MarkCSA
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Wed Aug 18, 2010 11:25 pm

Got my ass kicked by the AI yesterday, it took Richmond by 1862....... (kudos to the AI programmer btw)

AI seems *very* focused on Virginia, no real movement in MO, TN, KY or anywhere else......
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caranorn
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Thu Aug 19, 2010 12:30 am

MarkCSA wrote:Got my ass kicked by the AI yesterday, it took Richmond by 1862....... (kudos to the AI programmer btw)

AI seems *very* focused on Virginia, no real movement in MO, TN, KY or anywhere else......


I haven't tested the latest beta. But in previous versions the Union ai was pretty active in Kentucky/Tennessee (conquest of Kentucky and strong "raids" further south in 62 and 63) and Missouri/Arkansas/Kansas/Arizona/Texas (continued presence throughout the area with occasional offensive moves, though usualy innefective)...

Don't remmebert how the Confederate ai fared...
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von Sachsen
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Thu Aug 19, 2010 5:29 am

caranorn wrote:I haven't tested the latest beta. But in previous versions the Union ai was pretty active in Kentucky/Tennessee (conquest of Kentucky and strong "raids" further south in 62 and 63) and Missouri/Arkansas/Kansas/Arizona/Texas (continued presence throughout the area with occasional offensive moves, though usualy innefective)...

Don't remmebert how the Confederate ai fared...


In this one, the AI does indeed seem very focused on Virginia, the Shenendoah in particular. I was pleasently suprised that it tried to move quickly in an invasion of Kentucky and even for a period of about 6 months gave me a run for my money in MO (I was CSA), but most of this was in 1862.
Afterwards, activity was mostly limited to the occasional one unit command crossing the Ohio and then retreating and a bit of activity in MO and WV. It did move a little in Virginia in 1863, but got destroyed early in the year as spring cam and I was able to attack those armies that came out of the US occupied Shenedoah. It also was very quick to respond with sufficient force to my one attempt to invade the north. However, after the destruction of a full Union army trapped in Fredricksburg in mid-1863. Almost everything has been static as the Federals have kept to thier side of the Potomac until early 1865, when I last played. Also, the only attempts at a naval invasion are the usual landing at Norfolk and a good sized corps coming up from Ft. Pickens.
Overall I was pleased, but the late game is somewhat lacking and the minor theaters certainly suffer after the initial activity.

Baron von Beer
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minor issue: No unit description text

Thu Aug 19, 2010 7:03 pm

Just did a fresh install on a new machine, installed 1.15, then while reading grabbed the latest 1.16 beta. In game, hovering over areas on the unit details window (Where it gives the detailed stats), instead of the text descriptions I seem to remember, it will just give the text line entry from the model file (presumably a line reference to a string file)

eg the tooltip instead of saying the type and the little description when hovering over the picture, it displays $mdl_txt_CSA_Inf1

This seems to be the case for every unit I tried, land, naval, etc.

Is this a known issue, or did I miss something? I poked around and found the 2 string files in the settings folder, but neither has any MDL references.

Thanks for any pointers. No biggie, just miss my descriptions. :)


*Hmm, reverting to 1.15 official, there is no tool tip over those sections at all. Maybe I imagined there being description text showing there, and it was something added by the Beta, for modders? If this is the case, please feel free to delete this thread..... No sense in letting my imaginative memory confuse people. :bonk:

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Gray_Lensman
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Thu Aug 19, 2010 9:19 pm

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Baron von Beer
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Thu Aug 19, 2010 11:35 pm

Thanks for taking the time to help out. I did reboot, I also just did a reinstall and repatch. Looks like prior to the beta, hovering over those areas produces no tooltip, with the beta it gives the $MDLxxxxxx text in a tooltip box.

I did look in the model files and it is the same as what appears in the text= line for any given unit. Attaching a picture of the area in question. When hovering the cursor over the NATO style icon and the portrait of the unit in the detail panel, that text/tooltip appears.

And again, sorry if I've been too dim to realize I was chasing my tail all along. :)
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Gray_Lensman
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Fri Aug 20, 2010 1:09 am

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Rafiki
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Fri Aug 20, 2010 9:43 am

Gray_Lensman wrote:Rafiki or someone capable should move this thread's contents to the appropriate link above to tidy things up. :)

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richfed
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Fri Aug 20, 2010 12:07 pm

MarkCSA wrote:Got my ass kicked by the AI yesterday, it took Richmond by 1862....... (kudos to the AI programmer btw)

AI seems *very* focused on Virginia, no real movement in MO, TN, KY or anywhere else......


I experienced this, too ... try bumping up the FOW setting ... the more I move it to the right, the better the AI becomes in those areas you mention. In my current campaign "test," the AI is giving me hell in Virginia, Kentucky/Tennessee, and west of St. Louis, MO. A large force has taken Wilmington, NC and even Vicksburg, MS is under seige.
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squarian
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Fri Aug 20, 2010 3:39 pm

Anyone know if the improvements to retreat logic introduced to ROP have or will be retrofitted to AACW? AFAICT, this latest beta doesn't include them, but maybe I've missed something?

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Ebbingford
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Sun Aug 22, 2010 8:44 am

I'm playing as the Union, long campaign with Kentucky. I am in early sept 1861 and have just noticed that all the units in New York, Brooklyn, Utica, Fort Ontario, Rochester, Buffalo and Plattsburg have all had their cohesion reduced to single figures and their strength reduced right down as well, on the map both bars are completely white.
Is this WAD but with a missing event message or something else?
Save and backup attached if needed.
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Gray_Lensman
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Sun Aug 22, 2010 2:09 pm

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Ebbingford
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Tue Aug 24, 2010 9:55 pm

Still playing the same campaign as in my post above.
I have just had the "War Order No.1" event fire where it says that McClellan is active that turn. The problem is he is not active. :(
He is not even in command of the main union army and is still a 2*, I haven't promoted him. Wasn't there an event that puts him at the head of the main Union army? Have I missed it? :confused:
Something doesn't quite seem right here. Save and backup attached if needed.
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Baron von Beer
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Tue Aug 24, 2010 11:00 pm

Should I put my game on hold until this supply bug is resolved? Seems like if places such as NYC are "starving" as stated above, could definitely be a show stopper. :confused:

Struck the previous turn in my game as well, Union PA brigade that starts locked in Chamersburg I believe (bit North of Harpers Ferry). Only noticed the turn it unlocked, zero supply, severely reduced strength. Had used the save folder backups to go one turn back and indeed it was full strength, but the bottom text had a msg it was out of supply, despite being on a rail line.

Can attach the save when I'm back home, if it is desired.

Aurelin
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Wed Aug 25, 2010 2:22 am

Ebbingford wrote:Still playing the same campaign as in my post above.

Wasn't there an event that puts him at the head of the main Union army? Have I missed it? :confused:
Something doesn't quite seem right here. Save and backup attached if needed.


Taking Manassas cancels the McClellan takes command event. Of the top of my head, I'm not sure you have to control it.

That brigade in Chambersburg always dies on me before it rails to Harrisburg.

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Gray_Lensman
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Aurelin
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Wed Aug 25, 2010 5:54 am

Thanks. I've done it so often I forgot. The AI never bothers taking it back.

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Ebbingford
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Wed Aug 25, 2010 9:04 am

I haven't played AACW for a while and must have missed this change and the reasons for it.
So if you don't promote McClellan to 3* and take Manassas then you don't have all the troubles of sitzkreig and the problems of then removing him.
Doesn't seem historical to me, the whole problem for the union in the east has now been eased.

Aurelin
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Wed Aug 25, 2010 3:15 pm

If McDowell won the battle of Bull Run there would of been no reason for his replacement by Mac.

Note that there is nothing stopping you from promoting him and giving him an army anyway.

It's one thing to do it against the AI. Much harder against a human player who is well aware of the consequences of not taking and holding Manassas for the Union.

Which isn't very historical either.

wsatterwhite
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Wed Aug 25, 2010 3:26 pm

Ebbingford wrote:I haven't played AACW for a while and must have missed this change and the reasons for it.
So if you don't promote McClellan to 3* and take Manassas then you don't have all the troubles of sitzkreig and the problems of then removing him.
Doesn't seem historical to me, the whole problem for the union in the east has now been eased.


It's very historical, if the Union had won an early victory as represented by seizing Manassas, McClellan would not have been considered as important as he was after the historical disaster at Manassas. Now, an argument could be made that the CSA AI doesn't defend at Manassas enough (in most games they either move the entire Army of the Potomac to besiege Fort Monroe or invade the North- I've always wondered if the AI "knows" there's an event on the other side focused on a certain objective that should be defended, it doesn't appear it does) but that's an issue with the AI, not the way the event works.

McClellan starts off promotable and if I'm not mistaken his 3-star seniority is still higher than any other Union general so even without the event firing it's still possible to just move him to take over the main US army after the historical 1st Bull Run date (this is actually a more historical approach as McClellan took over the army right after Bull Run as opposed to October if you wait for the event to fire).

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Pocus
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Fri Aug 27, 2010 1:21 pm

Ebbingford wrote:I'm playing as the Union, long campaign with Kentucky. I am in early sept 1861 and have just noticed that all the units in New York, Brooklyn, Utica, Fort Ontario, Rochester, Buffalo and Plattsburg have all had their cohesion reduced to single figures and their strength reduced right down as well, on the map both bars are completely white.
Is this WAD but with a missing event message or something else?
Save and backup attached if needed.


Hi,

I rolled back your turn (seeing indeed that the NYC garrison had serious problems). The health was full. Then ran a turn, the health was still ok. So perhaps the bug has been fixed in my version. This is quite possible as I checked a lot of things around supplies, just to be sure for the next game.

If Gray can give me a summary of pending problems, if any, I can check before doing another beta patch. As of now, I don't think there is any bug left.
Image


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richfed
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Fri Aug 27, 2010 10:53 pm

Mister Pocus -

Can we please get the animated merge units cursor back?????????

I'm beggin'!
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Captain_Orso
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Sat Aug 28, 2010 12:25 pm

Mr. Richfed sir, try running AGEsettings.exe; under the 'Display' tab set 'Mouse Cursor' to 'Sofware' and you should have your blinking soldiers again :)

richfed
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Sat Aug 28, 2010 1:24 pm

Hot Dog!!!! Thanks, Captain!
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Captain_Orso
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Sun Aug 29, 2010 1:34 pm

Glad to be of assistance :thumbsup:

richfed
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Assessment

Sun Aug 29, 2010 11:38 pm

Ok -

Always playing as the CSA; Always playing the full campaign w/ Kentucky. Here's what I have found using the latest 1.16 beta in numerous stop and restart campaigns - some lasting well into 1864. Here's hoping some of this will be taken into consideration before the patch is finalized.

PROS:
  • AI is outstanding at organizing strong forces compared to previous versions
  • By bumping up the AI's detection settings, it will perform reasonably well in the field. Improvement still needed in this area - supply lines and amphibious assaults in force, in particular
  • Winter campaigning has been reduced
  • Rail repair has improved, but seems to decline at latter stages of the game, for some reason
  • Supply filter is great with the clearly pulsating depots
  • Not sure when this was implemented, but being able to add an element to a below strength division WITHOUT taking the whole division apart beforehand is fantastic. I discovered this by accident. It may have been a feature for some time.

CONS:
  • Ledger Screen always opens at the Roster Screen. This is not really an issue - turn to turn - but within a turn, it is mildly annoying. I might be ordering up new units and need to check the map several times to see what and where I need them. It is nice to have the screen I left be the one the ledger re-opens to. It was once that way.
  • Game map should open to a place of action when first opening a saved game. Right now, it opens to the boondocks somewhere. In my games, not a unit in sight.
  • I can keep sufficient war supples in stock without ever doing any industrialization. And that is with building up my rail and riverine pools, keeping 10% replacements, and using only game-supplied raiding vessels. I think it needs to be tweaked down. It was once more difficult, especially in early stages of the game. By late 1862, I am rolling in war supplies with no effort.


As the CSA, I have not experienced any supply issues similiar to the Union Chambersburg Brigade issue mentioned in this thread. All this time, not a single CTD, either.

Looking forward to an official patch soon!! Not to mention Vainglory of Nations!
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Captain_Orso
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Mon Aug 30, 2010 1:09 pm

richfed wrote:[*]Not sure when this was implemented, but being able to add an element to a below strength division WITHOUT taking the whole division apart beforehand is fantastic. I discovered this by accident. It may have been a feature for some time.

This has always been possible. Select the division and the unit; if the division has room for the unit the [+] button is un-grayed. Now just either click the [+] button or <CTRL><c> and the unit is incorporated into the division. If it's not incorporated into the division, either the unit is not allowed to be incorporated into the division (supply trains for example), or there is no room for it in the division.

richfed wrote:[*]Ledger Screen always opens at the Roster Screen. This is not really an issue - turn to turn - but within a turn, it is mildly annoying. I might be ordering up new units and need to check the map several times to see what and where I need them. It is nice to have the screen I left be the one the ledger re-opens to. It was once that way.

Yeah, I guess you are clicking on the books to opening the Ledger, so it always starts with the first section, Roster. I almost always use the <Fx> keys to open the exact ledger that I want:
<F1> = Roster
<F2> = Reinforcements
<F3> = Replacements
<F4> = Drafts
<F5> = Financials
<F6> = Economics
<F7> = Loyalties
<F8> = Politics
<F9> = Objectives
<F10> = Background (I don't use this one often :D )

richfed wrote:As the CSA, I have not experienced any supply issues similiar to the Union Chambersburg Brigade issue mentioned in this thread. All this time, not a single CTD, either.

This has nothing to do with changes in 1.16Beta. It has always been an issue with this unit. I always send one of Patterson's supply trains to the unit after Patterson appears. I've always kind of wondered what this is, a brigade locked in a location where they starve if you don't send a supply train (is this historical?), but just took it in stride and didn't worry about it anymore.

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Ebbingford
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Tue Aug 31, 2010 8:52 am

Playing as the union, long campaign with Ky.
I have just had a battle, see the screenshot below, where the result that has been given looks wrong. It says a union defeat with -3NM to boot, but my NM has actually gone up by 3, not down. (And yes, I know I have also had +5NM for the Confiscation Act event.)

Image

I have reported battle results like this in RoP but it looks like they are happening in AACW as well. Every thing points to a union victory, but the report is of a defeat, while the NM swing looks like it has actually been treated as a victory. In the messages it says that I failed to retreat from battle and then that the enemy managed to retreat, perhaps this is why it is reported as a defeat. But as I then stood and fought, inflicting more casualties and destroying more elements, and ending up in control of the field, surely it should then be recorded as a victory.
Save and backup attached if needed.
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wrongbattleresult.rar
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1.jpg

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Ethan
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Tue Aug 31, 2010 10:15 am

Hi! :)

This has happened to several players in the spanish forum. In fact, this happened some months ago. So it seems, the side that remains in the region after the battle is the one who usually gets the victory. But in this case, it is not so ... mmmmm :sherlock:
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Ebbingford
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Wed Sep 01, 2010 3:22 pm

It seems like the number of prisoners taken is somewhat out ;) , see the attached screenshot.

Image

2000 prisoners when only 450 were engaged. :blink: I know the numbers are only flavour but it doesn't look right.
The same thing is happening in RoP.

Edit The objectives page of the ledger is only showing a total of 400 prisoners, so it looks like it is just the initial battle reports that are giving the wrong values.
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1.jpg

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