User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Oct 04, 2010 2:55 pm

deleted

asdicus
Sergeant
Posts: 87
Joined: Fri Aug 31, 2007 2:40 pm

pbm game result issue

Mon Oct 04, 2010 6:28 pm

Gray_Lensman wrote:asdicus: Could you please also post the saved game files along with the screen pics?

Though screen pics show that a problem exists, it is much more helpful to post the saved game files for Pocus to use to isolate the problem in the game code.

Pocus:

Seems we've been having these oddball victory/NM mismatches ever since they were changed a while back to address an issue runyan99 brought up last year. Could it be that though some things were changed in the game engine, other parts of the game engine associated with combining the correct victory conditions/rewards for the statements were not also corrected to keep everything in sync.


Sorry my pbm game is now finished and I was not the host - so I do not have access to the save game files. As mentioned above this problem has been ongoing over several versions although I believe it was not an issue in the initial release version.

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Oct 04, 2010 9:08 pm

deleted

User avatar
Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Mon Oct 04, 2010 10:46 pm

Pocus wrote:I'm unsure what's going on with these reversed NM/VP gains... I would need a save, backup1, name of event that is firing and what he should do to pinpoint the exact problem.

Gray, I requested you your latest quickfixes changes without the EXE installer, can you forward the files please?


Here's one save and backup with this NM problem from AACW

http://www.ageod-forum.com/showpost.php?p=185998&postcount=205

In this one from RoP the second battle I think is wrong

http://www.ageod-forum.com/showpost.php?p=184061&postcount=1

And another one from RoP.

http://www.ageod-forum.com/showpost.php?p=178401&postcount=19

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Oct 04, 2010 10:57 pm

deleted

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Tue Oct 05, 2010 4:01 am

deleted

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Wed Oct 06, 2010 9:39 pm

deleted

User avatar
gchristie
Brigadier General
Posts: 482
Joined: Wed Jan 23, 2008 5:31 pm
Location: On the way to the forum

Thu Oct 07, 2010 12:52 am

Gray,

Must we wait for beta 7 to be released, or will it be save compatible? Sounds like it's the former.
"Now, back to Rome for a quick wedding - and some slow executions!"- Miles Gloriosus

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Thu Oct 07, 2010 1:42 am

deleted

User avatar
gchristie
Brigadier General
Posts: 482
Joined: Wed Jan 23, 2008 5:31 pm
Location: On the way to the forum

Thu Oct 07, 2010 2:02 am

OK. And here I thought the AI was programmed to think like Douglas MacArthur - "We are not retreating. We are advancing in another direction.” :)

The bug has lost us some players. Good luck in ridding us of it.
"Now, back to Rome for a quick wedding - and some slow executions!"- Miles Gloriosus

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Thu Oct 07, 2010 2:26 am

deleted

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Oct 07, 2010 5:59 pm

Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Thu Oct 07, 2010 6:06 pm

deleted

User avatar
gchristie
Brigadier General
Posts: 482
Joined: Wed Jan 23, 2008 5:31 pm
Location: On the way to the forum

Thu Oct 07, 2010 6:39 pm



Boo would like to thank you by presenting to you his most prized possession.
Attachments
for pocus.jpg
"Now, back to Rome for a quick wedding - and some slow executions!"- Miles Gloriosus

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Thu Oct 07, 2010 7:16 pm

deleted

Floyd
Conscript
Posts: 12
Joined: Thu Jan 17, 2008 8:06 am

Error message

Thu Oct 07, 2010 7:37 pm

Snippet from the logfile:

ULocalize.LoadLocalStrings: Alias too short at line 2705 need at least 3 chars (ignored): 242 Little

TMixedDoubleList.UnSerialize Invalid string This value 1st TX 'Alamo City Guards' should be a string but is not Index of this value 677

Hope it's helpful.

After the error window the game continues ...

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Thu Oct 07, 2010 9:26 pm

4 Models have similar error:

19CSA6 lb pounder.mdl
20CSA12 lb pounder.mdl
97USARodman Art..mdl
98USASiege Artillery.mdl


part of the MainLog message as seen for the two CSA models:
...|16|Phillips' Art|16[color="Red"]||[/color]20|1st TX 'Alamo City Guards'|20|4th TX 'Van Dorn Art|20|...

Data in each of the 4 appears to be missing where the red highlight exists, prolly wreaking havoc...

When I delete models.cached and Units.cached, game loads OK first try (as it directly reads the models) then FUBARRS the second load when reading from the cache files. This is repeatable....

Clearly, something wierd with the model and/or unit cache creator/reader.....

Serve. Ball in someone else's court. :D
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Thu Oct 07, 2010 10:50 pm

deleted

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Fri Oct 08, 2010 1:08 am

Gray_Lensman wrote:I'm also getting several screens like this if I turn on "Error Logging" in the options:

[ATTACH]12631[/ATTACH]



yup. Four screens like that = 4 models FUBARR in cache
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Fri Oct 08, 2010 1:33 am

deleted

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Oct 09, 2010 8:43 pm

deleted

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Sun Oct 10, 2010 3:02 am

Clean install, beta7 + HotFix

Tried with HotFix ON. Game loaded up fine. First turn fine. Closed game and restarted. Error message - as above in Post #248. Bypassed it by clicking NO [2nd Time; first time I clicked YES which caused a CTD]

Closed out game. Installed HotFix OFF. Game progressed normally. However, as the CSA in the full campaign w/Kentucky, the New Orleans fleet cannot be accessed even when the event that releases them occurs in the 4th [?] turn. Clicking on the blue flag in NO does not work. Vicksburg fleet, which releases that same turn, is fine.
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sun Oct 10, 2010 3:21 am

deleted

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Sun Oct 10, 2010 2:01 pm

Thanks, Gray ...

As for the New Orleans fleet: I started the game up this morning and they were fine! Weird, because I actually closed the game, started up again, and the fleet was inaccessible. This was last night. Even resolved a turn to see if they became active the next turn. Didn't work. Now, this morning, working ... Hocus Pocus!! Magic ...
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Display Error in Mail Box

Sun Oct 10, 2010 3:02 pm

Late July 1861 ... Depot completed in Humbolt, TN ... Mail Box shows: strStrucDepotFinished
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Is Retreat Working

Sun Oct 10, 2010 3:19 pm

Same turn ...

Sibley retreats to Arizona? Is this fix fixed?
Attachments
1861 April w-KY Campaign0.zip
(2.6 MiB) Downloaded 251 times
Dallas Retreat.jpg
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Force Names

Sun Oct 10, 2010 5:11 pm

Other than Armies, all forces are named CSA Force or CSA Detachment ... even if a leader is placed in the stack. For example, it used to be that the two forces in Savannah, GA were named Savannah Garrison and Savannah Force ... no longer. Now, it is as I mentioned. If I throw a General in either stack, the name does not change to the leader's name. This is the case all over the map. It is still only Aug. '61, so I am curious to see what happens when I form divisions.
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sun Oct 10, 2010 8:10 pm

deleted

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Sun Oct 10, 2010 9:01 pm

Well, once a division is formed, it takes on the name of its commander, as always, so that is good.

I am pretty certain that the retreat bug is not fixed ... Johnston's force just retreated from Strasburg Depot into W. Virginia rather than toward friendlier places.
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sun Oct 10, 2010 9:13 pm

deleted

Return to “Help to improve AACW!”

Who is online

Users browsing this forum: No registered users and 4 guests