Tirailleur wrote:This idea would be only an option for more atmosphere by showing what happens in the battles.
I read the AgeWiki about the combat that is very detailed and I know that there is a detail battle report implemented in ROP (that I own :thumbsup. How about to take the existing internal rules and display the combat with animations instead of the circle: a sketch from the battlefield with roughly the terrain and the weather conditions, little blocks (red and blue or better like the battle report ones) for the units – their behaviour is dictated by the rules. Something like you would look at an old battlemap in a history book or you are at the HQ and look on the map where the units as blocks are placed on.
For simplicity you could show the results of the moves and combat every battleturn (1 hour). So you could see directly what is going on, on the battlefield.
O.k., but I think this is a lot of work to do...
Sounds like my idea in a way... even though my wish would be that the player could place the troops themeselves, but it would also be okay if you had a formula where the computer can calculate if a army comes from the back/front/left/right into a region and onto a battleground, because manouvering and the alignment of the soldiers is such an important part of a battle.
I wouldn't have a poblem to let the AI calculate the whole of it, just like right now. We have officers with data and special abilities, let them do everything, I'm just the mastermind in the background - like Napoleon.


It would be really great. On the map you can bring together your armies strategically and than you see the tactical combat. It doesn't have to be complicated or great graphics. I just would like to see how it turns out and that rather quick.
I bought "Crown of Glory: EE" the last week. While playing I quickly realized that I don't want to play out every battle in detail (a shame because this is why I bought the game). It's too long and after I thought very long about strategical matters I don't want to get myself into a detailed battle.
I play an AGEOD game foremost because they are brilliant strategy games (the best in my mind) and to play every battle tactically too breaks the gameflow for me, because it is most often tedious micromanaging and as I said takes so much time.
And let's be true, to keep the standed as high as AGEOD keeps it, you'd have to have a tactical battle engine like HISTWAR - and that is too much. At least for me. All I want is quick results, but I want to see more visually what is happening ob the battleground (visual in resembling ho those fights were, doesn't have to be detailed), insted of numbers and green/red bars.
I very much like the detailed battle report of ROP and that you can read how the fighting develops while the fighting is happening, with the short sentences on the screen. If there's a way to visualise it... maybe with simple dots for every soldier, that would be enough for me.
Uhm yes, now that I read my post... pretty much what you said. Only longer and more complicated.
