Gray_Lensman wrote:We're talking about scenario creation/regeneration saves of the .scn file NOT normal scenario game saves of a game in progress involving the .hst file.
...
(.scn) files from the Script (.ini) (located in the .../ACW/Scripts/... and other assorted informational files.
Ebbingford wrote:Here's one save and backup with this NM problem from AACW
http://www.ageod-forum.com/showpost.php?p=185998&postcount=205
In this one from RoP the second battle I think is wrong
http://www.ageod-forum.com/showpost.php?p=184061&postcount=1
And another one from RoP.
http://www.ageod-forum.com/showpost.php?p=178401&postcount=19
Gray_Lensman wrote:It appears that beta8 still contains a significant movement orders bug that will need to be fixed before it's able to be considered for "official" status. This bug is present in the v1.15 version of the game also.
regarding a post by Berge20 here: http://www.ageod-forum.com/showthread.php?t=18919
The USA player has given orders to 15. Union Detachment in Saint Louis, Mo to move to Lake, TN.
The route to be taken was:
Saint Louis, MO -> Kaskaskia Confluent -> Big Muddy Confluent -> Cape Girardeau -> Reelfoot Lake -> Lake, TN
[ATTACH]12724[/ATTACH]
Instead 15. Union Detachment moves towards (and ends up in) Henry,TN.
[ATTACH]12725[/ATTACH]
Searching thru the !Host.txt file (attached below also), the following lines were found:
Notice from the excerpts above that the destination was changed when the unit reached Big Muddy Confluent. There is no rational reason for the destination to change in mid-turn like this other than some sort of bug in the game engine code.
Attached below is the pertinent saved game files of the turn the orders are issued. Playing thru it ends up with the units in Henry, TN instead of Lake, TN.
Berge20 also reported that this behavior has been observed by him in other situations also. This issue needs to be resolved prior to any sort of "official" AACW patch AND I'm not so sure it's just an AACW issue.
edit> No password required to use these saved game files.
.
richfed wrote:Thanks for the feedback, Gray.
I misspoke regarding depots ... sorry ... but if you look at my just posted save ... and maybe forward a few turns ... you will see that the depots that start the game have accumulated stock, but the ones I created in-game [James City,VA, Humbolt, TN, Pensacola, FL, Charlottesville, VA ... to name a few] are not seeming to attract supply movement to any great extent, if at all.
As for Iowa ... agreed. If there is going to be a default view, the DC/Northern VA theater ought to be it. Picking up where a game was last saved, though, seems the best choice.
Pocus wrote:There was a bug, and it has been fixed. I checked before and after the fix 4 of the locations you cite, and the change in stockpile is drastic to say the least!
As a gesture of thanksfor you and AACW players still on the look out for bugs, I added to AACW the code necessary to compute and display the supply flow, as in ROP. See for example the tooltip related to Pensacola:
It seems now than this good Bushrod will have his allotment of booze, cigars and fine clothing. Err, I mean much need ammos and war rations.![]()
Gray_Lensman wrote:I just fired up the same scenario and had 64 messages quite a few of which announced the building of depots or Indian villages. This is a new feature and WAD. None of the messages stated anything about building a city however.
I suspect you have a corrupted installation. Try uninstalling, followed by complete deletion of the installation folder. You may have to reboot to actually be able to delete the installation folder. After that, reinstall the game from the Setup.exe file and then DIRECTLY patch to the v1.16 beta8 patch. You can then finally apply QuickFix6. Let us know if that doesn't help.
asdicus wrote:Not sure this has anything specific to do with the beta patch but with scenario 3 first csa turn the total manpower added is listed as +34. I cannot get this to agree to the totals by state. Virginia gets +8 richmond. The other 10 csa states each get +2 total +20. Missouri and Kentucky get +1 each total +2. Overall total +30. Difference of 4 to the box at the top of the screen.
Am also unable to match the war supply figures. The total at the top of the screen is +43 yet all the states added together come to +39. Am I missing something ?
I am using the beta 6 patch.
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