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Flop
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Requisition

Fri Nov 26, 2010 12:23 am

How much money and war materiel am I supposed to get from this? Because it doesn't seem like I'm getting anything. I just finished requisitioning in 4 regions, and neither my money nor my war materiel seem to have changed significantly.

Moreover, the messages say "the population willingly gave us supplies and food", which is a bit confusing.

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Clovis
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Fri Nov 26, 2010 12:26 am

Flop wrote:How much money and war materiel am I supposed to get from this? Because it doesn't seem like I'm getting anything. I just finished requisitioning in 4 regions, and neither my money nor my war materiel seem to have changed significantly.

Moreover, the messages say "the population willingly gave us supplies and food", which is a bit confusing.


There's a bug. We're working on it for the 1.01 patch. New features are always hard to tinker...
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Flop
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Fri Nov 26, 2010 12:29 am

Clovis wrote:There's a bug. We're working on it for the 1.01 patch. New features are always hard to tinker...


Alright, thanks. I don't suppose there's any kind of eta on that patch? I know the game has just been released a few days ago, but it would be nice to have an idea. :)

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Clovis
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Fri Nov 26, 2010 12:34 am

Flop wrote:Alright, thanks. I don't suppose there's any kind of eta on that patch? I know the game has just been released a few days ago, but it would be nice to have an idea. :)


No. But rest assured we're working hard.
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Flop
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Fri Nov 26, 2010 12:44 am

Fair enough.

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Flop
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Fri Nov 26, 2010 1:26 am

Sorry for double posting, and for going on about this, but I forgot to ask what the bug is, exactly. Does the requisition order just not work at all, or what?

Kotik
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Fri Nov 26, 2010 7:03 am

I have gotten tons of WSU, rubles, conscripted through requisition but so far I have only tried it with the reds. for who doesn't it work?
"Saw steamer, strafed same, sank same, some sight, signed smith" From "The Thousand Mile War" by Brian Garfield.

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Florent
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Fri Nov 26, 2010 7:24 am

Camarades ! it will not be a patch but a Purge, what didn't work will be hunt down merciless !! :D

Yes i saw also that money wasn't there yesterday only a message about supply. The Red Army had plenty of ennemy and...no money to built new units.
1919 has plenty of whites units...it is a tough year.

wosung
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Fri Nov 26, 2010 8:24 am

Kotik wrote:I have gotten tons of WSU, rubles, conscripted through requisition but so far I have only tried it with the reds. for who doesn't it work?


Florent wrote:Yes i saw also that money wasn't there yesterday only a message about supply. The Red Army had plenty of ennemy and...no money to built new units.
1919 has plenty of whites units...it is a tough year.


Kotik, how did you manage to have tons of everything? I tend to side with Florent on this issue. Until May 1919 Grand Campaign there is only one "get about 300 to 400 Rubles event". Beside this you have only requisitions, some city based regular income and this imperial gold train. And according to the manual most money should come by events.

As far as I can see it: Money is the real issue for the Reds. It's needed for everything, replacements, recruitment, industrialization. I put mine from the start into building three armament industries. That might have been a fault, because now (May 1919) I'm getting nearly as much WSU (+15) than money (+20). And WSU without money is useless.

And there seems to be very little the player can do to speed up his income, say by investment. Requisition yeah, but it lowers loyality more (-30%) than recruitment (-15%). And you have to pay for low loyalities in some other ways. OTH there are lots of conscripts for the Reds. So requisition is more important than recruitment. Tough choices.

So what do you guys think?

Regards

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Clovis
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Fri Nov 26, 2010 8:31 am

wosung wrote:Kotik, how did you manage to have tons of everything? I tend to side with Florent on this issue. Until May 1919 Grand Campaign there is only one "get about 300 to 400 Rubles event". Beside this you have only requisitions, some city based regular income and this imperial gold train. And according to the manual most money should come by events.

As far as I can see it: Money is the real issue for the Reds. It's needed for everything, replacements, recruitment, industrialization. I put mine from the start into building three armament industries. That might have been a fault, because now (May 1919) I'm getting nearly as much WSU (+15) than money (+20). And WSU without money is useless.

And there seems to be very little the player can do to speed up his income, say by investment. Requisition yeah, but it lowers loyality more (-30%) than recruitment (-15%). And you have to pay for low loyalities in some other ways. OTH there are lots of conscripts for the Reds. So requisition is more important than recruitment. Tough choices.

So what do you guys think?

Regards


That's the point we're working on, between others. REd are short in money indeed.
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Cat Lord
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Fri Nov 26, 2010 9:50 am

I think everybody is short on money, not just the Reds, BUT

- In the grand scheme of things, it is normal the reds is short on money and MUST use the requisition RD if he wants more (that's why the Tambov revolt happened after all). But the red should have no problem with conscripts. WSU should be a problem at the beginning less so after 1920.

- OTOH, the Whites should swin in WSU and $ in 1919, as they received all the British supply from ww1 stock. Their problem, which should be accute, is lack of conscripts.

This is the balance we need to achieve: Material and quality troops vs. sheer number.

:)

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Florent
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Fri Nov 26, 2010 2:41 pm

That is why the bug for requisition need to be resolved in order to get money after the 6 turns for the process. It will be a HUGE difference.
The Reds have a need for troops especially when in the end of 1918, the Ukrainian front is opening and because of prestige you need also to recover Finland and the Baltic States and declare war on them.
In my campaign, i have no troops in reserve for that and i will not attack with a small division of 5000 men and face possibly a baltic army of 15-20000 men if not more.
I don't know how much money you receive by area but i will be certainly a HUGE help compared to what is available now.
I had only the Gold in my campaign and now i have between 25-30 per turn thus nothing i can really do.
I try when possible to use the rail to take a division from a front and sent it far away for an important operation since i have the central position but for 1919 starting in april my concentrations had been always overwhemed by the Whites-French-Greek.
If i had the requisitions i would have more troops although i don't know what amount.

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Clovis
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Fri Nov 26, 2010 3:02 pm

Florent wrote:That is why the bug for requisition need to be resolved in order to get money after the 6 turns for the process. It will be a HUGE difference.
The Reds have a need for troops especially when in the end of 1918, the Ukrainian front is opening and because of prestige you need also to recover Finland and the Baltic States and declare war on them.
In my campaign, i have no troops in reserve for that and i will not attack with a small division of 5000 men and face possibly a baltic army of 15-20000 men if not more.
I don't know how much money you receive by area but i will be certainly a HUGE help compared to what is available now.
I had only the Gold in my campaign and now i have between 25-30 per turn thus nothing i can really do.
I try when possible to use the rail to take a division from a front and sent it far away for an important operation since i have the central position but for 1919 starting in april my concentrations had been always overwhemed by the Whites-French-Greek.
If i had the requisitions i would have more troops although i don't know what amount.


We're working and discussing a lot about it. When the discussion will be achieved and the last survivor :D will come here to explain you the RD system, I'm sure you will be very pleased. Now who will be the last survivor is another question :D
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Florent
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Fri Nov 26, 2010 3:21 pm

Certainly the poor peasants will not bring much money but there are also towns and depending some areas there is certainly, not by an huge amount some money to get after 6 turns of research by your police.

Kotik
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Fri Nov 26, 2010 4:40 pm

wosung wrote:Kotik, how did you manage to have tons of everything? I tend to side with Florent on this issue. Until May 1919 Grand Campaign there is only one "get about 300 to 400 Rubles event". Beside this you have only requisitions, some city based regular income and this imperial gold train. And according to the manual most money should come by events.

As far as I can see it: Money is the real issue for the Reds. It's needed for everything, replacements, recruitment, industrialization. I put mine from the start into building three armament industries. That might have been a fault, because now (May 1919) I'm getting nearly as much WSU (+15) than money (+20). And WSU without money is useless.

And there seems to be very little the player can do to speed up his income, say by investment. Requisition yeah, but it lowers loyality more (-30%) than recruitment (-15%). And you have to pay for low loyalities in some other ways. OTH there are lots of conscripts for the Reds. So requisition is more important than recruitment. Tough choices.

So what do you guys think?

Regards


Well the WSU and conscripts I got through a massive requisition, I squeezed the hell put of every province, and then I was lucky with a print more money. Most of the money went to replacements but I built a new weapon factory too.

I think the reds should have the possibility to send out a merchant marine just like the whites that could open up an interesting side.
"Saw steamer, strafed same, sank same, some sight, signed smith" From "The Thousand Mile War" by Brian Garfield.

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Florent
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Fri Nov 26, 2010 5:33 pm

Did the Reds have a merchant fleet ?
Do you remember when the printing money occured ? 1919 ? 1920 ?

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Clovis
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Fri Nov 26, 2010 5:34 pm

Kotik wrote:Well the WSU and conscripts I got through a massive requisition, I squeezed the hell put of every province, and then I was lucky with a print more money. Most of the money went to replacements but I built a new weapon factory too.

I think the reds should have the possibility to send out a merchant marine just like the whites that could open up an interesting side.


To trade with? Soviet Russia wasn't very popular in the world at this period. the first agreemnt came with Germany in 1921....
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Frank
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Sat Nov 27, 2010 1:15 pm

Does anyone know how much money you normally get if using Requisition? I want to edit my savegame to give me as red more money each time i use this option as a temporary fix until the patch came out.

von Sachsen
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Sat Nov 27, 2010 1:38 pm

It probably depends on the province being looted. The rich farmland of the Ukraine will probably yield more than the frozen wastes of Siberia. That said any such information would be welcomed.

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Sat Nov 27, 2010 2:32 pm

That's the idea. We will add a tooltip in a patch. :)

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Sat Nov 27, 2010 3:45 pm

I dont know if yuou can answer this, what scenario/campaign would you say is least effected by the requisition problems ? :)

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Clovis
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Sat Nov 27, 2010 3:47 pm

Lowlander2010 wrote:I dont know if yuou can answer this, what scenario/campaign would you say is least effected by the requisition problems ? :)


Ice March, Polish and Finland scenarios
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Sat Nov 27, 2010 3:55 pm

I was wondering where my requisitions were after three months. Yes, Reds really short on money in those times, after all they had blockades against them and were very beleaguered until the end of the civil war. No one traded with the Bolsheviks.

Hope you can get this fixed soon, as without money to buy recruits etc, its hard to win as the Reds, or so I am finding. I manage to get a few reinforcement chits each turn until I run out of money. Up to May 1919 and after a good start am slowly loosing.

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Clovis
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Sat Nov 27, 2010 3:59 pm

Kev_uk wrote:I was wondering where my requisitions were after three months. Yes, Reds really short on money in those times, after all they had blockades against them and were very beleaguered until the end of the civil war. No one traded with the Bolsheviks.

Hope you can get this fixed soon, as without money to buy recruits etc, its hard to win as the Reds, or so I am finding. I manage to get a few reinforcement chits each turn until I run out of money. Up to May 1919 and after a good start am slowly loosing.


We do our best and are sorry for te unconveniance. It should be solved quickly, but if not, we would certainly deliver another balance tool quickly. That's pretty easy, even if not as rich as Requisition component.

EDIT: in the same time, any savegame about AI shortfall would help us considerablY. I 've a RL, a real work, and I've not the time to test as much I would. So any savegamefile is allowing me to look at AI behaviour and possibly fix or improve things.
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Flop
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Sat Nov 27, 2010 4:44 pm

Clovis wrote:EDIT: in the same time, any savegame about AI shortfall would help us considerablY. I 've a RL, a real work, and I've not the time to test as much I would. So any savegamefile is allowing me to look at AI behaviour and possibly fix or improve things.


What exactly are you looking for? I wouldn't mind helping out, as best I can, but I'm not sure what kind of savegames you want.

wosung
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Sat Nov 27, 2010 4:52 pm

Clovis wrote:We do our best and are sorry for te unconveniance. It should be solved quickly, but if not, we would certainly deliver another balance tool quickly. That's pretty easy, even if not as rich as Requisition component.

EDIT: in the same time, any savegame about AI shortfall would help us considerablY. I 've a RL, a real work, and I've not the time to test as much I would. So any savegamefile is allowing me to look at AI behaviour and possibly fix or improve things.


For the Red Grand Campaign, after three tries into mid-1919 I really can't complain about White AI. Until now this isn't the problem at all.

It seem to me that the Grand Campaign just needs more balancing. Even with different approaches all I managed to do until summer 1919 is building
-1-3 inf, mil, cav replacements max. a turn,
-some 5 politcal commissars
-1-3 armamant factries or 1-2 big divisions.

With all this the Reds are bleeding white.

Replacements are not enough even to substitute combat and attrition losses. Mind you, I try not to move in Winter and don't initiate any attacks at all.

The way it is now, Reds simply are unable by far to mobilize masses of badly trained forces. We're not talking about juicy things like tanks and arty.

Have you thought about lowering costs of infantry reinforcements and replacements?

Regards

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Clovis
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Sat Nov 27, 2010 4:53 pm

Flop wrote:What exactly are you looking for? I wouldn't mind helping out, as best I can, but I'm not sure what kind of savegames you want.


create an archive with your last turn and the precedent turn ( backup1 folder in your save directory). Upload it to the AI thread in the improve RUS subfolder. Point out what AI does poorly or could do better. Then I will look at and possibly improve it.

Thanks
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Clovis
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Sat Nov 27, 2010 5:02 pm

wosung wrote:
Have you thought about lowering costs of infantry reinforcements and replacements?

Regards


Yes, it's coming with other solutions. And take a look to the mod forum in a few minutes :cool: . That will be a stopgap mod and not an official patch but it should help waiting :)
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Florent
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Sat Nov 27, 2010 5:34 pm

It would be a good solution.
The Reds are Conscripts and the training was certainly not the best and done rapidly, thus lowering the cost seems a good thing.

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Florent
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Sat Nov 27, 2010 5:48 pm

But do the tweaking slowly, not to change the game to much.
Only the replacements perhaps should be lowered more, they learned their trade in their units and perhaps they had few uniforms.
A question about promotable leader for the Reds.
Imagine the situation you have to promote a leader and a good one, unfortunately a poorest leader has normally to be promoted before and you learned that if doing so (promote the best leader) the other leader complains and you lose morale points.
All of this is OK for AACW and Democratic countries (union Mc Clellan ) or some sane competition for kingdom.
But here when you take your decision (as Red) you play as Lenin or Armies leader like Trotski or ...Stalin. I mean the most sadistic Killer /murderer of the time.
Can you imagine you as a General complaining to them ?
Personally i would be terrified.
Perhaps the Reds could promote at will.
I don't know what happened at the time and perhaps the rules are ok but it is totalitarism here...

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