Turn 1
Edit: Forgot to mention, this is the Grand Campaign, version 1.16_6 with quick fix 3a. Historical attrition is on as well.
First time trying an AAR. Pics might be a little small, but just need to find a way to up the size of them in photobucket. First few turns will as usual be a little slow. Objective is to entrench heavily in the East. Grafton will be a very important spot because of the difficut terrain. Fort Monroe will be an objective, but if it gets reinforced heavily I'll just build a fort nearby myself to protect the approaches to Richmond. In the Kentucky I will wait for my opponent to make the first move and during the meantime build a defensive force in Nashville. In the West I will move with the utmost speed against Tuscon and Colorado. I will be investing heavily in that theatre to attempt to bring the West under control. Either way there are going to be swarms of calvary causing all sorts of trouble. I think for a minimal investment it will divert a lot of the USA's manpower away from more important areas.
First picture I'm dispatching the small brigade of militia and light infantry to take Fort Sumter. The other two South Carolina brigades, with artillery and a supply wagon will head as fast as they can towards Grafton West Virginia and entrench there. The lone Calvary will head towards Grafton, but one reagion to the Northwest and cut the rail. Red Stars in the pic will represent and objective whether its a place or cutting rails.
Recruitment is pretty lite at first. Only some calvary, lite artillery, and medium artillery.
A very modest 10 investment into rail.
Only option selected this turn is to embargo cotton. The others such as finances and drafts I will save for the turn I can recruit reinforcements.