the same game ?
First of all, there are no Histwar "games", just Les Grognards (the author, JMM, did indeed made another game, more than 10 years ago, called "La Grande Armee at Austerlitz", but is pre-history).
And I assure you, HWLG goes fully to the feel rather than for the "looks":
- 3D view is pretty good iIMHO, but it is not comparable to NCP, the graphical quality is much lower, in fact that's one of the criticisms of the game. But the details are all correct, meaning uniforms, flags, etc.
- 3D view is not really "needed". If you want, you can play exclusively in 2D, but you would miss the "action", that represents very much accurately a Napoleonic battle - formations, marches, defensive lines, arty batteries, etc: they are all faithfully represented.
- Although the INF scale is 10:1, deployed arty is 1:1. And I am pretty sure no high-end PC could handle a 1:1 scale. Remember, while NCP limts the field of battle to 20 units, in HWLG ALL units in each historic battle are represented. Waterloo is awesome !
- The game is all about you as Commander in chief, in degrees almost unimaginable. You are supposed to give detailed orders to your Corps Commanders (that will follow them - or not - according to their capabilities, terrain, etc), not to your units (although you can). And with full, "grognard level" FOW, you will give orders in the map, but in 3D you will only see what your Commander in chief would: You have to listen (yes, listen), to the sound of the guns, see the smoke, etc, to know if a battle has started, you will have to choose a strategically situated, high point to see the most of the field, and wait (yes, wait) for the dispatches to arrive from your troops. You hardly can get more "feel" than this.
- You will not see unhistoric behavior: no hand grenades, no "Alexander the great" charges, no pikes on the field.
- You will get lots of richly detailed historic battles, that come in the game and in lots of MODs that are continually being released.
- For those interested, multiplayer works great, according to the forums.
Bottom line is, although not perfect (some bugs exist, some features are yet to be implemented), HWLG is by far the best napoleonic tactical wargame ever, period. His author is comparable to our Pocus and PhilThib in his undying devotion and support.
IMHO, again, no serious wargamer should pass the oportunity to try this gem.
Regards
hannibal128 wrote:long long time ago I was a great fan of dr. peter turcan games (borodino,waterloo,austerlitz and dreadnoughts). This histwar game reminds me of that in a way even if I havent played it. Turcan games were way ahead of their time if he had more money there would have been no total war series I am sure. Orders were in plain text "oudinot attack hill 2 miles south for one hour" and oudinot may ignore this for unkonwn reasons, its was just brilliant. Is this relative control of the battle comparable with Histwar? or do you have absolute control of all units which allways do what you say?
Omnius wrote:One thing I could never understand was why no game company ever did a game on the Battle of Dresden, August 26-27 1813. One of Nappy's finest battles yet totally blown off by game designers. We do get to replicate it in the NCP 1813 scenario though.
NCP could have drawn greater customer attraction if it did have a long campaign. But I think AGEOD was smart to wait until they better developed some features necessary for that like diplomacy and economics. Looks like they've done that trick in some of the newer games. Plus after seeing the vastly improved naval system in BoA2 that allows for setting an amphibious landing destination when loading ground troops on ships I'm glad that we'll see an NCP2 that will have the grand campaign with that improved amphibious naval system.
I'm not too sure how well the early pre-1805 campaigns of Napoleon in Italy or Egypt would have worked as the map scale is too big to properly model them. The 1815 scenario is the perfect example of how the grand strategic level map is just too big to properly portray the situation Napoleon faced trying to separate the British and Prussians. One interesting twist to the 1815 senario I'd like to see is to include the whole of France and to allow for an extended campaign that would bring in the Austrians and Russians just to show the futility of Napoleon's situation. Even if he had beaten the British and Prussians he still had other large armies to beat with his smaller force.
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