vic2374
Civilian
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Possible Bug

Fri Jul 30, 2010 3:09 am

First, Calvinus...great job...having puchased the first game, this game is great and I'm having a hard time not playing it.

I did find a strange problem that I can't find anything in the rules to explain.

I had the 2nd German Army in Metz. The French 5th army moved into Metz. There's was no combat and both armies existed in same space. Then I had to retreat on my next military movement and suffer a morale loss. What happened?

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calvinus
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Fri Jul 30, 2010 7:23 am

No more than one battle in the same place or against the same forces in one turn. Mainly in army-by-army mode. This is why you had no (second) combat. :wacko:

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calvinus
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Fri Jul 30, 2010 11:59 pm

calvinus wrote:No more than one battle in the same place or against the same forces in one turn. Mainly in army-by-army mode. This is why you had no (second) combat. :wacko:


Now I recall this:

I think this has been fixed in 1.08L currently under work: the rule says "no more than one battle in the same area" and I discovered that battles of previous turns weren't erased in some occurrences, so the game engine didn't triggered any battle in the same areas, even if during following turns. Maybe this is your case...

vic2374
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Sat Jul 31, 2010 4:40 am

It's consistently happening. I have initiative. I launch an attack into a spot and force the enemy to retreat. The enemy moves back into the spot on his movement and no combat. This has happened 3 times in a row now.

I believe the rule is there for the moving player to prevent attacking the same location multiple times by activating one army at a time. Coordination is required for that.

I don't believe the rule is stating that only one combat per TURN (both players) can happen in a spot. If that's the case, then I suffer a few losses till obstinancy is reached...retreat...come right back and auto-keep the spot. Doesn't make sense at all.

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calvinus
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Sat Jul 31, 2010 9:36 am

As I wrote, maybe you're suffering the bug I spotted (also in WEGO mode). Old battles weren't removed from memory, so the game engine didn't trigger a new one (in the same area).

To be sure this is the case, you can post here the zipped savegame (both .sav & .map file).

Thanks,
Calvinus.

pk205
Conscript
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Sat Jul 31, 2010 10:30 am

calvinus wrote:As I wrote, maybe you're suffering the bug I spotted (also in WEGO mode). Old battles weren't removed from memory, so the game engine didn't trigger a new one (in the same area).

To be sure this is the case, you can post here the zipped savegame (both .sav & .map file).

Thanks,
Calvinus.


For the record, I see this bug repeatedly as well (in WEGO). I keep a nice defensive stance during trench warfare and prepare for my Offensive, and suddenly the AI just moves in and bumps me out of the hex with no battle. Definetely a bug.

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calvinus
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Sat Jul 31, 2010 11:37 am

pk205 wrote:For the record, I see this bug repeatedly as well (in WEGO). I keep a nice defensive stance during trench warfare and prepare for my Offensive, and suddenly the AI just moves in and bumps me out of the hex with no battle. Definetely a bug.


If the battle does not occurr when the move is in an area where no battle has taken place in the current turn, yes it's the bug I discovered and fixed a week ago in 1.08L. The cause, as I wrote, is that the game engine did not erase the battles of the previous turns.

pk205
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Sat Jul 31, 2010 12:57 pm

calvinus wrote:If the battle does not occurr when the move is in an area where no battle has taken place in the current turn, yes it's the bug I discovered and fixed a week ago in 1.08L. The cause, as I wrote, is that the game engine did not erase the battles of the previous turns.


Good one. We'll wait for the next patch then.

vic2374
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Sat Jul 31, 2010 1:54 pm

Great...I thought I saw a link to K beta version. I'll try that and see if the problem goes away.

Also, and I'll repost on the wish list thread if you wish, I'd like to suggest a few changes to improve usability and make this game unstoppable.

1) Enable the end turn on army activation at any point in the turn. This occurs in the first turn, but after that you have to activate every army. Takes up a lot of time. If there's a reason why that can't happen, then I'd suggest a shortcut key for activation/enable all movements to make the process faster. I love the A shortcut.
2) It would be REALLY nice to have a list of all corps, for all armies/nations, requiring replacements to show up in a single box rather than having to click through each corp on the map. The reinforcment Army List doesn't help and I don't use it. I end up clicking on the army roster. Plus the current display of wounded corps in the army roster doesn't include detachments. Takes a long time to do reinforcements. A list of all wounded corps in one list would enable very fast replacements/choices.
3) Session state would be nice. For example, after combat and a breakthrough occurs, the games takes you back to county capital in the main map rather than back at where the combat occurred, so you have to remember which army did combat and either use mini-map and/or army roster to get back to the combat location. Part of this concept is clicking on army roster brings into focus the army in question, rather than just navigating to army location, so like the A key focuses the army, the army roster does the same. These little click saves improves useability.

Once again, really good job. This game is impressive both in terms of depth and playability. The UI has improved 10fold.

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calvinus
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Sat Jul 31, 2010 2:14 pm

vic2374 wrote:Great...I thought I saw a link to K beta version. I'll try that and see if the problem goes away...


That bug is not fixed with 1.08K. I fixed it in 1.08L, that is currently under work, sorry.

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