Sat Nov 27, 2010 9:50 am
What I'm really concerned with as a customer is game improvement, so I'd rather have the team concentrate on bugs than on this issue.
However... the simple and ugly way to do it would be:
1. In the scenario selection screen, player clicks on "Humongously Gigantic Russian Civil War" campaign or equivalent title.
2. Player chooses side.
3. Player plays the current Ice March campaign.
4. Two weeks before the start of the current June 1918 campaign ... so that's May... the Ice March part of the campaign ends. If the Reds won, the game is over (it doesn't matter if AI or Player controlled the Reds). There was no Civil War after all, just a small rebellion in the history books and that's it.
If the Whites won, the game transitions to the June 1918 campaign by skipping a turn. A message appears in the middle of the screen, stating something like: "The lines are being drawn between White and Red are being drawn throughout the country. All sides are organizing for the coming Civil War".
At this point, if the player was White, he has to pick between fighting as the Siberian Whites and the Southern Whites.
How is data to be transitioned?
- all loyalties, city ownerships, etc in the area of the Ice March scenario remain as they are. That goes also for sieges, movement orders and other things.
- all units/generals remain where they were at the end of that scenario, with the same stats (cohesion, no. of soldiers, etc.)
- VPs, NM, replacement chits and other "strategic" statistics are recalculated. I have a few ideas here too, but I don't want to bore you more than necessary.
- All data (generals, units, etc.) which didn't exist in Ice March is added at the locations where it was meant to be in the June 1918 campaign *or*, if that city is occupied by an opponent, in a random objective city owned by that side.
- All killed generals and destroyed units are removed.
Easier written than done, I know.