Apart of speeding up the entrenchments and rail rebuild, shouldn't they also do the same for forts building?
After all, it's exactly what they're expected to do...
Gray_Lensman wrote:Sorry, in AACW(1) they don't have any effect on fort building. Interesting idea for AACW2 in the future.
CarnageINC wrote:For railroad rebuilding you need a combat unit in the area, if you mean speed up rail road rebuilding I don't see how that is possible since it takes a combat unit one turn to rebuild anyways.
Yee Haa wrote:Forts played a very important role in the civil war especially in the first half.
Chaplain Lovejoy wrote:“Fixed fortifications are a monument to the stupidity of man” (George S. Patton)
Of course, that thought is based on 20th century experience that should not necessarily be projected back on 19th century reality!
Chaplain Lovejoy wrote:“Fixed fortifications are a monument to the stupidity of man” (George S. Patton)
Of course, that thought is based on 20th century experience that should not necessarily be projected back on 19th century reality!
CarnageINC wrote:For railroad rebuilding you need a combat unit in the area, if you mean speed up rail road rebuilding I don't see how that is possible since it takes a combat unit one turn to rebuild anyways.
Mickey3D wrote:Railroad rebuilding won't take the whole turn. It means you could give an unit the rebuild order and move it in the same turn : as soon as the railroad is repaired the unit will start its move.
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