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BigDuke66
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Wed Sep 01, 2010 4:17 pm

Aren't those 2 companies each with 100 men?
So 200 out of 450 sounds OK.
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richfed
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Sun Sep 12, 2010 1:28 pm

richfed wrote:... in the Mailbox, the 1863 event that fires promoting a General in the Mexican Expeditionary force still reads: evt_nam_CSA_BazainePromoted1863


This was fixed, but I think that perhaps it was somehow left out or overwritten in the last beta ... It is back!
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Gray_Lensman
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richfed
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Sun Sep 12, 2010 9:43 pm

I see ... The next patch came out after that QF, so I thought it had been incorporated.
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Gray_Lensman
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Pocus
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Mon Sep 13, 2010 4:45 pm

You speak of the AGE strings, not the AACW strings, right?

Another manner to proceed is to add in a new file the strings you want to add or change in the AGE strings, and I add these into the main file.
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Gray_Lensman
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Pocus
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Tue Sep 14, 2010 9:25 am

oh ok ... this file don't change much right now, you can get it for a week if you need.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Carrington
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Thu Sep 16, 2010 3:38 am

Should this be used on ongoing games?

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Pocus
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Tue Sep 21, 2010 8:29 am

Thank you Gray_Lensman!

Can the patch goes official then?
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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asdicus
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Couple of problems from latest pbm game

Sat Sep 25, 2010 5:41 pm

Started a new pbm game using v1.16b6 patch and the quickfix3a patch. Couple of observations so far.

The quickfix v1.16 3a patch actually is described as v1.14 quickfix 5 when you run it. Is this quickfix correct ( ie is it just the description that is wrong) ?

USA just won a battle - message reports 2000 prisoners. The enemy was only a single militia unit and the F9 report correctly shows just 200 prisoners. Looks like the message report is 10x the correct number of prisoners. screens attached.
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aacw_pow_1.jpg
aacw_pow.jpg

richfed
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Sat Sep 25, 2010 6:44 pm

Regarding your first question, I believe that the installation's Welcome Screen was not updated. Other than that, it should be fine.
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asdicus
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Observation on building times in latest pbm game

Mon Sep 27, 2010 3:34 am

Using v1.16b6 beta patch plus latest quickfix.

I have been playing the game since the initial release version and it seems that building times for all units have been reduced in the latest patches. This is especially noticeable for ships and artillery - you seem to be able to order them and 1 or maybe 2 turns later they are ready. This is most unrealistic ( building large ships in 30 days or training artillerymen in the same period ??? ). The unit building times used to be longer and more realistic - why was this changed ?

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Gray_Lensman
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Pocus
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Mon Sep 27, 2010 9:01 am

That's normally done, but perhaps I have an error in my formula. I'll produce the new AACW beta patch soon anyway and you'll report remaining issues.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

asdicus
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Battle results in latest beta

Sat Oct 02, 2010 6:25 pm

Using v1.16b6 beta patch plus latest quickfix.

pbm game. union attacked lee at richmond - lost the battle and retreated although they did inflict heavier losses and destroyed several csa elements. The message report indicated the union LOST 4 national morale points in fact they GAINED 4 national morale points. The message logs also indicate that a host of union generals were promoted after the battle.

I have seen on many occasions these odd national morale movements after battles. The loser has inflicted heavier losses on the winner but is forced to retreat. The winner losses a lot of elements but the national morale loss message refers to the loser. In fact the national morale loss is applied to the battle winner. Clear as mud ?? Couple of game screens attached to show this.
Attachments
battle_results.jpg
aacw_battle.jpg

asdicus
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Missing distant unload feature feature

Sat Oct 02, 2010 9:00 pm

I note that various ageod games seem to use the same or similar game engines. The distant unload feature is a really useful option in BOA2 Wars in America - is it practical/cost effective to refit this option to the american civil war game ? I have always found it very hard to make successful naval landings in this game because of the lack of surprise ( ie spend one turn at sea off the landing zone and only in the next turn can you move your troops to attack the land zone). This gives your opponent plenty of time to move up troops by rail to oppose the landing.

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Gray_Lensman
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Gray_Lensman
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Pocus
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Mon Oct 04, 2010 8:45 am

I'm unsure what's going on with these reversed NM/VP gains... I would need a save, backup1, name of event that is firing and what he should do to pinpoint the exact problem.

Gray, I requested you your latest quickfixes changes without the EXE installer, can you forward the files please?
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Pocus
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Mon Oct 04, 2010 2:35 pm

No, despite watching my box every minute or so, I have nothing from you :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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