mikee64 wrote:This is not new to this beta. I'm still using the latest 1.15 due to some ongoing pbems and its the same way in that patch - if you want to travel along the NC sounds and not get the huge travel time/cancelled plot behavior you must plot the path manually.
empusas wrote:Hey I saw "The Traveller" post (6 days ago) a few items but on was about this and I am experiencing the same thing.
There is a normal count down to the number of turns remaining before you can ask for any of the financial or recruit options. (ie drafting, bonds, etc), but when it gets to "you must wait 4 more turns" .. you hit the next turn button to end your turn and it is at "you must wait 0 turns" the very next turn. It does this every time it gets to 4 turns remaining... I think the actual number of turns is correct, maybe its just starting at too high a number??
I'll give a shot at attaching my last game save.
Thanks!
Pocus wrote:<snip>
AACW ... gold version![]()
Captain_Orso wrote:So units are really building quicker? I just write down when I build them, and then the next turn where they are, if not finished, and when they will be finished. If back in 1.15 they took longer ... wait a minute and I'll check my journal ... nope, it looks like they take just as long.
Of course, I don't note how many days longer a unit needs to be built, only that it will be ready in the next turn, or that it was ready the turn after being ordered. So if now it says in-game that the unit will be ready in 3 days and previously in 10, I don't have that noted in my journal.
richfed wrote:That is strange. I never experiened that before ... ever. I've sent gunboats and ironclads up and down that coast. I'm perplexed.
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