[CENTER]

Vainglory of Nations is AGEOD's next major title (not before 2008) and has been already in development for some time. You shall find here below some of the game features and description.
What we would like from you here is a list of 'Like' and 'Don't Like' features and what you would expect to get in a game on the Victorian era (or would hate to have

Thanks
[CENTER][color="DarkSlateGray"][SIZE="5"]OVERVIEW[/size][/color][/CENTER]
[CENTER]Historically accurate but simple and fun Turn-Based grand Strategy game in the Victorian Age.
PC Single player & multiplayer (up to 8) over LAN or Internet[/CENTER]
[CENTER]

Vainglory of Nations is a historical strategy game, with a simultaneous turn-based engine, that sets the players at the head of the Great Powers of the world between 1850 and 1920. Eight nations are playable, either solo or multiplayer: USA, Great-Britain, Germany, France, Japan, Russia, Austria-Hungary and Italy. The game has the following set of Unique Selling Points below:
VAINGLORY OF NATIONS is a new unique concept from the original designer of EUROPA UNIVERSALIS, PAX ROMANA, GREAT INVASIONS, and the team of BIRTH OF AMERICA and AMERICAN CIVIL WAR where players are Victorian statesmen trying to find the best way ahead for their nations in the midst of uncontrolled capitalistic expansion, commercial and technological changes, colonial and social conflicts and behind the doors great powers diplomatic negotiations.
[CENTER]

Rough prototype of Interface - Ageod 2005[/CENTER]
[CENTER][color="DarkSlateGray"][SIZE="5"]KEY FEATURES[/size][/color][/CENTER]
VAINGLORY OF NATIONS USP
* The most original diplomatic system ever created for a grand strategy game



* The largest worldmap ever, with unequalled look, animation and detail levels


* Final challenge concept


* Variable Objectives concept


* « Underlying Systems » concept:


* A world economy with realistic components,
* Differentiation of the State-Player / Private Business,
* Autonomous and independent initiative taken by the game engine,
* Account rendering upon game end.
* Strong historicity and realism
* Victorian Atmosphere

* Own personality and agenda different for each country
* A revolutionary approach to the building of armies and fleets

* A better AI with brand new mechanisms


* A multiplayer component that performs well within a new, simultaneous turn-based adaptive game engine



[color="DarkRed"][SIZE="2"]




Philippe ThibautAGEOD